4thstringer Posted May 24, 2017 Report Share Posted May 24, 2017 So, for the first time in several years, we have someone brand new to to the game joining our meta. If you were playing someone brand new in a 50ss game, what would you bring against them. My ideas include Guild McM because I am awful with him, Hoffman without anything bigger than a hunter, and a lucius pure guardsmen crew. I was going to use riflemen, but I worry that they will be very effective against a player that doesn't know what he is doing. 1 Quote Link to comment Share on other sites More sharing options...
DXXXVIII Posted May 24, 2017 Report Share Posted May 24, 2017 playa von schill. he does standard stuff and doesnt do fancy rabbit out of sleeve gotcha-moment stuff. or lady J for same reason. a beginner caan focus more on mechanics and less on "what do your models do?" because lady j is simple in that regrd. she walks and kills, thats all she does. Quote Link to comment Share on other sites More sharing options...
Ludvig Posted May 24, 2017 Report Share Posted May 24, 2017 I liked your ideas Stringer. Is this person new to gaming entirely or only Malifaux? Some of those aren't powerful but perhaps kinda gotcha. If you do the chihuahua + Sebastian thing with McMourning or go too aggressive with the nurses they may loose their shit Your Hoffman idea sounds good if you give them a few armor ignoring models. Guardsman Lucius is of course on of my favourites. I also love witch hunter Lucius against beginners. Sam, a handler and a few stalkers. They showcase conditions, they look awesome and they die to a single focused attack from a lot of stuff Quote Link to comment Share on other sites More sharing options...
4thstringer Posted May 24, 2017 Author Report Share Posted May 24, 2017 If I run witch hunter lucius, there are two things I have to avoid. 1. No thralls allowed. Too good. 2. No surprise first turn sam rapid fires. Losing a big model first turn isn't fun for anyone. If I do McM, I am going to focus on using McM as a scheme enabler. That is something I need to learn anyways, and it doesn't feel so bad losing if you are killing all your opponents models. 1 Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted May 24, 2017 Report Share Posted May 24, 2017 As I've said before, Hoffman is an excellent lesson on several levels. Armor and healing means the stompybots stay alive long enough for repetition of attacks. Point out the hunters as the biggest threat to the enemy, watch newbie kill hunters first while watcher schemes, tally points at end of turn and point out that killing does not necessarily equal scoring points. He's confusing for a newbie to run himself, but not too bad on the receiving end I've been told. 1 Quote Link to comment Share on other sites More sharing options...
RustAndTheCity Posted May 24, 2017 Report Share Posted May 24, 2017 I've done McMourning without any upgrades. Without rancid transplant and plastic surgery together he does much less big damage. I've used lady J with the starter set models too. She was pretty killy but straight forward. I think avoiding upgrades and combos with a lot of synergy can make things more straight forward. 3 Quote Link to comment Share on other sites More sharing options...
Ludvig Posted May 24, 2017 Report Share Posted May 24, 2017 I didn't have the option of thralls the laat time I ran him burny so I didn't remember they were witch hunters. I usually don't have a problem with Sam doing anything useful first turn, the list tends to be out activated if you keep witchlings the cheapest models. Lucius Sam with his useless upgrade Handler, witch hunt 4 stalkers Thatputs you at 41ss or something. Add a hunter or something? 1 Quote Link to comment Share on other sites More sharing options...
moosenhiem Posted May 24, 2017 Report Share Posted May 24, 2017 I always take hoffman to teach people at 50ss because he does some cool unique things with a theme along with having some important key models. If someone is completely new to the game however I always teach how the card flip mechanic works followed by a henchman hardcore format. Just let them pick a cool looking henchman from what you have and make them a list around that. 1 Quote Link to comment Share on other sites More sharing options...
Fazza92 Posted May 25, 2017 Report Share Posted May 25, 2017 I play a normally crew against a newbie.Beacause for me,the learning of the basic game depend much more by the crew hired by the newbie. For example I played Hoffman against a newbie Titania at his first play. Extraction,Search the ruins and leave your mark in a single play for Titania is the easiest play by all. At the end I kill Titania only Beacause he was at his first play.But the game end 9/9. Quote Link to comment Share on other sites More sharing options...
Corwin Posted May 25, 2017 Report Share Posted May 25, 2017 I like to bring chompy dreamer vs a new player, with a nightmare crew. Teddy is good, they get to see how mean a model can be then promptly kill it and feel good about it. He shows of conditions and some of the tricky things you can do in the game, like change your master onto a monster. I also suck with the dreamer so I think that helps make the experience enjoyable. 1 Quote Link to comment Share on other sites More sharing options...
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