4thstringer Posted April 5, 2016 Report Share Posted April 5, 2016 So I have recently played 2 games of Malifaux against a brand new player on Vassal. That player is using Marcus with a typical beast crew (Sabertooth, Myranda, etc). So far I have gotten massacred each time, and am not sure how to handle him. The first he ran around me, used a raptor to ensure that I could not get interference points without having a two point advantage, and took advantage of my inability to cover the whole table to crush me. The second was squatters rights and corner, and he used leap to put a Blessed and sabertooth on the outside, grab those two, then just pincered my inner models. I'm just starting with doug, but getting killed against a beginner when I generally win more than I lost against the people I play has left me not trusting him. 1 Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted April 5, 2016 Report Share Posted April 5, 2016 What else are you running? The doctor himself should be able to catch and kill most beasts in short order... Winning initiative can be crucial against a glass cannon crew like Marcus' - a couple Expert Sleuths might be a good option. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted April 5, 2016 Author Report Share Posted April 5, 2016 The first time was a small 30 point game, and I ran sebastian, the zombie chi, the exorcist, and 2 nurses. The second I ran sebastian, 2 lawyers, 2 nurse, 1 performers, emissary, EDIT: I honestly am kind of flailing when it comes to building to schemes with him. I just finished a 20 game stretch of Dita playing, and I think I am trying to play him too much like I played perdita, where she solved so many problems for me. Quote Link to comment Share on other sites More sharing options...
Freman Posted April 5, 2016 Report Share Posted April 5, 2016 What models do you have available? This is what I'd be aiming for, but that's based on models I have. Guild 50ss Crew McMourning -- 5ss +On The Clock - 1ss +Evidence Tampering - 2ss Zombie Chihuahua - 2ss Executioner - 9ss Francisco Ortega - 8ss +Wade In - 1ss Freikorps Trapper - 7ss Freikorps Trapper - 7ss Nurse - 5ss Sebastian - 7ss There aren't many upgrades worth taking in Guild, so I went for boys over toys, and I like the Executioner so that's why he's there. I don't have Riflemen but I do have Trappers, so there they are. Focus and shoot anything that is too mobile to catch, or weaken bigger models before Doug or the Executioner makes mincemeat out of them. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted April 5, 2016 Author Report Share Posted April 5, 2016 I'm playing him on Vassal mainly when I face Marcus. Otherwise I have a pretty good selection of guild models. I have the Master Boxes for hoff, sonnia, metal lucius, perdita, lady j (-1 DM), and McM. I have 3 wardens, a peacekeeper, an executioner, an extra lawyer, daschel, 2 extra guild guard, abuela, 3 pistoleros, 3 riflemen, 2 austringers, an emissary, the effigy, and a handler. A performer is my only merc. Quote Link to comment Share on other sites More sharing options...
Freman Posted April 6, 2016 Report Share Posted April 6, 2016 It seems like you have all the tools Guild provides. I'd suggest Riflemen for range, McMourning and Executioner for melee, Nurses can give meds to anyone you want to be a scheme runner. Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted April 6, 2016 Report Share Posted April 6, 2016 I like McMourning with at least one other fast beater - Ryle or Grimwell typically. The nurse/stalker combo is a must, and then I like some ranged support that can shoot into combat, usually an Austringer or two or Hans. The Brutal Effigy is great at maximizing healing. I usually leave McMourning's poison models at home and run him with Moonlighting, Evidence Tampering, and Plastic Surgery for the free pushes. He isn't the model removing machine that Perdita is, but he's extremely fast, independent and flexible both as a damage dealer and scheme facilitator. Quote Link to comment Share on other sites More sharing options...
Hagisman Posted April 6, 2016 Report Share Posted April 6, 2016 I play McMourning different than most people I know. I see him as a jack-of-all trades type. He is more durable than Lady J, but fills the same role for me. But McM is more of a solo master than Lady J in my opinion. The Nurse/Witchling Stalker combo while good is not necessary to what makes him awesome. Removing the Paralyze after healing with the Nurse is great. McM's Plastic Surgery/Judge combo is good, but I've never gotten it to go off. McMourning's poison output in Guild is not as high as rezzer and he does not have any summoning. His main compensation for this is the ability to fling out Ignore Armor, but he does well with just on his own. The Emissary and Sebastian help immensely with this. Quote Link to comment Share on other sites More sharing options...
LunarSol Posted April 6, 2016 Report Share Posted April 6, 2016 The biggest problem with the Judge combo is just that the min damage isn't at all enhanced and its tricky to get to work in general, let alone get it to work without being on a Quote Link to comment Share on other sites More sharing options...
Hagisman Posted April 6, 2016 Report Share Posted April 6, 2016 11 minutes ago, LunarSol said: The biggest problem with the Judge combo is just that the min damage isn't at all enhanced and its tricky to get to work in general, let alone get it to work without being on a Focus and Cast maybe? That should get to a straight hopefully. Quote Link to comment Share on other sites More sharing options...
LunarSol Posted April 6, 2016 Report Share Posted April 6, 2016 It can be done, its just more setup in something already a little tricky to pull off. I'm not saying its bad, just why you don't hear that that much about it when it looks so good on paper. Quote Link to comment Share on other sites More sharing options...
Ludvig Posted April 6, 2016 Report Share Posted April 6, 2016 Loco is love. Loco is life... Give that judge something to hold onto and his cast is suddenly a lot better. If no enemies have the decency to turn undead you can just use the quite nice moderate damage on the ml attack. With the built in crit you hit 5 damage for a cheated 6 or 7 value card, or 6 damage if you also had a ram in your duel total. The Judge almost doubles his damage when going from weak to moderate which isn't half bad. 1 Quote Link to comment Share on other sites More sharing options...
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