mattraptor Posted October 9, 2019 Report Share Posted October 9, 2019 If I hire two minions and attach Arcane Reservoir to both of them, what would my maximum hand size be? Quote Link to comment Share on other sites More sharing options...
3 Harlekin Posted October 9, 2019 Report Share Posted October 9, 2019 Max hand size will increase to 7. ("one or more models"... "increase hand size by one") 1 1 1 Quote Link to comment Share on other sites More sharing options...
0 mattraptor Posted October 10, 2019 Author Report Share Posted October 10, 2019 18 minutes ago, Harlekin said: Max hand size will increase to 7. ("one or more models"... "increase hand size by one") Awesome! I needed clarification and had no reference. Some poeple still can't agree. Quote Link to comment Share on other sites More sharing options...
0 Jesy Blue Posted October 10, 2019 Report Share Posted October 10, 2019 The only way I've seen hand size increased by more than 7 is with Jack Daw getting multiple Guilty killed off. I think that's the only way so far. Quote Link to comment Share on other sites More sharing options...
0 Erik1978 Posted October 10, 2019 Report Share Posted October 10, 2019 People who can't agree might be thinking of the beta? Back then you could get +2 hand size from reservoir. Now it shouldn't spark much debate. Quote Link to comment Share on other sites More sharing options...
0 solkan Posted October 10, 2019 Report Share Posted October 10, 2019 Y'all are overlooking the other very important difference between Arcane Resevoir and abilities like Home on the Range +1, and Ill Omens (on the Ancient Pact upgrade card). Quote If a model gains a second instance of an Ability it already possesses (most often from an Upgrade), the second instance of the Ability has no effect unless the Ability has a value (such as Armor +1). If an Ability has a value, then the values of that Ability’s values with a “+” in front of them are combined together. the same logic applies to abilities that reference the crew. Quote Ill Omens +1: This Crew increases the value of its Initiative flips by +1. vs. Quote Arcane Reservoir: Crews containing one or more models with this Ability increase their Maximum Hand Size by one. Those are both passive abilities. Why does one stack and the other doesn't? Because one of them has a + in its name, and the other doesn't. Home On The Range +1, and Ill Omens +1, stack if more than one model in a crew has the ability. Disclaimer: Leverage is the devil, and probably should have been spilt into two abilities. Quote Link to comment Share on other sites More sharing options...
0 santaclaws01 Posted October 11, 2019 Report Share Posted October 11, 2019 5 hours ago, solkan said: Y'all are overlooking the other very important difference between Arcane Resevoir and abilities like Home on the Range +1, and Ill Omens (on the Ancient Pact upgrade card). the same logic applies to abilities that reference the crew. vs. Those are both passive abilities. Why does one stack and the other doesn't? Because one of them has a + in its name, and the other doesn't. Home On The Range +1, and Ill Omens +1, stack if more than one model in a crew has the ability. Disclaimer: Leverage is the devil, and probably should have been spilt into two abilities. Arcane resovoir doesn't stack because it says "one or more", not because it doesn't jave a +1. Similarly Home On The Range stacks because it gives a bonus to every model with the ability, it's not giving the ability to every model. The ability stack rules don't apply to any of those cases. Quote Link to comment Share on other sites More sharing options...
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mattraptor
If I hire two minions and attach Arcane Reservoir to both of them, what would my maximum hand size be?
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