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What's your idea you can't wait to try?


4thstringer

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  • 2 weeks later...
8 hours ago, Cadaverousbirth said:

I'm gonna try Burt and Gracie in with Embedded Nellie. A potential nine attacks between giving them both Fast and Burt's auto-triggers for Gracie. Combined with Propoganda means whatever is near them should be dead. Right?

Theoryfaux expounding time.

Nellie in the Bayou AKA Pig in the City

Nellie, 4 cache, Misleading Headlines, Delegation, Embedded

Printing Press

Phiona Gage, Transparency, Debt

Gracie, Numb

Burt Jebsen, Debt

Johan

Performer

Field Reporter

Four beaters, eight activations (almost infinite anyway with Misleading Headlines), insane damage without relying on Shooting (why, yes, hello Mei Fang. I don't care about your steam, thank you) and a lot of tanky goodness. No one besides Gracie needs Rams either so they can go to her for min4 all day. I'm thinking best used in Guard the Stash with Burt, Gracie, and a Field Reporter on one side and the rest covering the other with Nellie straddling both in the middle. Likely able to do anything well but we will see. I'm interested to see if Gracie's extra attacks would put her in competition vs a Strongarm Suit, but her own healing might put her over the top. A little less damage to be able to stick around for another turn or two, hmmm

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@Tris I will - wont get a game in next week but maybe after that, busy busy busy.

 

12 minutes ago, 4thstringer said:

I once ran a nellie armor list with burt gracie strongarm and peacekeeper.  It wasnt the best schemes for it butman was my crew hard to put down. 

At that point you should just play Hoffman :P 

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Are you kidding? Any time someone mentioned amaaaaaaaazing a fast peacekeeper was with Nellie like it was never-before-heard-of tech for Guild, I had to go scream my outrage into a paper bag. I'm over that now. Mostly. :rolleyes:

I've faced the Nellie/Burt & Gracie but got a very lucky hit in to take Burt out before he could really get that combo rolling (thank you, Ryle), but from other reports, it works just fine. And Gracie did quite enough wrecking on her own.

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9 hours ago, Gnomezilla said:

Are you kidding? Any time someone mentioned amaaaaaaaazing a fast peacekeeper was with Nellie like it was never-before-heard-of tech for Guild, I had to go scream my outrage into a paper bag. I'm over that now. Mostly. :rolleyes:

I've faced the Nellie/Burt & Gracie but got a very lucky hit in to take Burt out before he could really get that combo rolling (thank you, Ryle), but from other reports, it works just fine. And Gracie did quite enough wrecking on her own.

The two damage for fast always drove me nuts though. And having to have the suit.  Too much cost.

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Ok here's one I don't think ive seen yet.   A list with mctavish, papa loco and a dm recruiter. In a nellie list.  Use glimpse the void to bury papa.  Mctavish double focus shots per Travis's double focus shot idea.   As long as you are getting the first kill,  You are going to pop papa in the middle of everything.   

This works best if they are bunched up, so the decision to kill papa is one with a lot of cost.    Needing two tomes to make it all work,  as well as having someone carry transparency means this decided almost your whole crew. But I gotta give it a go. 

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15 hours ago, 4thstringer said:

Ok here's one I don't think ive seen yet.   A list with mctavish, papa loco and a dm recruiter. In a nellie list.  Use glimpse the void to bury papa.  Mctavish double focus shots per Travis's double focus shot idea.   As long as you are getting the first kill,  You are going to pop papa in the middle of everything.   

This works best if they are bunched up, so the decision to kill papa is one with a lot of cost.    Needing two tomes to make it all work,  as well as having someone carry transparency means this decided almost your whole crew. But I gotta give it a go. 

Why do you need someone carrying transparency for that trick? :)

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On 4/13/2017 at 9:20 PM, Gnomezilla said:

One of my regular opponents, who has been patiently suffering my stompybot alpha strike variants (in related news, I think Yasunori will be a solved problem before it it enters general release), asked to borrow my Hoffman paraphernalia...and Vengeance Bullet.

That didn't pan out. Apparently he did unload the 4/6/8 shot I guessed at but was otherwise unimpressed with his attempts to make Hoffman become the beatstick. If nothing else, it shed some light on why he also disfavors Lady Justice with similar raw stats on the beatstick. What he values most is those stats plus card draw, and that is something we simply don't do. He was fond of the imported debuffing power of the Arcanist constructs, though. And having Dampening Field on his side for once. :P

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It got worse.

I fielded McCabe for his opposition, with the carefully prepared hounds list. And it performed just as well as hounds ever do for me. Dog go squish, squish (peacekeeper RJ damage), squish, squish, Hoffman tells peacekeeper to shake, peacekeeper throws off gobbets and drops of pulped puppies in all directions (and wastes my scheme marker in the process). McCabe's emissary slid past Hoffman's and gunned down both wardens and nearly finished off the hunter into the bargain. In one activation. With a lot of chaff gone, Hoffman gets irritated, focuses twice, assimilates the brutal emissary's six-shooter and pops off the shot at triple positives*.

McCabe flips the red joker to win by 1 and snap the bullet out of mid-air with his whip. :(

Hoffman and company finished off A Not-So-Quick Murder of McCabe's pale rider in turn five** for the win, but what a letdown.

The only good lesson was in running Claim Jump one turn with a guardian, of all things. Scheme, cast protect with a mask on McCabe exactly 4" away, push into base contact, scheme again. :)

 

*I know, but you don't interrupt someone's moment of awesome if you can help it.

**Making that the second of three recent games where I identified the murder target in my crew, realized they were crazy mobile if they put their minds to it, and made them flee for their lives in the final turn of the game. McCabe, the pale rider...and Hoffman and his watcher.:P

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Guild Anti-FFM idea, inspired by the recent topics of Perdita (also Sonnia, and any killy master) giving up 3VP easily and also the Outcast topic about the Freikorps Specialist.

Nelle, 5 cache (1-2 stone wiggle room) - Delegation, Misleading Headlines, Embedded

Printing Press - duh

Aionus, Numb - idea being here that he doesn't need to kill things and should be focused on scheme shenanigans to not give up that extra VP. Numb to avoid Tail'em/Accusation, can be swapped out if the pool doesn't include these. Can easily go without upgrades.

Freikorps Specialist - this hurts to include but Nellie can make him Fast and Propoganda him to move up and the Burning becomes a thing in this list. Even if he screws up and kills the sucker it isn't the end of the world. Removing various markers and bad conditions (Slow/Paralyzed) will be helpful. He should probably walk+focus+shoot at something valuable but not obviously pushed forward to die immediately.

Witchling Handler - Make stuff put more Burning out. That's the gimmick here. Field Reporters getting their Assaulted in Public trigger with a Burning for good measure could be silly good.

Big Jake - Schemes, cards, profit. Come back Turn 5 and whack something dead. All around great.

Performer - Schemes, poison, 'lure' to Paralyze for fun

Field Reporter - should be fairly obvious.

 

So, basically turning the classic Guild playstyle on its head to help fix a major weakness. A savvy opponent will see this list and just not take FFM, suckering you in to focus too much on conditions to kill stuff. Good thing we can kill stuff the old fashion way. Or, you know, run schemes and get your VP instead.

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I got to try another from my list.   It was Hoffman with 2 arachnid swarms.   I Was playing against Colette and due to some positioning mistakes I found myself out of range to keep the spiders power looped.  

That being said, With their heal they really like armor 2 and their pulse kept my opponent from being able to do set up or claim jump,  despite having practiced production.  The game ended 3-0, as the spiders killed Colette all the way down twice for 2 points (he sac ed cassanda once to save her)and I got 1 interference point.  I enjoyed the spiders though and i really like murdering the malifaux child for full game power loop on the guardian. 

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  • 2 weeks later...

...I had Samael Hopkins survive to the end of the game. :wacko:

Yes, he and the emissary/avatar of stompybot had a three-game trial today.

Letting the emissary race upfield and spray flaming bullets before Samael activates actually worked a treat! Always had at least one model fail the duel, and even if Samael didn't survive the retribution Ryle was ready to follow up with his own gun. Came within one wound of clearing a Viktoria off the table before she activated (*sigh*). But in the best combination, Samael didn't die on turn one. Or two, or three, before I shook my head and realized he was protected by fate and may as well be protected by the Child flipping heals as well. Which she did, protesting loudly at Samael Not-a-Construct Hopkins taking up her precious time.

 

In other news, I have a new goal: getting through a game without Ryle ever seeing the black joker. I thought that curse was dispelled from him after henchman hardcore, but it is not. Two separate Debt and Targeting Systems melees, severe plus BJ (and one time two severes plus BJ, after having flipped a ram attack as well) damage flips. :(

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  • 1 month later...

Ran the McMourning*/exorcist bubble of nope into Viktorias, with a side order of Francisco and two nurses (I love dual nurses so very much). One blessed turn without whirlwinds and a mistake or two from the Viks player trying to murderize his way out of that bind, and I tied them at the end. In Interference.

I do need to start remembering Ashes has that gun, though. This player likes to spend AP #3 of turn one shooting something of mine.

*Gnomezilla puts McMourning on the table

*opponent (who does not rate McM one bit) blinks

"...it was the least worst of the bad ideas I was having."

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17 minutes ago, 4thstringer said:

I can't imagine McM surviving a turn in the Viks Face.  Am I missing something?

He aimed for Francisco first--standard operating procedure against the El Mayor bubble--whiffed some attacks (double positive focused...flipped 1,3,3), and made some mistake here that even 'Cisco was still alive after this. And then, nurses with low crows. I did think he made a suboptimal target choice there. Maybe he was testing something also.

Next round, after Francisco finally went down standard Blood service was resumed and the other two folded, but that turn of roadblock let me get the interference runners to safety and block him scoring it turns two and three.

41 minutes ago, Ludvig said:

Maybe a recruiter to make the exorcist immortal too? ;)

I tried charging McMourning at Nico yesterday. Making Mortimer undead near Nico turned out to not be so good. :(  Lost the game badly.

McM's only got one 7ss slot to play around with, right now. Otherwise I'd be tempted.

Definite oops on charging McMourning in there. *flinch* I've run into Nicodem with McCabe the last two times, and it still went poorly. Even with Nico bringing more henchies than I've ever seen in a single list.

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Mortimer was on three wounds after generating three corpse markers turn 1 so I figured I would end the summoning engine turn 2. I didn't realize he probably had enough corpses to last the game already but Nico was blocked by mindless zombies either way so he was untouchable.

The extra bad part is that I had plastic surgery so all of a sudden I was giving Mort a plus flup to both defense and attack. It's not easy when Nico is cycling his entire deck and everything is on plus flips. I think I won two opposed duels out of the fifteen or so we flipped turns 1 & 2 and he still had the cards and corpses to summon 23ss worth of models while killing Judge, Sebastian and McMourning so I'm not sure how to attack his resources as has been suggested in the Nico thread.

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