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blakeh1

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Everything posted by blakeh1

  1. The first Superman movie with Christopher Reeve. Turn back time by reversing the rotation of earth. That's really lame even by comic book physics standards
  2. Here's another (similar resutls) take on it from popgoestheworld. A little more detail about the names of the p3 paints used http://wyrd-games.net/forum/showthread.php?t=15239 "For the stockings on "Bettie," I added a little bit of P3 Umbral Umber to my Reaper Tanned Flesh base to do the top of the stocking, and used a thinned out mixture of P3 Bastion Gray and acrylic retarder to add the coloration for the stocking over the leg (which I shaded previously as I would any other skin tone). On the other nurse, I just hatched the fishnets with an 18/0 liner brush and some P3 Thamar Black. I will definitely use the same technique with my Collette crew (once all the relevant stuff for it releases and I pick them up)."
  3. nice theme. I Like it I did a rainbow style care bear. Not sure how accurate it is, but I did white fur with a pink nose and pink paw pads, with a rainbow on the heart stomach
  4. I love the fact that the Flyer's scored the first goal ever in the new Pittsburgh building, and they also won the game Mario must not have poured enough water from the ice in the old building onto the new ice
  5. That new Urien is awesome, his old model was one of my favorites. Even if I don't get back into playing 40K, I'm going to have to pick up the model for use somewhere.
  6. For anyone interested, a "roundup" of spoilers for the new codex was posted on my local gaming stores forums. Can't verify the authenticity of everything, but it is from some reliable sources A quick note about the codex: It allows for mixed Dark Eldar or Kabal, Wych Cult and/or Homunculus themed armies All the old units appear in this codex, none are obsolete, plus there are 3-5 NEW units/vehicles. ARMY WIDE RULES: STRENGTH THROUGH PAIN To reflect the Dark Eldar growing in power from inflicting sadistic pain on the enemy they get this rule on their units. After destroying a non-vehicle enemy unit in Close Combat the DE unit gains a 'Pain' token. 1 token = they gain Feel No Pain 2 tokens = they gain Furious Charge 3 tokens = they become Fearless Tokens are cumulative and cannot be lost once gained. Encourages players to get stuck in and start carving up the enemy fast to 'power up'! One of the possible die roll results of a Wyche squad Combat Drug Dispenser is that the unit starts with one token already on them. Haemonculae also grant a unit they join a token. Unknown if they can join Wyche squads or if there is still an enmity between the two factions. NIGHT VISION - The whole army has the Acute Senses USR. COMBAT DRUGS - ONE roll is made on the Combat Drugs table and the same result is applied to every Wyche unit (rather than the old time consuming method of rolling for each unit...and forgetting what you'd rolled). Table is pretty much the same except that the 12" Assault result has been replaced with "This unit begins the game with one 'Pain' token". WEAPONS: Splinter Pistol: 12", S2, AP5, Pistol, Poisoned 4+ Splinter Rifle: 24", S3, AP5, Rapid Fire, Poisoned 4+. Shard Carbine: 18", S3, AP5, Assault 3, Poisoned 4+. Splinter Pods: an underslung weapon on Hellion skyboard same stats as carbine Splinter Cannon: 36", S6, AP5, Assault 4 OR Heavy 6 Poisoned 4+. Blaster Pistol: 12", S8, AP1 Lance, Melta (!!!) Blaster: 18", S8, AP1 Lance, Melta (!!!) Dark Lance: 36",S8, AP1 Lance SPECIAL CHARACTERS: Asdrubael Vect - He's back but without his fancy Ravager. His page wasn't in the Codex folder but the designers say he rivals Abaddon. Vect's Wife - Seems that Vect has an estranged Ms. who wants his kingdom. No word on rules. Drazhar, Incubae Master of Blades - Basically a Phoenix Lord for Incubae. Lelith Hesperax - Much more kill-ey, much more dodge-y. She only uses daggers because that's all she needs to kill. So lithe and nimble she's rumored to have a 2++ dodge save that doesn't go away and can NEVER be countered (not even by C'Tan!). Urien Rakarth - Insane Homonculae master is back and rumoured to have army boosting abilities similar to Fabius Bile. Roll a d6 for each unit in the army to see if they get a free 'Pain' token at the beginning of the game. There are supposedly other SC's but not known at this time. HQ: Archon - WS/BS: 7 S/T/W: 3 I: 7 A: 3 Ld: 10 Save: 5+ Can take a wargear item the effect of which is that if he kills an enemy MC or IC in close combat he doubles his Strength to 6. If he kills another one, he doubles his Strength to 10. He can also now carry a Blaster Pistol, which with his prodigious BS 7, means that if he sees a vehicle it's dead! The Shadow Field is back and now it doesn't burn out! BUT it's save is reduced to 3++. Other Archon wargear is uncertain but one of the models is holding a Tyranid Bonesword ?! Wyche Lord - Pretty much the same. Haemonculus - T4 other stats are uncertain. Gives any squad he joins one free 'Pain' token. ELITES: (Now a pretty crowded slot) Harlequins - ARE in there and are identical in every regard (points, stats, options) to the Codex: Eldar entry Incubae - Moved to the Elite slot rather than being an HQ retinue. WS5, BS4, T3, S3, I5, A2 3+ sv, No more Tormentor Helms. They carry Klaives – Power weapons that add +1S. Squad leader has WS5, A3 and can take 2 smaller Power Blades that he can choose to either give him +2 attacks or +2S (can switch each turn). Can take squad skills similar to Craftworld Exarchs. One provides himself and his squad with the ability to roll another attack for each 6 to hit they roll. Keep rolling 6's? Keep getting attacks! Another grants the squad Preferred Enemy. The two abilities CAN be combined! Mandrakes - (The glowing yellow guys on the cover) Dark Eldar that are the offspring of fusion with Daemons. They strike from the shadows and get more powerful after they've tasted blood. They can't carry weapons but they have a shooting attack that gets stronger with every kill they make. Can Outflank. Grotesques - have bulked out and are reminiscent of Ogryn size and stats. Hekatarii Wyches - similar to the Troop version but with enhanced stats and higher number per unit of special weapons. Kabalite Trueborne Warriors - similar to the Troop version but with enhanced stats and higher number per unit of special weapons/heavy weapons. Can carry either Splinter Rifles or Splinter Carbines. TROOPS: "Homunculus constructs" - Name uncertain but they are human-sized T4 versions of Grotesques. Kabalite Warriors - Stats are the same. Armed with Splinter Rifle only. Special and Hvy. Weapons are limited to one per 10 Warriors. Squad leader my carry a Blaster Pistol. Wyches - Stats are the same. Retain 4+ dodge save in CC only. Combat Drugs are still in there but 12" assault result is replaced with +1 Pain token. Wyche weapons are back to being per model rather than a squad wide effect. Similar to Space Wolves special weapons, one Wyche per squad may have one of each of these (i.e. one model with Hydra Gauntlets, one with Shardnet/Impaler, one with Blade-chain). WYCHE WEAPONS: Hydra Gauntlets: Requires two hands. Gives the bearer +D6 Attacks, rolled for at the start of each combat phase. Shardnet & Impaler: Shardnet robs each model in base contact of one attack to a minimum of 1. The Impaler requires two hands, power weapon, +1 Strength. The bearer can re-roll to hit rolls of a 1 in close combat. Blade-chain: Single handed, +2 A, the bearer can re-roll any failed to hit and to wound rolls in close combat. Might have Rending as well. FAST ATTACK: Reaver Jetbikes - The jetbike gives +1 sv and +1T to characters. Unit entry has T4, 5+ save, can Turbo-boost 36". Armed with Splinter Rifles and MONO-MOLECULAR VANES. These allow them to perform a "fly-by" attack on enemy units they pass over without becoming locked in close combat. They start at 1 x S3 hits per bike. The unit can be bought upgrades that raise the hits to S4 or S6 hits on units when performing the fly by attack. Another upgrade can be taken that increases the number to D3 hits inflicted per bike. Hits cause Pinning too. One in every 3 Reavers get access to a Melta Blaster. Hellions - are "quite good now". No specifics on how aside from the fact that they have Splinter Carbines (pods). Beast Masters - Can get more types of beasts and MUCH larger pack sizes. HEAVY SUPPORT: - another packed slot Ravager - Ravager AV 11 11 10, BS 4, Fast, Skimmer, Open-topped. Ravager armed with three dark lances (seems to be standard, no idea about upgrades) Able to fire all three weapons at cruising speed (12")! They have a whole host of vehicle upgrades around 5 to 10 pts: Shift Field: The vehicle receives a 5++ invulnerable save (yes, for a vehicle) *not* cover. Void Engines: The vehicle moves an extra 2D6" straight ahead in the Shooting phase. Razorwing - Yes, that Razorwing! The Forgeworld flyer is now in the main codex! Unclear how it will work, but probably not as a flyer in 40K. 2 x Dark Lances and a 'Long-barreled' Splinter Cannon. Talos - Is back pretty much the same but can have different tail weapons. Is now officially classed as a Monstrous Creature. Slaughterers - 'Baby' versions of the Talos with lower T and W and no tail weapon, but can be purchased in a squad of 1-3. Scourges - rumoured to be the stealth power unit of the codex. Reasonable points cost and now with Assault weapons (FINALLY!). One of their weapon options is a Haywire Grenade Launcher that can launch Haywire Grenades 24". Roll a d6 for each hit on a vehicle. 1 - no effect, 2-4 auto Glancing Hit, 5-6 auto Penetrating Hit! TRANSPORTS: Raider - AV 10 10 10, BS 4 with a Dark Lance as standard weapon, Fast, skimmer, open-topped. More expensive but has access to even more upgrades than the Ravager including the 5++ Invulnerable save. Venom - The open-topped AV10 Vyper transport variant that appeared in the Citadel Journal Harlequin list back in 1995. Can only carry six models but can be a transport for Harlequins. Can't have Dark Lance but can mount one of the DE special weapons (Blaster, Shredder, Haywire Launcher).
  7. very cool idea for the gunslinger
  8. I like the kind of grey tone feel with the only real colors being the odd splah of bio material like blood, piss or surgical equiment like the bright blue gloves and the giant red bone saw. Gives a very dark, "under cover of darkness" type feel
  9. I don't remember a Lazerous pit in the bible, wasn't that just something out of Batman comic series? Lazerous was in the New Testament, Leveticus is the Old Testament of course with the Four Horseman mention I now have that Metallica song stuck in my head
  10. Yes, it is extremely odd looking after being away stylistically from that game for so many years and seeing the awesome paint jobs on the studio Malifaux and Warmachine/Hordes miniatures. I'd love to see the miniatures painted in some other style than the GW highlighting style
  11. Excellent, the standouts for me is the zombie flesh tone and risen from the grave look on Sybelle and the belle witht he green dress
  12. awesome. I wonder if the official model will look as good
  13. excellent work. Particulary on the wood casksets and the hair
  14. I'll get any resurrectionist or outcast box set you'd like, and fully paint it for you a few samples of my painting skills http://wyrd-games.net/forum/showthread.php?t=11057 http://wyrd-games.net/forum/showthread.php?t=12219
  15. very nice. I'd love to see some close-ups with better lighting. love the color scheme
  16. Would that be worth it to help out Zoraida with obey?
  17. Arcanist version of the Hooded Rider?
  18. Gagne is gone from the Flyers. I hope that Defenseman is worth it
  19. I love the base for Pandora, Wish I had seen this before I finished her
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