swingjunkie Posted June 23, 2011 Report Share Posted June 23, 2011 Are there any spells on your favorite models that you just don't use or only use like 1 game in 10, like maybe Collette's Ronin spell? Just anything that might be a "newbie trap" or that you think might be a good idea and it just never is? Quote Link to comment Share on other sites More sharing options...
Allidor Posted June 23, 2011 Report Share Posted June 23, 2011 I've never had any success using Sprint with my Terror Tots. I usually just wind up spending the cards and only getting a single move. Quote Link to comment Share on other sites More sharing options...
Thechosenone Posted June 23, 2011 Report Share Posted June 23, 2011 Its really hard for me to get some of the Lawyer's spells to work. Cross Examination has done me wonders but the others are tough due to range and high casting cost. Still play the lawyer every time cause its a great model and concept Quote Link to comment Share on other sites More sharing options...
gru6y Posted June 23, 2011 Report Share Posted June 23, 2011 Pine Box is one of those for me. Looks fantastic on paper, but is simply so hard to use, I have never managed to pull it off. Quote Link to comment Share on other sites More sharing options...
Rage Posted June 23, 2011 Report Share Posted June 23, 2011 I've never had any success using Sprint with my Terror Tots. I usually just wind up spending the cards and only getting a single move. It took me a while to get used to it, but if you ever have the card and/or Nekima handy, it's really nice to launch them 20" in a single activation (15 from spell with card and Nekima, 5" move after) to grab an objective. Quote Link to comment Share on other sites More sharing options...
Silent Jet Posted June 23, 2011 Report Share Posted June 23, 2011 It took me a while to get used to it, but if you ever have the card and/or Nekima handy, it's really nice to launch them 20" in a single activation (15 from spell with card and Nekima, 5" move after) to grab an objective. That's what I was going to say! All in all I don't really use spells, or even soulstones. I pretty much use all but 3 of my resources to have a bigger starting army and go with dumb luck for twist of fate. So far it hasn't let me down (though this means that, because I've said it, I will now lose every game for at least a month). Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted June 23, 2011 Report Share Posted June 23, 2011 Any of Liliths spells that isn't transposition Quote Link to comment Share on other sites More sharing options...
Vlad the Mad Posted June 23, 2011 Report Share Posted June 23, 2011 Any of Liliths spells that isn't transposition How about Illusionary Forest? I tend to use it more often than Transposition. Quote Link to comment Share on other sites More sharing options...
Bigmike Posted June 23, 2011 Report Share Posted June 23, 2011 Elegance.Though it is awesome against Levi when he is trying to kill himself lol. Quote Link to comment Share on other sites More sharing options...
Drake Posted June 23, 2011 Report Share Posted June 23, 2011 Elegance.Though it is awesome against Levi when he is trying to kill himself lol. Actually,try it out with a Coryphee Duet when your confident your gonna kill you target anyway...for the sack of one action you gain an extra soulstone, nice Quote Link to comment Share on other sites More sharing options...
Stern Posted June 23, 2011 Report Share Posted June 23, 2011 Elegance.Though it is awesome against Levi when he is trying to kill himself lol. this actually happened to me today! darn levy had to wait a turn to die! Quote Link to comment Share on other sites More sharing options...
nilus Posted June 24, 2011 Report Share Posted June 24, 2011 I am gonna 2nd Pine Box. Thematically awesome but in practice its just to hard to do. Lucky for us Death Marshals have lots of other abilities that make up for it. Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted June 24, 2011 Report Share Posted June 24, 2011 How about Illusionary Forest? I tend to use it more often than Transposition. Never, our terran is big enough for a mature to hide behind, so why Also get a terror tot to sprint forwards and swap them around Quote Link to comment Share on other sites More sharing options...
Vlad the Mad Posted June 24, 2011 Report Share Posted June 24, 2011 Never, our terran is big enough for a mature to hide behind, so why Also get a terror tot to sprint forwards and swap them around Of course Transposition is a great spell, but I find Illusionary Forest very versatile as it can both protect from ranged attacks, and also "funnel" and slow down the opponent - board control spells pretty useful in general (Ice Pillars, Flame Walls, Illusionary Forests and such), although Lilith doesn't depend on it as much as other masters due to her speed. Anyway back to topic - it might not be the most used spell ever, but I'd hardly call it useless. Quote Link to comment Share on other sites More sharing options...
Necromorph Posted June 24, 2011 Report Share Posted June 24, 2011 Levi's Desolation. Don't run up against many swarms, and even if I do, I'd much rather be melting their master's face than dealing a 2dg pulse. (It would be sick against rat swarms though, lol...but I think I'm the only Hamelin player at the LGC). Quote Link to comment Share on other sites More sharing options...
Dark Alleycat Posted June 24, 2011 Report Share Posted June 24, 2011 Samael Hopkins's Arrest. Ive yet to actually use it. Quote Link to comment Share on other sites More sharing options...
XboxVrtigo Posted June 24, 2011 Report Share Posted June 24, 2011 Zoraida's (1) Repulsive (CC: 10 M/Rst: Wp /Rg: p6) Push all models directly away from this model until they reach the maximum range of this spell. To be fair I haven't played her much but from what I've experienced so far not many unfriendly models get very close to her and going by the threads I've seen if they do get that close your probably using her incorrectly. And most any model could still charge/2x walk to get back into melee range at 6" range. JMO, I could be missing something. Quote Link to comment Share on other sites More sharing options...
Ratty Posted June 24, 2011 Report Share Posted June 24, 2011 Zoraida's (1) Repulsive (CC: 10 M/Rst: Wp /Rg: p6) Push all models directly away from this model until they reach the maximum range of this spell. To be fair I haven't played her much but from what I've experienced so far not many unfriendly models get very close to her and going by the threads I've seen if they do get that close your probably using her incorrectly. And most any model could still charge/2x walk to get back into melee range at 6" range. JMO, I could be missing something. It's saved my life before. Repulsive followed by Raven and flying away twice. Also very funny if your on top of a tower. Quote Link to comment Share on other sites More sharing options...
AdrianMills Posted June 24, 2011 Report Share Posted June 24, 2011 Repulsive not you used often but when you need it your really do need it. But as Ratty's says you need the raven and the 20" move to make it beneficial. Quote Link to comment Share on other sites More sharing options...
Soundwave Posted June 24, 2011 Report Share Posted June 24, 2011 Samael Hopkins's Arrest. Ive yet to actually use it. Any spells Samael has that isn't Flaming bullets.. Quote Link to comment Share on other sites More sharing options...
Dumb Luck Posted June 24, 2011 Report Share Posted June 24, 2011 Anything on a Bayou Gremlin. Quote Link to comment Share on other sites More sharing options...
Bigmike Posted June 24, 2011 Report Share Posted June 24, 2011 Zoraida's (1) Repulsive (CC: 10 M/Rst: Wp /Rg: p6) Push all models directly away from this model until they reach the maximum range of this spell. To be fair I haven't played her much but from what I've experienced so far not many unfriendly models get very close to her and going by the threads I've seen if they do get that close your probably using her incorrectly. And most any model could still charge/2x walk to get back into melee range at 6" range. JMO, I could be missing something. I usually use it first turn putting her behind her army and getting a boost of distance right away Quote Link to comment Share on other sites More sharing options...
Headcase2 Posted June 25, 2011 Report Share Posted June 25, 2011 Taelor's Menace. Casting 2? Come on... Quote Link to comment Share on other sites More sharing options...
gru6y Posted June 25, 2011 Report Share Posted June 25, 2011 Anything on a Bayou Gremlin. Hardly. Besides, Gremlins are 2SS non-insignificant models. Hard to expect game-breaking spells, but I definitely would not call them useless. Quote Link to comment Share on other sites More sharing options...
Serigala Posted June 27, 2011 Report Share Posted June 27, 2011 Almost any spell that the Viks can cast. They would nearly always be better hitting stuff. Sisters in Spirit isn't a spell and will usually get your Viks into Melee. Sisters in Battle (1) means sacrificing an attack, and though there may be a few opponents where the buffs are worth it, I usually don't want to lose out on the extra attack. Has been useful when one of the girls is immobilised for some reason. I have used Another One a few times... Quote Link to comment Share on other sites More sharing options...
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