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oadrian

How does Ghoul play?

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It seems like Ghoul would kind of be overpowered over time given that passive, near-permanent bonuses to all aspects benefit every other pursuit. There isn't any pursuit that couldn't use an extra +1-4 on every duel.

Anyone have first-hand experience with Ghoul have some empirical data to share?

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I think the thing to remember with Ghoul is that in order to get those bonuses you need to be chowing down on the corpses of minion rank or higher.  The Fatemaster shouldn't make it too easy for the Ghoul to stay Well Fed all the time.  Depending on who/what the other players are playing, the stigma of the action could mean its not something they can do in front of the other players; making it even more difficult.

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A good way to deal with it is to have some intrepid Guild investigator using evidence of the cannibalism to hunt the Ghoul down. Constantly being traced would make the Ghoul less eager to chomp down.

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They're pretty fun! I went Ghoul when I got a terrible stat spread and decided to just lean into it.

It really depends on your FM, some will make it much harder to boost yourself up than others. I played in a murder-hobo-y group of Ressers though, and was able to do alright.

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