Mr_Smigs Posted September 16, 2011 Report Share Posted September 16, 2011 How does Slow interact with the Dreamer and Chompy's AP management? If one has slow, are they down to just 2 AP between the two of them? What about Paralysis? Quote Link to comment Share on other sites More sharing options...
0 karn987 Posted September 16, 2011 Report Share Posted September 16, 2011 (edited) How does Slow interact with the Dreamer and Chompy's AP management? If one has slow, are they down to just 2 AP between the two of them? What about Paralysis? Nope. Remember how their Shared Actions works. They can use a Maximum of 3 general Ap between the two of them, Slow has no effect on this. Shared Actions: This model and Lord Chompy Bits may use a maximum of 3 general AP per turn between them. Pass Actions do not count against this total. Slow reduces how many Ap a model has during it's activation, not how many it can actually use. So if you Slow the Dreamer, the Dreamer will only have 1 General Ap that activation. But LCB will still have his 2 General Ap as he is not effected by slow. Paralysis is basically the same thing. Paralyzing one doesn't have any specific effect on the other. So if you Paralyze the Dreamer, LCB still has his 2 General Ap and because the Dreamer has not used any Ap that activation, he has his full use potential. It's common to overthink Shared Actions, it's really as simple as the wording is with no hidden implications or anything. Between the two of them, they can use a maximum of 3 general AP a turn but still gain their AP at the start of their activation like every other model. Edited September 16, 2011 by karn987 Quote Link to comment Share on other sites More sharing options...
0 Ciaran Posted September 16, 2011 Report Share Posted September 16, 2011 Thanks Karn, That's pretty straight forward. I appreciate how clear the explanation is! Quote Link to comment Share on other sites More sharing options...
0 Mr_Smigs Posted September 16, 2011 Author Report Share Posted September 16, 2011 what about fast, if Chompy gets Fast, and attacks 4 times (melee expert, fast, 2 ap) does the dreamer get 0? Quote Link to comment Share on other sites More sharing options...
0 Gensuke626 Posted September 16, 2011 Report Share Posted September 16, 2011 what about fast, if Chompy gets Fast, and attacks 4 times (melee expert, fast, 2 ap) does the dreamer get 0? I would think that would be the case, yes. Quote Link to comment Share on other sites More sharing options...
0 goblyn13 Posted September 16, 2011 Report Share Posted September 16, 2011 Fast is a General AP. So you're still limited by no more than 3 General AP between the two of them. Quote Link to comment Share on other sites More sharing options...
0 psychocamel Posted September 17, 2011 Report Share Posted September 17, 2011 I'm assuming that if one (let's say Dreamer) is paralysed you would have to declare skipping it in leiu of activating a model? Otherwise when you bury Dreamer to get LCB out one might think that Dreamer is buried paralysed and will remain paralysed until he has been unburied and skips a turn. Quote Link to comment Share on other sites More sharing options...
0 Akujie Posted September 17, 2011 Report Share Posted September 17, 2011 ok, so sum up. LCB/Dreamer are not really effected by fast or slow? Three AP between the two, slow on one means it can only take 1 action instead of two, but the other can make up the difference, and fast changes nothing techniquely (i mean can counter a future slow and what not)? Quote Link to comment Share on other sites More sharing options...
0 Ratty Posted September 17, 2011 Report Share Posted September 17, 2011 Well if the Dreamer is Slowed it stops him doing 2APs worth of actions, and if he's fast he can use all 3 of the combined AP.. it's not as effective but it still does something. Quote Link to comment Share on other sites More sharing options...
0 Akujie Posted September 17, 2011 Report Share Posted September 17, 2011 Right, but he could use all three AP even without fast, right? EDIT: I get it...he is still limited by the two AP limit, so you either combo dreamer and LCB or lose that thirs AP. Quote Link to comment Share on other sites More sharing options...
0 Adran Posted September 19, 2011 Report Share Posted September 19, 2011 Right, but he could use all three AP even without fast, right? EDIT: I get it...he is still limited by the two AP limit, so you either combo dreamer and LCB or lose that thirs AP. No, not quite. When you Activate any model it generates 2 general action points. Any action point modifiers apply now. The model then uses action points as you see fit. When you activate The Dreamer/Chompybits or Avatar Colette, You generate the action points as normal. You also have to check how many general action points the other model has used. So If you start the turn by activating the dreamer and he walks twice, when you activate Lord Chompybits he generates 2 action points, but since The dreamer has spent two he is limited to only being able to spend 1 general action point on actions other than pass. His activation can be at anytime in the turn. If you made the dreamer fast, and he activated and used 3 general action points, then when you activate Lord Chompybits he has to make 2 pass actions and can also do his melee expert and a 0 action. Hope that clarifys it. In Regards to the parayalysed, the model will remain paralysed until you skip an activation unparalysing it. So if Chompy Bits was paralysed, and then buried, he would still be paralysed when un buried. As his rules state that he activates as soon as he is unburied, he would skip that activation and no longer be paralysed. Quote Link to comment Share on other sites More sharing options...
0 Cats Laughing Posted September 19, 2011 Report Share Posted September 19, 2011 To make sure I understand: LCB and Dreamer have 3 shared General AP, but can individually only use 2 of those, unless affected by Fast? Quote Link to comment Share on other sites More sharing options...
0 Stern Posted September 20, 2011 Report Share Posted September 20, 2011 To make sure I understand: LCB and Dreamer have 3 shared General AP, but can individually only use 2 of those, unless affected by Fast? Yes that's exactly how it runs Quote Link to comment Share on other sites More sharing options...
0 Ratty Posted September 20, 2011 Report Share Posted September 20, 2011 To make sure I understand: LCB and Dreamer have 3 shared General AP, but can individually only use 2 of those, unless affected by Fast? that's how it works out.. However to be a bit more precise LCB has 2 General AP, which can be modified by Fast or Slow. Dreamer has 2 General AP, which can be modified by Fast or Slow. Between LCB and the Dreamer you can never spend more than 3 General AP. Quote Link to comment Share on other sites More sharing options...
0 Truefaith Posted October 31, 2011 Report Share Posted October 31, 2011 (edited) Why? Why does a model have to be fast to use 3 general AP? Page 32 of the little rule book. Says, paraphrased; all models get 2 general ap, and game effects can give more ap. Fast on page 34 says you get another general ap. No where does it say you can only use 2 general ap. Why can't the dreamer or lcb use all 3 general ap? Is it in the rule book somewhere or is there a thread or faq or page that can be linked too plz? Edited October 31, 2011 by Truefaith Quote Link to comment Share on other sites More sharing options...
0 Mr_Smigs Posted October 31, 2011 Author Report Share Posted October 31, 2011 Why? Why does a model have to be fast to use 3 general AP? Page 32 of the little rule book. Says, paraphrased; all models get 2 general ap, and game effects can give more ap. Fast on page 34 says you get another general ap. No where does it say you can only use 2 general ap. Why can't the dreamer or lcb use all 3 general ap? Is it in the rule book somewhere or is there a thread or faq or page that can be linked too plz? Wording. "All models get 2 general AP" "Chompy/Dreamer can only use 3 AP" you don't have an unlimited pool of AP... the FAST/SLOW/Relentless commentaries that have gone around recently have basically established: 1a. Model Activates 1b. Or Model Doesn't if it has Paralysis 2. Model GAINS General AP to spend (2 Genera, 1 O AP) 3. Model GAINS Additional General AP from Fast or Loses for Slow 4. Model Uses General AP or Specific AP if given Quote Link to comment Share on other sites More sharing options...
0 Truefaith Posted October 31, 2011 Report Share Posted October 31, 2011 Ah I reread the card for dreamer/lcb. Shared actions is more of a limitation. I was reading it that they get 3 general ap to use between them. Well that's not how its written. They get a max 3 general ap between them, and each model gets 2 at the start. I get it now, thanks. Quote Link to comment Share on other sites More sharing options...
0 Calmdown Posted October 31, 2011 Report Share Posted October 31, 2011 Right, but he could use all three AP even without fast, right? EDIT: I get it...he is still limited by the two AP limit, so you either combo dreamer and LCB or lose that thirs AP. No, they're limited to 3 AP between them in total. That does not override the fact that the Dreamer only has 2 general AP, and so does Chompy, the same as any other model. Quote Link to comment Share on other sites More sharing options...
0 Cats Laughing Posted October 31, 2011 Report Share Posted October 31, 2011 that's how it works out.. However to be a bit more precise LCB has 2 General AP, which can be modified by Fast or Slow. Dreamer has 2 General AP, which can be modified by Fast or Slow. Between LCB and the Dreamer you can never spend more than 3 General AP. Hmmm, so as mentioned by another poster, Fast provides an additional General AP. If the Dreamer or LCB gains fast, and uses 3 General AP, then the other half cannot use any General AP, correct? Quote Link to comment Share on other sites More sharing options...
0 Calmdown Posted October 31, 2011 Report Share Posted October 31, 2011 Hmmm, so as mentioned by another poster, Fast provides an additional General AP. If the Dreamer or LCB gains fast, and uses 3 General AP, then the other half cannot use any General AP, correct? Correct. Quote Link to comment Share on other sites More sharing options...
Question
Mr_Smigs
How does Slow interact with the Dreamer and Chompy's AP management?
If one has slow, are they down to just 2 AP between the two of them?
What about Paralysis?
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