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vonevilstein

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  • Birthday 01/01/1970

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  1. They aren't there for fighting though. They can be used for a number of purposes - chief amongst those is messing with an opponents activation order using Life Leech, Doldrums or Melancholy (if you take Depression). I often break Pandora's crew up into small fire-teams - depending on the strat/schemes/opponents this is usually 3 teams, which I find never hampers me for board coverage (even when I use 2 teams) - and there is usually a sorrow in each of those teams. Admittedly against certain Arcanists I'd probably would only use them in Barbaros's team, since without his taunt they would certainly be easy prey. To be fair though, I guess this comes down to play-style/preference as much as anything else.
  2. I don't like the Poltergeist, Baby Cade and even Candy, sure. But the Sorrows I have had great fun with and with careful placement and crew selection they can be great. Don't underestimate them, even against Arcanists. Yup Barboros's taunt + IM will sort all that out. Ca is not something to worry about for Incorporeal if it can't hit.
  3. Yeah you can't really avoid getting a master without getting more minis that come with the box set. Without having to do too much with what comes in the box, Pandora is probably the best ft for what you have - Barbaros, Kade, Iggy and Teddy work well with her. Other options that might need a bit more work are Zoraida (Waldegeists) and The Dreamer (Teddy).
  4. Pandora with just one Sorrow will probably be enough. Misery (1x2)x3 + (3x1) = 9 dmg minimum. At Ca7 vs Df4 a moderate dmg result should be possible in 3 attempts which will give the extra wound needed to take it down (even against a Defensive stance). Take 2 sorrows to be absolutely sure though....;-P Edit: Sorry to be clear, that's a minimum 9 dmg in total from 3ap which is not reduced by armour. In addition if that Sorrow is sitting next to the Golem, the next time it activates it loses that last wound, so you may not even a moderate dmg result
  5. I would have thought that Pandora with a couple of Sorrows would make pretty short work of him - or something similar. They'll do everything you need - play with it's activation order to limit the build up of Burning via other models, put pressure on it's controllers hand (constant wp tests), and circumvent it's armour (multiple 1 damage sources). You could possibly mix in an armoured, SS capable model (for damage prevention flips) like Barbaros to hold it's attention long enough to set up Pandora and Sorrows up for the kill. Pandora also gives you options against out-activation since you can dictate the order of activation. Lastly, if you find the archanids bunching up, send in an Insidious madness to throw down some paralysis.
  6. Well the 24" bubble from the Archers give you a measure of board control, lessening the burden on mobility and really it's them that you would look to do the majority of your damage with so using Mei's AP for other purposes may not be a bad thing. However, I have to agree with you in the main, especially in protecting them. As you say 24ss is a heavy price for a set of models that need yet more investment in protecting - which won't leave you an awful lot left for scheme runners or utility options. Maybe I will try it then for amusement purposes...;).
  7. I would imagine that Yu + Wandering River Style + Blot the Sky + 2 TT Archers would be an unholy sh*t storm. 14AP (2 moves, 8 1ap sh, 2 2ap sh) from 6AP and 2 cards. I'd be inclined to add that little lot to Mei + Wings, with Mei using Vent Steam. I'm not sure I actually want to try this though as it might not be much fun to play against....
  8. I'm billy no mates..;). Apologies for the late reply, I've been out of the country with limited access to the internet. Unfortunately (and guttingly) I can't make this event now. Sorry for any inconvenience and I hope it goes well..;).
  9. Mr Tannen. He makes summoning Teddy possible - rare but still possible. Waldgeists will give his crew some backbone and if you got those then Bad Juju is always worth thinking about - Landslide gets ugly with a Insidious Madness in the vicinity. And to add to zFiends Nekima point above, if you take the True Mother upgrade and manage to summon some Tots with her, their summoning damage can be healed in his aura. As if The Dreamer's summoning wasn't enough...;)
  10. May I be added to the reserves please...;). I don't live too far away so I could probably even turn up for a drop out on the day if you let me know early enough. That's of course if the other reserves can't make it first...;).
  11. They can be summoned touching the base, which is all is required for the effect
  12. This has caught me out before as well. Your opponent is correct, Lilith's Illusionary Forest specifically says dense, the Waldegeists Germinate only mention soft and severe.
  13. As noted above, Waldegeists are probably the best solution for gun lines. They're slow but you can take all the time you want as your opponent can't see you. Add 4" engagement range, Armour +2 and Perfect Camouflage and you've pretty much got the perfect tool for the job.
  14. Yup I second that, Mei Feng is the master I always reach for, but I find myself almost always taking Sensei Yu as the second model - even against ressers. Together, with their flexibility, utility and Vent Steam as the icing on the cake, I find it difficult to look past them both. Must....put....down...the...crutches......
  15. No problem.... Thought I'd better have a proper look for the facts as my failing memory is no use to anyone....
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