We have some houses with very steep roofs we use for terrain quite frequently. We've been designating them a Impassable, but we really aren't following those rules. A better description would be "No Stopping" terrain. Because of the difficulty of placing a model on the roof you can't end your movement there, but flying and Incorporeal models can fly over/pass through freely as long and they can clear the building in a single movement (e.g. 1 walk, 1 charge, etc.). You are also not able to enter the buildings. As far as I can tell there is no combination of terrain traits that achieve what we want for the buildings. Is there something I'm missing or should we just create a house rule for "No Stop" terrain?
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MrDeathTrout
We have some houses with very steep roofs we use for terrain quite frequently. We've been designating them a Impassable, but we really aren't following those rules. A better description would be "No Stopping" terrain. Because of the difficulty of placing a model on the roof you can't end your movement there, but flying and Incorporeal models can fly over/pass through freely as long and they can clear the building in a single movement (e.g. 1 walk, 1 charge, etc.). You are also not able to enter the buildings. As far as I can tell there is no combination of terrain traits that achieve what we want for the buildings. Is there something I'm missing or should we just create a house rule for "No Stop" terrain?
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