ringsnake Posted March 1, 2017 Report Share Posted March 1, 2017 Limited edition GenCON Teddy got me here. Got him painted real nice, and just got my Pandora box. I end up dealing with obnoxious Resser summon crews and gods damned Rotten Belles a lot, so Lucius was a bit of a fail. OK, a lot of a fail. Pandora Box Opens looks a lot better for dealing with that. I've also got Mr. Tannen, and the Lynch box. I really want to give Pandora a try with Kade and teddy, but I get the impression that I'm better off just hitting the WP sphere of doom as hard as possible. Quote Link to comment Share on other sites More sharing options...
bertmac Posted March 1, 2017 Report Share Posted March 1, 2017 Teddy can trigger off opponents failing wp duels and kade having a weak damage of 5 gets around all the hard to wound they bring. 1 Quote Link to comment Share on other sites More sharing options...
HegemonyKrcket Posted March 1, 2017 Report Share Posted March 1, 2017 It's never a bad thing to have a back up beatstick if you're going with Box-Pandy, so I wouldn't ever say that Kade and Teddy are a bad idea. It's just a matter of getting used to maximizing their synergy. If Pandora is near by you also benefit from being able the Martyr damage off of Kade (who is very squishy). Additionally, you'll want to round out the rest of your crew with scheme running and Wp debuffs, especially as it gives Teddy's "Gobble You Up" a much better chance of hitting if they can cheat. Widow Weaver is also a great addition to a Box list as she's mid ranged so you'll never have to deal with Fears Given Form with her, she can toss out Web Markers for -1 Wp bubbles, she shoots out Horror Duels, draws cards when enemies fail horror duels, gives Teddy +1 Wk... and just looks creepy as hell. Quote Link to comment Share on other sites More sharing options...
ringsnake Posted March 1, 2017 Author Report Share Posted March 1, 2017 2 hours ago, HegemonyKrcket said: It's never a bad thing to have a back up beatstick if you're going with Box-Pandy, so I wouldn't ever say that Kade and Teddy are a bad idea. It's just a matter of getting used to maximizing their synergy. If Pandora is near by you also benefit from being able the Martyr damage off of Kade (who is very squishy). Additionally, you'll want to round out the rest of your crew with scheme running and Wp debuffs, especially as it gives Teddy's "Gobble You Up" a much better chance of hitting if they can cheat. Widow Weaver is also a great addition to a Box list as she's mid ranged so you'll never have to deal with Fears Given Form with her, she can toss out Web Markers for -1 Wp bubbles, she shoots out Horror Duels, draws cards when enemies fail horror duels, gives Teddy +1 Wk... and just looks creepy as hell. I have Widow Weaver on my 'must buy' list, but supply on Malifaux from distributors is difficult due to the relative lack of popularity of the game. I also have Will O Wisps and Insidious Nightmares on order, since it seemed like a no-brainer combo with all three of Lucius, Pandora, and Lynch Quote Link to comment Share on other sites More sharing options...
Ludvig Posted March 2, 2017 Report Share Posted March 2, 2017 @ringsnake what will the wisps be doing for Lucius? Quote Link to comment Share on other sites More sharing options...
ringsnake Posted March 2, 2017 Author Report Share Posted March 2, 2017 They're minions that have a 1 action to use another models 2 action, or does it specify during activation only? They have mobility issues, and Lucius can fix those. If you can get foes to drop schemes, then you get a marker in place for hidden sniper. Quote Link to comment Share on other sites More sharing options...
HegemonyKrcket Posted March 2, 2017 Report Share Posted March 2, 2017 1 hour ago, ringsnake said: They're minions that have a 1 action to use another models 2 action, or does it specify during activation only? There are so many limitations on that power it's kinda ridiculous. Only during the Wisp's activation, that wisp can only take it once per turn, it has to target a Neverborn model, it can only copy at Tactical action, and the target can only be targeted by One Wisp per turn. Which means you can currently copy the following: Zoraida's Summon Voodoo Doll, Winds of Fate, or Raven Form Spawn Mother's Hatch Eggs Kade's Where's Teddy Poltergeist's Paranormal Activity Marker Widow Weaver's Summon Teddy And I think that's it Quote Link to comment Share on other sites More sharing options...
hydranixx Posted March 2, 2017 Report Share Posted March 2, 2017 2 hours ago, HegemonyKrcket said: Poltergeist's Paranormal Activity Marker ... That sounds kind of brutal, but I don't have my cards with me. Would these markers stack with each other? Wisps consistently continue to impress me. 39 minutes ago, Torsul said: Flurry 1 AP and a card for 3 attacks, from a 3ss model. Quote Link to comment Share on other sites More sharing options...
scratchnsniff Posted March 3, 2017 Report Share Posted March 3, 2017 Wisps other ability is very good, forcing a big gribly to walk towards a wisp rather than charge your crew is great. Quote Link to comment Share on other sites More sharing options...
HegemonyKrcket Posted March 3, 2017 Report Share Posted March 3, 2017 21 hours ago, Torsul said: Flurry Nope. Their only attack is a Ca, so you'd need Furious Casting (or whatever it's called), which no Neverborn has, as far as I know. Quote Link to comment Share on other sites More sharing options...
ringsnake Posted March 3, 2017 Author Report Share Posted March 3, 2017 Sounds like the wisp would be a good adjunct to Pandora, Poltergeist, Kade, widow weaver, and teddy. 50 SS Neverborn Crew Pandora + 3 Pool - The Box Opens (2) - Fugue State (2) Poltergeist (5) Widow Weaver (8) - Handbag (2) Teddy (11) Baby Kade (7) Sorrow (5) Sorrow (5) Will O' The Wisp (3) (exported from CrewFaux) Quote Link to comment Share on other sites More sharing options...
Ludvig Posted March 4, 2017 Report Share Posted March 4, 2017 Seeing as Icouldn't think of a single (2) for them to copy in my Lucius crews I was intrigued. Maybe the forced walk thing is enough to warrant one with him. Quote Link to comment Share on other sites More sharing options...
ringsnake Posted March 5, 2017 Author Report Share Posted March 5, 2017 On 3/4/2017 at 3:35 AM, Ludvig said: Seeing as Icouldn't think of a single (2) for them to copy in my Lucius crews I was intrigued. Maybe the forced walk thing is enough to warrant one with him. I was thinking of it more for helping Lucius get extra scheme markers down for his attacks from Secret Assets or maybe even secret weapons, and since you're going to have a Lawyer with Lucius, there's another set of WP attacks to go with the Wisp. Also to control movement of important enemy models, because Lucius isn't exactly the worlds most robust master. 1 Quote Link to comment Share on other sites More sharing options...
Ludvig Posted March 5, 2017 Report Share Posted March 5, 2017 2 hours ago, ringsnake said: I was thinking of it more for helping Lucius get extra scheme markers down for his attacks from Secret Assets or maybe even secret weapons, and since you're going to have a Lawyer with Lucius, there's another set of WP attacks to go with the Wisp. Also to control movement of important enemy models, because Lucius isn't exactly the worlds most robust master. They're insignificant so I don't see how they contribute with markers since they're not allowed to place them. The controlling enemy movement part could be nice. Quote Link to comment Share on other sites More sharing options...
Kassket Posted March 5, 2017 Report Share Posted March 5, 2017 I don't have my card with me for the wisps at the moment, but they have an aura that allows them to place a scheme marker when something happens with 3. I really wish I could remember how it works, but they can get markers down with it. It might be from failing a WP duel. Quote Link to comment Share on other sites More sharing options...
Ludvig Posted March 6, 2017 Report Share Posted March 6, 2017 16 hours ago, Kassket said: I don't have my card with me for the wisps at the moment, but they have an aura that allows them to place a scheme marker when something happens with 3. I really wish I could remember how it works, but they can get markers down with it. It might be from failing a WP duel. Haha, I had missed that. That's a pretty strong ability for a 3ss model. Quote Link to comment Share on other sites More sharing options...
ringsnake Posted March 6, 2017 Author Report Share Posted March 6, 2017 2 hours ago, Ludvig said: Haha, I had missed that. That's a pretty strong ability for a 3ss model. Seemed like the strongest ability they had TBH, especially with pandora. It's like adding insult to injury in an almost literal sense. Pandora forces WP duels that injure the enemy AND pop schemes into existence, and since you'll probably be using the wisps lure type ability on scheme runners, they become YOUR scheme runners. 2 Quote Link to comment Share on other sites More sharing options...
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