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Monday Preview - Magewright


Nef

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Tomorrow is Halloween, the spookiest of all days!  And if you are a magic user in Malifaux, then nothing is spookier than the Guild.  But there are some magic users who the guild tolerates, as long as they prove useful.  To that effect, we are taking a look at the Magewright from the upcoming Above the Law expansion for Through the Breach.  

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The Magewright is a magic-using Pursuit that focuses upon the use of Enchanting Magic. Like its sister Pursuits, the Dabbler and Graverobber, the Magewright gives characters access to additional Magia and Immuto, allowing them to exceed the normal limitations of their Grimoire. Magewrights have a few tricks that their counterparts do not, however, such as increasing the Aspects of characters affected by their spells and temporarily enchanting weapons with magical power.

Perhaps the most interesting Talent possessed by Magewrights is Enchant Item, which allows a character to store a spell in an object for later release. The possibilities that this talent opens up are limited only by the character's imagination (and her Magia): invisibility cloaks, healing elixirs, and far-seeing spectacles are just the tip of what a crafty Magewright can create. Another fun Talent is Spontaneous Animation, which allows Magewrights to transform piles of scrap into subservient Clockwork Traps, simply as a side effect of casting their Enchantment spells.

Outside of their mechanical strengths, Magewrights also have the interesting benefit of working very well with the Thalarian Doctrine, one of the few "legal" ways to use magic in Malifaux. The Guild makes use of its Magewrights to enchant the weapons of its Witch Hunters and to churn out magical bullets for the Nephilim Hunters, as well as to animate the battle constructs of the Amalgamation Office. There are also independent Magewrights in the city that are authorized to legally sell their magical talents... provided that they submit to frequent Witch Hunter inspections.

 

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1 hour ago, sandchigger said:

There was a SCHEDULE?!?!

The Neverborn book was named in the Resser book, that would put the assumption that it was next in line. However it didn't happen that way. So it will eventually be here.
Patience. Maybe even after the Guild book, but I wouldn't be surprised if a Ten Thunder Book came 1st, followed by Neverborn and lastly Outcasts.

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14 hours ago, TemplaroftheMS&U said:

 

The Neverborn book was named in the Resser book, that would put the assumption that it was next in line. However it didn't happen that way. So it will eventually be here.
Patience. Maybe even after the Guild book, but I wouldn't be surprised if a Ten Thunder Book came 1st, followed by Neverborn and lastly Outcasts.

No Outcast book. Their stuff is just getting woven into the other books; Under Quarantine had rats and the blight, for instance, Into the Steam had Freikorps Armor, and the Commander from Above the Law would work great for anyone wanting to set up a Freikorps-like strike force.

Though there's a case to be made about the core book being the Outcast book, I suppose...

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9 hours ago, Mason said:

No Outcast book. Their stuff is just getting woven into the other books; Under Quarantine had rats and the blight, for instance, Into the Steam had Freikorps Armor, and the Commander from Above the Law would work great for anyone wanting to set up a Freikorps-like strike force.

Though there's a case to be made about the core book being the Outcast book, I suppose...

ya i figured the outcast was not likely, that part of why i labeled it last.

 

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