n0signal Posted January 14, 2010 Report Share Posted January 14, 2010 There have been two major changes to Zoraida in the Errata: 1.) Bewitch is now a (1) action - which correct me if I'm wrong now means you can cast it along with Crystal Ball for a double-combo of "You can't play control cards, now, let me see your fate deck!!". Owch!! 2.) The Voodoo Doll now Poisons the model it has a conduit to; Poison 2 every end close phase (and the change to the way Poison works makes this even nastier). This seems like a great replacement for the oddity of not being able to melee through the doll. Discuss!! Quote Link to comment Share on other sites More sharing options...
Keltheos Posted January 14, 2010 Report Share Posted January 14, 2010 She chugged an Ensure in time for the errata. Quote Link to comment Share on other sites More sharing options...
Raintar Posted January 14, 2010 Report Share Posted January 14, 2010 Thank god they changed poison to end closing phase. She could just kill units so easily with having +1 flip on attack/damage minimum damage 3 (+2 for poison!). Now units she Voodoo Dolls to get to activate before they die which is pretty big. Quote Link to comment Share on other sites More sharing options...
n0signal Posted January 14, 2010 Author Report Share Posted January 14, 2010 Well, the Voodoo Doll gives them Poison 2 at every end close phase; so each turn the nominated model will start it's activation with Poison 2 on it. Poison does a point of damage at the start of your activation, then you remove the counter. So each turn they're taking at least one wound regardless; two if they reactivate!! Nasty. Quote Link to comment Share on other sites More sharing options...
WEiRD sKeTCH Posted January 14, 2010 Report Share Posted January 14, 2010 Well, the Voodoo Doll gives them Poison 2 at every end close phase; so each turn the nominated model will start it's activation with Poison 2 on it. Poison does a point of damage per poison counter on it at the start of your activation, then you remove a counter. So each turn they're taking at least two wounds regardless; two if they reactivate!! Nasty. Fixed that for you. Quote Link to comment Share on other sites More sharing options...
AoM Posted January 14, 2010 Report Share Posted January 14, 2010 Yep, poison's nasty, and Zoraida put her teeth back in. Quote Link to comment Share on other sites More sharing options...
mbowsher76 Posted January 14, 2010 Report Share Posted January 14, 2010 Yay! Saggy and poison FTW! :zoraida Quote Link to comment Share on other sites More sharing options...
n0signal Posted January 14, 2010 Author Report Share Posted January 14, 2010 Fixed that for you. HOLY SH**!! :dead1: That is indeed nasty. So, they'd take 3 wounds in the turn if they reactivated!? Quote Link to comment Share on other sites More sharing options...
WEiRD sKeTCH Posted January 14, 2010 Report Share Posted January 14, 2010 You got it. 2 at the end of the first activation. (one works out of its system) 1 at the end of its RE-activation. (one works out of its system) End phase, have 2 new Poison counters. Quote Link to comment Share on other sites More sharing options...
n0signal Posted January 14, 2010 Author Report Share Posted January 14, 2010 I think I have wood for ol' saggy boobs. Quote Link to comment Share on other sites More sharing options...
Keltheos Posted January 14, 2010 Report Share Posted January 14, 2010 I think I just threw up in my mouth a little. Quote Link to comment Share on other sites More sharing options...
n0signal Posted January 14, 2010 Author Report Share Posted January 14, 2010 Also, in a slightly Zoraida related note, because of Errata to Hamelin's Growing Command it is now possible to get off four obeys a turn!! Between Bewitching, Crystal Balling and Obeying the hell out of stuff (not to mention Irresistible Dance), you can really toy with your opponent's Crew. I find the prospect delicious. Quote Link to comment Share on other sites More sharing options...
AoM Posted January 14, 2010 Report Share Posted January 14, 2010 I think I have wood for ol' saggy boobs. I think I just threw up in my mouth a little. I'm with you there, Kel. Quote Link to comment Share on other sites More sharing options...
acid_gaming Posted January 15, 2010 Report Share Posted January 15, 2010 I had been looking for that little push to crack open the Zoraida box and I think I just got shoved :clap: Quote Link to comment Share on other sites More sharing options...
ispep Posted January 15, 2010 Report Share Posted January 15, 2010 I didn't like Granny Saddlebags at first. I was going to pick up Nico and run him with Seamus for brawls. But after really looking at her rules, I think her and Som'er are the way to go. With Som'er drawing up your deck, her locking down your opponents, not to mention a fully healed 'skeeter casting A Gremlin's Luck, it presents huge advantages. Hex Woops! off a Gremlin and let him rip. Nurses to give Z or Som'er Armor 1, +2 Df, or juicing up a Warpig or Gremlin. Take a Warpig, give it a Massive Dose of Stimulant, Stik'm in Tha Ass, then give him a heal, use Obey and send it charging off. Then when he activates you have a stampeding, reactivating 12 Ch, 8 Cb Warpig that gets :+fate on damage. Thats 6 pretty beefy Pigcharges in one turn. Quote Link to comment Share on other sites More sharing options...
AoM Posted January 15, 2010 Report Share Posted January 15, 2010 Now you guys are thinking! Love that Brawl plan. Quote Link to comment Share on other sites More sharing options...
RangerRob Posted January 15, 2010 Report Share Posted January 15, 2010 Another change to the voodoo doll seems to be that you can now have conduit attached to more than one model at the same time. The old wording that said only one model at a time was replaced. Unless I missed something. Quote Link to comment Share on other sites More sharing options...
Keltheos Posted January 15, 2010 Report Share Posted January 15, 2010 That's a fall off. Conduit only works on one model at a time. It should be a feature of how Reconnect is worded, so here ya go! This is in the extra errata thread. Voodoo Doll Reconnect (1) Reconnect Replace description with: Target non-Master model is now the nominated model for Conduit. This ends Conduit on any other models nominated by this model. Quote Link to comment Share on other sites More sharing options...
blakeh1 Posted January 28, 2010 Report Share Posted January 28, 2010 I like the change with the Poison bit. One question though, the end of the first turn, they get 2 counters, next turn, they activate, take 2 wds, one counter goes away, then the end of the turn they get 2 more poison counters, and next turn when they activate they are taking 3 wounds, then the next turn 4 etc? Quote Link to comment Share on other sites More sharing options...
n0signal Posted January 28, 2010 Author Report Share Posted January 28, 2010 No, it always "refills" to two, if you know what I mean!? It never builds past Poison 2 (this is because if you're already suffering Poison from an effect and the same effect causes it again, you replace the Poison with the highest number... in this case Poison 2 > Poison 1). Edit: What I would like to know is if you put Conduit on something and later in the turn jabbed it with Zoraida's pins, giving it Poison 2. Would this stack with the Poison from Conduit? I'm assuming it would, which means when the poor recipient activates next turn it's gonna take 4 Wds!! Quote Link to comment Share on other sites More sharing options...
blakeh1 Posted January 28, 2010 Report Share Posted January 28, 2010 No, it always "refills" to two, if you know what I mean!? It never builds past Poison 2 (this is because if you're already suffering Poison from an effect and the same effect causes it again, you replace the Poison with the highest number... in this case Poison 2 > Poison 1). Edit: What I would like to know is if you put Conduit on something and later in the turn jabbed it with Zoraida's pins, giving it Poison 2. Would this stack with the Poison from Conduit? I'm assuming it would, which means when the poor recipient activates next turn it's gonna take 4 Wds!! ok, good to know, it doesn't stack. Wasn't an issue in the game last night, but I will keep that in mind in the future. No idea about the Conuit/Pins stacking. I'd assume if anything like warmachine it would stack same name effects Quote Link to comment Share on other sites More sharing options...
Joona Posted January 30, 2010 Report Share Posted January 30, 2010 Has anyone tried Zoraida+Pandora in a brawl? If I add Hamelin to that, do I need anything else but an insane amount of Sorrows and maybe Primordial Magic in addition? Or maybe Candy too for healing and more Wp-duel spam? Quote Link to comment Share on other sites More sharing options...
wrabbit37 Posted March 4, 2010 Report Share Posted March 4, 2010 Also, in a slightly Zoraida related note, because of Errata to Hamelin's Growing Command it is now possible to get off four obeys a turn!! Between Bewitching, Crystal Balling and Obeying the hell out of stuff (not to mention Irresistible Dance), you can really toy with your opponent's Crew. I find the prospect delicious. You can actually get 5 Obeys off in a turn. Two from Hamelin, one from the Voodoo Doll, one from Zoraida (who creates a new Voodoo Doll with her other two actions), and one from the new Voodoo Doll. Don't just use those on your opponent's Crew. Remember you can Obey your own stuff too. Throw a Mature Nephlim into the mix and you can really hose an opposing Master. Obey him to charge, activate him for three more attacks, then Obey him four more times to get a total of 8 painful strikes down on your target. I nearly pulled it off against Seamus but Seamus got to activate in the middle there and Slit Jugular twice in two attacks to kill him. No matter, though. He was almost dead at that point and the next turn, I did the same trick with Baby Kade and finished the guy off. Quote Link to comment Share on other sites More sharing options...
nerdelemental Posted March 4, 2010 Report Share Posted March 4, 2010 Wrabbit - can you post more often, please? Your avatar distracts me pleasantly. Quote Link to comment Share on other sites More sharing options...
Monkeyclops Posted March 5, 2010 Report Share Posted March 5, 2010 You can actually get 5 Obeys off in a turn. Two from Hamelin, one from the Voodoo Doll, one from Zoraida (who creates a new Voodoo Doll with her other two actions), and one from the new Voodoo Doll. Make that 6, Doppelganger could Mimic Spell Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.