Vile the mad Posted July 8, 2014 Report Share Posted July 8, 2014 Hey guys, I've been bolstering my knowledge of ressurs as a whole these past few weeks. I came across the night Terrors from the wave 2 PDFs and while I can see what their intended use is, I wanted to ask if anyone has experimented with these lil buggers? They seem good to try and out activate the opponent and or stop some sh/ca shenanigans. are they really best used by masters that can summon them into the ranged threats in question? Due to my lack of play testing them I cant decide wether I would want them for kirai or Molly (spirit summoner) thanx! Quote Link to comment Share on other sites More sharing options...
DeleteAccount Posted July 8, 2014 Report Share Posted July 8, 2014 Been a while since I've put them on the table, but they have been pure gold as distractions that take waaaaay too much effort to remove. 2 Quote Link to comment Share on other sites More sharing options...
zFiend Posted July 8, 2014 Report Share Posted July 8, 2014 They are 3ss models which are insanely horrible to remove from the table, they should be solid gold in Reconnoiter in taking a hold of the table quarters, I haven't yet tried them but on paper and on theory they are insane. 1 Quote Link to comment Share on other sites More sharing options...
Vile the mad Posted July 8, 2014 Author Report Share Posted July 8, 2014 Insignificant on them or else I would say take 4 every game xD but hey your right. For reconnoiter and turfwar they are a def full package for 3 stones, I want to take them just to stack models and annoy my usual opponents haha. H2k so funny Quote Link to comment Share on other sites More sharing options...
Vile the mad Posted July 8, 2014 Author Report Share Posted July 8, 2014 Insignificant on them or else I would say take 4 every game xD but hey your right. For reconnoiter and turfwar they are a def full package for 3 stones, I want to take them just to stack models and annoy my usual opponents haha. H2k so funny Quote Link to comment Share on other sites More sharing options...
Arli Posted July 9, 2014 Report Share Posted July 9, 2014 Their Night Falls ability is a great debuff on all Ca actions (within 8 inches). Really good! Quote Link to comment Share on other sites More sharing options...
decker_cky Posted July 9, 2014 Report Share Posted July 9, 2014 Their Night Falls ability is a great debuff on all Ca actions (within 8 inches). Really good! Yeah, I had a few games which were minion based, and night falls and being tough to kill made them absolute headaches for a lot of abilities. Particularly when dealing with Ca heavy models that aren't super mobile, it's amazing (particularly if you're able to double tap it). Quote Link to comment Share on other sites More sharing options...
Mason Posted July 9, 2014 Report Share Posted July 9, 2014 I've had to fight off a flock of them in Reconnoiter games, and they're quite annoying little things to kill. Quote Link to comment Share on other sites More sharing options...
Fireuser Posted July 15, 2014 Report Share Posted July 15, 2014 I tend to run 4 of them in Recon. Until they came around I don't think I ever got points for Recon at all. Quote Link to comment Share on other sites More sharing options...
Arli Posted July 15, 2014 Report Share Posted July 15, 2014 They are insignificant, how are you using them in Recon to get the points? Just curious. Quote Link to comment Share on other sites More sharing options...
asrian Posted July 15, 2014 Report Share Posted July 15, 2014 Insignificant just means they can't use interact actions. For Recon and Turf War you just need non-peon models standing in the appropriate locations to count for scoring. It doesn't matter if they are insignificant or not. 1 Quote Link to comment Share on other sites More sharing options...
Mason Posted July 15, 2014 Report Share Posted July 15, 2014 Insignificant just means they can't use interact actions. For Recon and Turf War you just need non-peon models standing in the appropriate locations to count for scoring. It doesn't matter if they are insignificant or not. If you play Neverborn or Ten Thunders Lynch, this same strategy applies to The Depleted, which are cheap Minions despite being Insignificant. 1 Quote Link to comment Share on other sites More sharing options...
asrian Posted July 15, 2014 Report Share Posted July 15, 2014 If you play Neverborn or Ten Thunders Lynch, this same strategy applies to The Depleted, which are cheap Minions despite being Insignificant. I almost used those as an example as I play Lynch, but didn't want to bring in other factions into the question. Great minds though... Quote Link to comment Share on other sites More sharing options...
MasterDisaster Posted July 15, 2014 Report Share Posted July 15, 2014 They are 3ss models which are insanely horrible to remove from the table, they should be solid gold in Reconnoiter in taking a hold of the table quarters, I haven't yet tried them but on paper and on theory they are insane. Tell me about it! They are just plain damn irritating. 3ss for all that defensiveness is a royal wind up! They are amazing objective runners and are stupidly tough to take out. You tried them on me and I wanted to come over to Finland just to kick you in the shins 1 Quote Link to comment Share on other sites More sharing options...
Stadon Posted July 28, 2014 Report Share Posted July 28, 2014 For Kirai I take at least one. Super fast, super resilient jump points for swirl spirits or into the spirit world. Not terrible in melee, especially when the opponent is debuffed with adversary. Great for tying up a target while you blast it with nonrandomizing ranged attacks from Kirai. Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted July 28, 2014 Report Share Posted July 28, 2014 I always saw them as the Resurrectionist answer to snipers. You want to shoot down my zombies while they shamble up to melee range? Bats! In the face! For you! 6 Quote Link to comment Share on other sites More sharing options...
zFiend Posted July 29, 2014 Report Share Posted July 29, 2014 Tell me about it! They are just plain damn irritating. 3ss for all that defensiveness is a royal wind up! They are amazing objective runners and are stupidly tough to take out. You tried them on me and I wanted to come over to Finland just to kick you in the shins I did try them against you and I loved them They are absolutely insane in Reconnoiter. Quote Link to comment Share on other sites More sharing options...
Pierowmaniac Posted July 29, 2014 Report Share Posted July 29, 2014 If you had the soulstones to spare, I still think Crooligans (4 stones) would be a better option and more flexible. But for 3 stones you can't really say anything bad about them - ideal if you had recon and no need for interacting and dropping scheme markers. Quote Link to comment Share on other sites More sharing options...
Molja Posted July 30, 2014 Report Share Posted July 30, 2014 I used them first time in a tournament with Kirai. Let's just sey that agains Perdita two of them tied half a crew (40ss) for a turn. For that they have won a place in my heart. 1 Quote Link to comment Share on other sites More sharing options...
zFiend Posted July 30, 2014 Report Share Posted July 30, 2014 I used them first time in a tournament with Kirai. Let's just sey that agains Perdita two of them tied half a crew (40ss) for a turn. For that they have won a place in my heart. Amazing. Quote Link to comment Share on other sites More sharing options...
Molja Posted July 31, 2014 Report Share Posted July 31, 2014 I should clarify that they took beating but they attracted Nino, Brutal effigy, Enslaved nephilim and Fransisco to advance towards them. In the end I lost the game but still it was fun lookin half a crew advancing towards two night terrors. Quote Link to comment Share on other sites More sharing options...
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