docbungle Posted June 19, 2014 Report Share Posted June 19, 2014 How are people dealing with Ressers. Yes I know Kang is always good as is McCabes upgrade BUT how else are people dealing with the troublesome undead Quote Link to comment Share on other sites More sharing options...
Ratty Posted June 19, 2014 Report Share Posted June 19, 2014 Best plan is to admit defeat and bow down to our Undead Overlords.But rezers are now a much more rounded faction. The few things they have in common is lack of ranged damage (though lure can make up for this), they place down a reasonable amount of conditions, and have quite a bit of hard to wound. So I would aim for models that have decent weak damage. Quote Link to comment Share on other sites More sharing options...
daemonkin Posted June 19, 2014 Report Share Posted June 19, 2014 I'm considering bringing my own undead - Toshiro can summon komainu and ashigaru and can hire punk zombies. Kang with archers or katanaka snipers? D. Quote Link to comment Share on other sites More sharing options...
docbungle Posted June 19, 2014 Author Report Share Posted June 19, 2014 Toshiro was on my list with Mei Feng as I can use all the scrap counters plus compete for corpses. Had not thought of using Kang as a boost for range, may try that Quote Link to comment Share on other sites More sharing options...
daemonkin Posted June 19, 2014 Report Share Posted June 19, 2014 Does Kang's upgrade ability affect minions or foundry? D. Quote Link to comment Share on other sites More sharing options...
daemonkin Posted June 19, 2014 Report Share Posted June 19, 2014 Possibly also Willie might be fun. D. Quote Link to comment Share on other sites More sharing options...
Ratty Posted June 19, 2014 Report Share Posted June 19, 2014 Willie is only Arcanist though... is he also Foundry? Quote Link to comment Share on other sites More sharing options...
daemonkin Posted June 19, 2014 Report Share Posted June 19, 2014 Willy is also Foundry. #happydance D. Quote Link to comment Share on other sites More sharing options...
docbungle Posted June 19, 2014 Author Report Share Posted June 19, 2014 Willie and RG are next in line to try But is that the answer generally Kang plus bits? Quote Link to comment Share on other sites More sharing options...
daemonkin Posted June 19, 2014 Report Share Posted June 19, 2014 IDK buddy. Maybe concentrating on strat/schemes and avoiding any open lanes for luring. There's a Resser player in my local meta that has sworn off belles and Bete for 6 months and has since lost most of his games. D. Quote Link to comment Share on other sites More sharing options...
chris_havoc Posted June 19, 2014 Report Share Posted June 19, 2014 Well assassinating the leader of the Resser crew is one of the best ways of handling them. So Misaki is pretty great against them. Obviously Seamus is problematic here. Also Misdirection is great dropping in a Summoner's control area. You can waste cards and distribute damage. Quote Link to comment Share on other sites More sharing options...
Adran Posted June 19, 2014 Report Share Posted June 19, 2014 Tea and cake normally goes down well... What problems are you having with Ressers? Condition removal can stop a lot of the Poison tricks. Corpse counter removal can stop a lot of the summoning tricks (Kiari and Molly excepted). High weak damage means you don't really care about hard to wound (although I normally don't get cheatable damage anyway) Quote Link to comment Share on other sites More sharing options...
Ratty Posted June 19, 2014 Report Share Posted June 19, 2014 Well Corpse counter removel doesn't really work on half the faction now, and out of the other half only Nicodem really needs lots of them. Condition removal is useful, but the question is this, is it worth the AP which you could be using for something else. For poison probably not unless it's a big stack and you are facing McMourning. For Paralyse and sometimes Slow definitely, but only a couple of Masters and Enforcers use that. Hard to Wound is always going to be around, so go for 3/4/5 rather than 1/4/7 damage arcs. Lures will also probably always be around so should be considered, blocking aura like Smoke and Shadows are definitely good therefore, along with anything that gives on Ca duels or duels targeting Wp. Quote Link to comment Share on other sites More sharing options...
Lucidicide Posted June 19, 2014 Report Share Posted June 19, 2014 I think you have to focus on points more so than anywhere else. Ressers are just amazing fighters in M2E, and if you get into a slugfest with them you have to be lucky to come out on top. In my opinion they are the hardest faction to face, and the key is going to be getting your points -- which also means picking achievable schemes against them. 1 Quote Link to comment Share on other sites More sharing options...
SubParNinja Posted June 19, 2014 Report Share Posted June 19, 2014 I'm just a newbie but I've thought that Taelor's Welcome to Malifaux ability would help against summoners Quote Link to comment Share on other sites More sharing options...
daemonkin Posted June 19, 2014 Report Share Posted June 19, 2014 It does but I think we are looking in-faction. Plus at 11SS there could be other models with more synergy. But yes Taelor is definitely a summoning deterrent. D. Quote Link to comment Share on other sites More sharing options...
Ratty Posted June 19, 2014 Report Share Posted June 19, 2014 As someone has stated hitting the summoner hard and fast is often a good idea against Rezers. Rezers can also have speed issues. So if you can slow them down they might not have time to complete their objectives. Quote Link to comment Share on other sites More sharing options...
daemonkin Posted June 19, 2014 Report Share Posted June 19, 2014 Get Mei to hit the Golem a few times to get burning up then locomotion straight towards the Master before charging into him a few times? D. Quote Link to comment Share on other sites More sharing options...
daemonkin Posted June 19, 2014 Report Share Posted June 19, 2014 Or Emberling with some Burning+2 on the golem and hope you have high tomes? D. Quote Link to comment Share on other sites More sharing options...
vonevilstein Posted June 20, 2014 Report Share Posted June 20, 2014 Mei's vent steam pretty much negates lure (be careful of Nicodem + focus though). Kang's Hard Worker upgrade (ignore armour, hard to wound and hard to kill) only works on foundry, but obviously there are some pretty hard hitters in foundry. Sensei Yu for movement shenanigans. This can be particularly effective against Nicodem who's foot soldiers rely on his aura boosts to be effective (i.e. move him out of range after his activation). Plenty of burning options - hard/impossible to wound is useless against it. As mentioned already Kang plus Archers, remember though it's really Kang plus any ranged. Fuhatsu and the Samurai are particularly unpleasant. Don't forget Oiran! +1wp and if you are running Kang + ranged, these ladies make an excellent front line as the pesky Punk Zombies and the like can't charge them. And then they a have chance not to be targetted at all. Not killy, but what's behind them should be doing that. Quote Link to comment Share on other sites More sharing options...
Falconrider Posted June 20, 2014 Report Share Posted June 20, 2014 Does Kang's upgrade ability affect minions or foundry? D. Kang's Worker's Champion and Rousing Speech auras boosts everyone within 6" range including himself. If i'm players against Rezzers Kang is an auto-include. Quote Link to comment Share on other sites More sharing options...
vonevilstein Posted June 20, 2014 Report Share Posted June 20, 2014 Or Emberling with some Burning+2 on the golem and hope you have high tomes? D. I think that if the target is a construct it becomes 2 unpreventable damage instead. There are plenty of other options though, Mei's Scalding Breath upgrade is excellent for it, as you can target the Golem for a double whammy of loading up the Golem and then dishing out burning to anything around it. Quote Link to comment Share on other sites More sharing options...
vonevilstein Posted June 20, 2014 Report Share Posted June 20, 2014 Kang's Worker's Champion and Rousing Speech auras boosts everyone within 6" range including himself. If i'm players against Rezzers Kang is an auto-include. I think he's referring to Hard Worker which gives a 0 tactical action for ignoring hard to wound, hard to kill and armour. It does only work on Foundry though. Quote Link to comment Share on other sites More sharing options...
daemonkin Posted June 20, 2014 Report Share Posted June 20, 2014 @Vonevilstein I think you are right! Dammit. D. Quote Link to comment Share on other sites More sharing options...
Mason Posted June 20, 2014 Report Share Posted June 20, 2014 Archers can be useful for handing out Slow and damage at range, and they can also toss out templates to spread their damage across clustered groups of undead. Tannen's Bore to Tears is also pretty good at slowing them down, and as noted above, Sensei Yu and Shenlong can tap into Push Shenanigans as well. Quote Link to comment Share on other sites More sharing options...
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