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psychocamel

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About psychocamel

  • Birthday 12/02/1980

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  1. I'm with xeth on this one. Surely damage prevention is applied BEFORE the damage is dealt. Therefore Colette would go "oh crap, 4 going my way" prevent 2 of it with her prevention flip, and then suffer the remaining two from Lilith thus reducing her to 0. Edit: Wow, I must've had this thread open for an hour, didn't see the messages between. Gonna have to disagree with you here. The phone excuse doesn't fly unless for some reason that phone doesn't have an enter key/button/alternative. And Ausplosions didn't point it out in any kind of negative way. He just gave a tip for the future. It's a very important tip too, a lack of paragraphs can make things amazingly hard to read in comparison.
  2. Using corpse counters sounds a lot less thematic to me. He uses their spirits, not their body parts. He traps them in dolls, not animated corpses.
  3. Ah no worries then, sorry about the backtalk or whatever >_>
  4. Not quite: Blood Price' If Killjoy does not have an enemy model in melee range, it will Strike the nearest model in melee range instead of Charging, or Charge the nearest model if there are none in its melee range. Either way he's getting free swings, it's just some of them might be directed at your own team >_>
  5. Yes, that's already been covered multiple times in this thread... Nothing in my post suggested otherwise, I was merely adding that it counts as a draw-fail.
  6. Also note that after the flipping they can chose to make it a draw, which counts as a fail. So if there's any damage flips or something there'd be two negative twists.
  7. I'd be very suspicious of someone trying to hide the number of cards they have...
  8. Yeah it's pretty cut and dry in the book, and that's what you go by unless there's a definitive ruling otherwise.
  9. With spells the caster has a simple duel vs the target number required, and then the victim performs a simple duel vs the number the caster has totalled. I've barely played against Pandora so don't take my word as gospel, but I do know that a simple duel has no defender or attacker, so depending on the wording of emotional stuff that may not do anything
  10. That errata does not affect the strategy you quoted in any way...
  11. This might be just me, but I find Collodi way too fragile on his own. My typical Collodi army is actually led by Zoraida, who spends half her time making wicked dolls anyway, but that's beside the point
  12. Given that her actions include making all the terror tots the ability to fly without wings I'd say that's fairly magical.
  13. At end of turn, or to be more precise the "Resolve Effects Step" Basically it's just like most temporary things. One of the best indicators of this is that the Beckoners have: The Party Never Ends: Aura 6", while a model is in the Aura it's Brilliance Characteristic cannot be removed and does not end during the Resolve Effects step.
  14. Yeah, it's kinda like fish in the ocean. If it swims and doesn't fit very specific criteria (octopus) it's a fish. Or if you go by a restaurant if it lived in water it's a fish >_>
  15. In my opinion Nekima is worth the SS, but only in a grow list. Last night I decided to make a grow list for nostalgias sake (haven't used one in aaages). Before the end of the first round I had 5 Young Nephelim flying around. Sure it means I spent the first round growing instead of moving across the board, but it also meant that after that I had 5 quite mobile creatures that can charge over intervening terrain and models, have melee expert and on top of that auto-trigger Flay, making their damage output quite insane. Nekima herself didn't do a lot that game, she might hit hard but I found her far too vulnerable. Still worth the 13 points though. Don't get me wrong, I'd love to see a more versatile version of her, or on the flipside a henchman version of her (they tend to be a lot less versatile but stronger for it).
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