I'm introducing my weekly game night group players to Malifaux, and am seeking some advice on great, simple ways to explain "fiddly" rules. An example:
1. Ca 4(tomes); TN 14(tomes); Res. Df
They're getting caught up every time on the suit name in an attack action, and its mechanics. "Do we have to FLIP the tomes to succeed, or is it GIVEN to us?! Bargle, bargle, bargle..." I'm not sure I'm doing a fantastic job at explaining. I play Gremlins almost exclusively, and am guilty of knowing how MY faction works, but not studying up on anyone else's. :\
Anyone have some spare time to put this in the simplest terms that I might use to suck more people into the Breach?
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wolpertinger_press
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Seeking the expertise of veteran players.
I'm introducing my weekly game night group players to Malifaux, and am seeking some advice on great, simple ways to explain "fiddly" rules. An example:
1. Ca 4(tomes); TN 14(tomes); Res. Df
They're getting caught up every time on the suit name in an attack action, and its mechanics. "Do we have to FLIP the tomes to succeed, or is it GIVEN to us?! Bargle, bargle, bargle..." I'm not sure I'm doing a fantastic job at explaining. I play Gremlins almost exclusively, and am guilty of knowing how MY faction works, but not studying up on anyone else's. :\
Anyone have some spare time to put this in the simplest terms that I might use to suck more people into the Breach?
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