Patzer Posted December 4, 2014 Report Share Posted December 4, 2014 Mancha Roja is a henchman who can auto-kill paralyzed models with a crow trigger. Roja can get to melee 7, and stone for crows if you don't have any on hand. If he is in b2b with impassable terrain, he has a threat range of 13". So, how to paralyze stuff with Gremlins? Zoraida might be the most obvious choice around. Thanks to the Voodoo Doll and her ability the hire Nurses as mercs. She can Obey targets to attack terrifying things too (Brewmaster can pull this trick of as well). Any other idea? Quote Link to comment Share on other sites More sharing options...
M_Ruckuss Posted December 4, 2014 Report Share Posted December 4, 2014 Merc Performers...? A different option to nurses, but also allows for luring shennanigans Quote Link to comment Share on other sites More sharing options...
Phinn Posted December 4, 2014 Report Share Posted December 4, 2014 Ophelia My Threatenin' Gun Upgrade: (1) BOOM! (Sh 6 / Rst: Df / Rg: 10): Target suffers 3/4/6 damage. Models damaged by this Action must take a TN 13 Horror Duel. After this Action is taken, discard this Upgrade. That's a Big Gun...: After damaging, all models within 3 of the target must take a TN 13 Horror Duel. 1 Quote Link to comment Share on other sites More sharing options...
bandages Posted December 4, 2014 Report Share Posted December 4, 2014 The Ram Trigger on Ophelia's 'My Threatenin' Gun' forces models within 3" to take a TN13 Horror duel (as well as the original target if it damages) that might do it Quote Link to comment Share on other sites More sharing options...
bandages Posted December 4, 2014 Report Share Posted December 4, 2014 Ophelia My Threatenin' Gun Upgrade: (1) BOOM! (Sh 6 / Rst: Df / Rg: 10): Target suffers 3/4/6 damage. Models damaged by this Action must take a TN 13 Horror Duel. After this Action is taken, discard this Upgrade. That's a Big Gun...: After damaging, all models within 3 of the target must take a TN 13 Horror Duel. Pipped! Quote Link to comment Share on other sites More sharing options...
Phinn Posted December 4, 2014 Report Share Posted December 4, 2014 The Sow Terryfying (All) 12: Enemy models must pass a TN 12 Horror Duel if they end a Walk Action within this model's engagement range or target this model with an Action. Quote Link to comment Share on other sites More sharing options...
Phinn Posted December 4, 2014 Report Share Posted December 4, 2014 Bayou Gator (3) Drag Under: (Ml 5 / Rst: Df / Rg: 2): Target suffers 3/4/5 damage. Held Under: After damaging, the target gains the Paralyzed Condition. Quote Link to comment Share on other sites More sharing options...
Malal Posted December 4, 2014 Report Share Posted December 4, 2014 Mancha Roja Pile Driver: After damaging, the target must pass a TN 12 DF duel or gain the Paralyzed Condition. Quote Link to comment Share on other sites More sharing options...
zFiend Posted December 4, 2014 Report Share Posted December 4, 2014 Mancha Roja is a henchman who can auto-kill paralyzed models with a crow trigger. Roja can get to melee 7, and stone for crows if you don't have any on hand. If he is in b2b with impassable terrain, he has a threat range of 13". So, how to paralyze stuff with Gremlins? Zoraida might be the most obvious choice around. Thanks to the Voodoo Doll and her ability the hire Nurses as mercs. She can Obey targets to attack terrifying things too (Brewmaster can pull this trick of as well). Any other idea? You are a horrible man. Quote Link to comment Share on other sites More sharing options...
rgarbonzo Posted December 4, 2014 Report Share Posted December 4, 2014 Brewmaster can exchange the Poison condition for Paralyzed 1 Quote Link to comment Share on other sites More sharing options...
Phinn Posted December 4, 2014 Report Share Posted December 4, 2014 Brewmaster can exchange the Poison condition for Paralyzed Hold Their Hair Back Upgrade (1) Blaargh: (Ca 7 / TN: 15 / Rst: Df / Rg: 10): Target model with the Poison +3 Condition or greater looses the Poison Condition and gains the Paralyzed Condition. Note: It has built-in suit so you will only need 8 or higher, but is resisted by Defense - unlike most of Brewmaster's Actions. Quote Link to comment Share on other sites More sharing options...
Brewmaster Posted December 5, 2014 Report Share Posted December 5, 2014 So, I kinda LIKE how this list is starting to look: Zoraida -2SS Take Swampfiends whenever Nurse 2 Waldegeists Mancha Roja 3 Bayou Gremlins 39 points nets you a hard hitter with 4 attacks (if you count an Obey), objective runners with awesome blockers in the waldys, and enough room to tailor the crew to the scheme. Personal preference: Merris Lacroix Hex Bag for Raida Dirty cheater for Mancha Full stones Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted December 5, 2014 Report Share Posted December 5, 2014 With Zoraida isn't a nurse an obvious choice for getting the paralyze engine rolling? Quote Link to comment Share on other sites More sharing options...
izikial Posted December 10, 2014 Report Share Posted December 10, 2014 My personal preference is brewmaster, I was coming up with a list I titled night on the town using most of the henchman mancha, Sammy, fransisco, the chatty guy, maybe the gremlin lure girl with her present, and a few cheep runners, I know that's alot of stones, but I would pull from that pool, the main idea is mancha and fansisco for damage, brew and chatty guy for control, and the gremlin lure girl and brew do poisoning and paralysing, Sammy would be taken if I want brewmaster to tie up some guys and still want the paralysis upgrade following mancha around Sry no book for names Quote Link to comment Share on other sites More sharing options...
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