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AP Modifiers, the Dreamer and Chompy Bits


Mr_Smigs

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How does Slow interact with the Dreamer and Chompy's AP management?

If one has slow, are they down to just 2 AP between the two of them?

What about Paralysis?

Nope. Remember how their Shared Actions works. They can use a Maximum of 3 general Ap between the two of them, Slow has no effect on this.

Shared Actions: This model and Lord Chompy Bits may use a maximum of 3 general AP per turn between them. Pass Actions do not count against this total.

Slow reduces how many Ap a model has during it's activation, not how many it can actually use. So if you Slow the Dreamer, the Dreamer will only have 1 General Ap that activation. But LCB will still have his 2 General Ap as he is not effected by slow.

Paralysis is basically the same thing. Paralyzing one doesn't have any specific effect on the other. So if you Paralyze the Dreamer, LCB still has his 2 General Ap and because the Dreamer has not used any Ap that activation, he has his full use potential.

It's common to overthink Shared Actions, it's really as simple as the wording is with no hidden implications or anything. Between the two of them, they can use a maximum of 3 general AP a turn but still gain their AP at the start of their activation like every other model.

Edited by karn987
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Right, but he could use all three AP even without fast, right?

EDIT: I get it...he is still limited by the two AP limit, so you either combo dreamer and LCB or lose that thirs AP.

No, not quite.

When you Activate any model it generates 2 general action points. Any action point modifiers apply now. The model then uses action points as you see fit.

When you activate The Dreamer/Chompybits or Avatar Colette, You generate the action points as normal. You also have to check how many general action points the other model has used.

So If you start the turn by activating the dreamer and he walks twice, when you activate Lord Chompybits he generates 2 action points, but since The dreamer has spent two he is limited to only being able to spend 1 general action point on actions other than pass. His activation can be at anytime in the turn.

If you made the dreamer fast, and he activated and used 3 general action points, then when you activate Lord Chompybits he has to make 2 pass actions and can also do his melee expert and a 0 action.

Hope that clarifys it.

In Regards to the parayalysed, the model will remain paralysed until you skip an activation unparalysing it.

So if Chompy Bits was paralysed, and then buried, he would still be paralysed when un buried. As his rules state that he activates as soon as he is unburied, he would skip that activation and no longer be paralysed.

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To make sure I understand:

LCB and Dreamer have 3 shared General AP, but can individually only use 2 of those, unless affected by Fast?

that's how it works out.. However to be a bit more precise

LCB has 2 General AP, which can be modified by Fast or Slow.

Dreamer has 2 General AP, which can be modified by Fast or Slow.

Between LCB and the Dreamer you can never spend more than 3 General AP.

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Why? Why does a model have to be fast to use 3 general AP? Page 32 of the little rule book. Says, paraphrased; all models get 2 general ap, and game effects can give more ap. Fast on page 34 says you get another general ap. No where does it say you can only use 2 general ap.

Why can't the dreamer or lcb use all 3 general ap? Is it in the rule book somewhere or is there a thread or faq or page that can be linked too plz?

Edited by Truefaith
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Why? Why does a model have to be fast to use 3 general AP? Page 32 of the little rule book. Says, paraphrased; all models get 2 general ap, and game effects can give more ap. Fast on page 34 says you get another general ap. No where does it say you can only use 2 general ap.

Why can't the dreamer or lcb use all 3 general ap? Is it in the rule book somewhere or is there a thread or faq or page that can be linked too plz?

Wording.

"All models get 2 general AP"

"Chompy/Dreamer can only use 3 AP"

you don't have an unlimited pool of AP...

the FAST/SLOW/Relentless commentaries that have gone around recently have basically established:

1a. Model Activates

1b. Or Model Doesn't if it has Paralysis

2. Model GAINS General AP to spend (2 Genera, 1 O AP)

3. Model GAINS Additional General AP from Fast or Loses for Slow

4. Model Uses General AP or Specific AP if given

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Right, but he could use all three AP even without fast, right?

EDIT: I get it...he is still limited by the two AP limit, so you either combo dreamer and LCB or lose that thirs AP.

No, they're limited to 3 AP between them in total. That does not override the fact that the Dreamer only has 2 general AP, and so does Chompy, the same as any other model.

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that's how it works out.. However to be a bit more precise

LCB has 2 General AP, which can be modified by Fast or Slow.

Dreamer has 2 General AP, which can be modified by Fast or Slow.

Between LCB and the Dreamer you can never spend more than 3 General AP.

Hmmm, so as mentioned by another poster, Fast provides an additional General AP.

If the Dreamer or LCB gains fast, and uses 3 General AP, then the other half cannot use any General AP, correct?

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