Willie has a trigger on his Shockwave action Throw Dynamite called "Fire in the Hole!" that reads:
Immediately, all friendly models within 3" of the Shockwave Marker are Pushed 3" away from it.
My issue with this is with the timing of Immediately. The timing rules read:
V. Declare Triggers (Active player first).
i. Immediately Triggers occur.
VI. Determine Outcome (if the Acting model’s duel failed, the Action ends without resolving its effects. Skip Step e and move to Step f).
In addition, the Shockwave example with Misaki reads:
Misaki has taken the Lightning Strike Action. After succeeding at the Action’s TN 13 duel (using her stat of 7). She then Drops a Shockwave Marker within 8" of herself.
Taking the two examples into account, how can Willie immediately push all friendly models within 3" of the Shockwave Marker 3" away when the Shockwave Marker is only dropped after succeeding the Simple Duel? Unless I am missing something, the Shockwave Marker doesn't exist yet.
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TheJoyInGaming
Willie has a trigger on his Shockwave action Throw Dynamite called "Fire in the Hole!" that reads:
Immediately, all friendly models within 3" of the Shockwave Marker are Pushed 3" away from it.
My issue with this is with the timing of Immediately. The timing rules read:
V. Declare Triggers (Active player first).
i. Immediately Triggers occur.
VI. Determine Outcome (if the Acting model’s duel failed, the Action ends without resolving its effects. Skip Step e and move to Step f).
In addition, the Shockwave example with Misaki reads:
Misaki has taken the Lightning Strike Action. After succeeding at the Action’s TN 13 duel (using her stat of 7). She then Drops a Shockwave Marker within 8" of herself.
Taking the two examples into account, how can Willie immediately push all friendly models within 3" of the Shockwave Marker 3" away when the Shockwave Marker is only dropped after succeeding the Simple Duel? Unless I am missing something, the Shockwave Marker doesn't exist yet.
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