yool1981 Posted January 12, 2017 Report Share Posted January 12, 2017 Hello everybody, As a new TO with a meta full of beginners, I am working on a terrain rules guidelines to help people and reduce the time per game lost due to rules question. I thus tried to standardized the available usual terrain features and give them traits. I also explained when they blocked pushes as I realized not everybody used the same norms. In order to avoid the lonely sniper in the unclimbable tower, I also detailed when a terrain feature was allowed for models to be deployed into. Finally, I tried to synthesize rules and FAQ that were related to moving/shooting through terrain. I am absolutely not a rules encyclopedia so I may have made mistakes. I would be glad to have the feedback of more experienced TO and/or players about this document. Terrain rules guidelines Regards Yool 4 Quote Link to comment Share on other sites More sharing options...
Seadhna Posted January 14, 2017 Report Share Posted January 14, 2017 I think it's brilliant! Is there a version that's more eye-friendly, such as a PDF or a text document? Images are pretty bad when it comes to text. Quote Link to comment Share on other sites More sharing options...
solkan Posted January 14, 2017 Report Share Posted January 14, 2017 Complaints: - There's no point in splitting the hard and soft cover rules across the two columns. Put all of the text in the first column and remove the "see the cover rules" bit. - Those default terrain heights don't work. Almost anything, including using stickers with numbers to indicate terrain height, would be better. It otherwise looks like a good effort. Quote Link to comment Share on other sites More sharing options...
Design Dragon Posted January 14, 2017 Report Share Posted January 14, 2017 This is great. Did you use excel or a free cell software to make that? If so, attaching the file would be nice so we could easily reference it. Also, a short summary of vantage point terrain would be nice. Quote Link to comment Share on other sites More sharing options...
yool1981 Posted January 16, 2017 Author Report Share Posted January 16, 2017 Thx for the feedbacks. I will make it more readable (lighter layout) in the next revision (coming in a few days). As an aside, we have a debate in our gaming group regarding how to treat linear obstacles (sorry, I come from PP games) and their interaction with pushes. For me, Wall and fences block pushes while barbed wires do not (if you are pushed into barbed wired but not enough to come on the other side, you take the hasardous damage and stop before the obstacle). For others, no linear obstacle blocks pushes (which I find highly counterintuitive). How do you play them? On 14/01/2017 at 9:42 PM, solkan said: - Those default terrain heights don't work. Almost anything, including using stickers with numbers to indicate terrain height, would be better. I don't understand your point. May you please kindly elaborate? 1 Quote Link to comment Share on other sites More sharing options...
Nikodemus Posted January 17, 2017 Report Share Posted January 17, 2017 As per the rulebook, climbable terrain blocks pushes but severe does not. Do you define your walls etc. climbable or severe? My local group tends to go with climbable walls. Quote Link to comment Share on other sites More sharing options...
Dogmantra Posted January 17, 2017 Report Share Posted January 17, 2017 Climbable isn't what affects pushes - impassable is. But yeah, most people I see do walls as impassable + climbable which comes out pretty much exactly the same as severe but it also stops pushes. Personally I wish you couldn't climb during a charge to make the terrain types a bit more different but that's neither here nor there. Quote Link to comment Share on other sites More sharing options...
Nikodemus Posted January 17, 2017 Report Share Posted January 17, 2017 As I understand it's both. Small rulebook page 46: Quote The pushed model cannot pass through impassable objects (such as other models, or walls) or climb. Though true climbable and impassable often go together. Quote Link to comment Share on other sites More sharing options...
Dogmantra Posted January 17, 2017 Report Share Posted January 17, 2017 That means you can't go up climbable stuff, you could still push through it. For example in the rare case of a climbable but not impassable piece of terrain (free-hanging vines maybe?) you could still push through them, just not up them. But yeah I guess I'm splitting hairs at this point because I've never even considered climbable but not impassable terrain until literally just now. 1 Quote Link to comment Share on other sites More sharing options...
yool1981 Posted February 9, 2017 Author Report Share Posted February 9, 2017 Sorry for the long delay. I reworked the layout completely and had to discuss with several people in my local area because we did not play the same way. I hope enclosed referential is comprehensive and I will test it in a tournament this week-end. Do not hesitate to give feedback. Terrain rules guidelines 2 Quote Link to comment Share on other sites More sharing options...
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