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Maniacal_cackle

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Everything posted by Maniacal_cackle

  1. I think Grootslang, Lord Chompy Bits, and Malisaurus rex are the biggest models in the game, which come in at about 4 inches IIRC. So I'd probably go with at least 5 inches just in case, due to bases and what not.
  2. Some of the lists I've considered for the game... Modified recover Evidence Dead Rider Manos, The Risen Archie Philip and the Nanny Crooligan Crooligan 2 Toshiro hold the centre Whisper on Molly Dead Rider Toshiro, The Daimyo Archie Gravedigger Crooligan Crooligan 2 Worst henchmen in the faction: Madame Sybelle Vincent St. Clair Archie Philip and the Nanny Crooligan Crooligan 2 Unmodified Recover Evidence: Whisper on Molly Dead Rider Manos, The Risen Archie Rogue Necromancy Crooligan
  3. Indeed I have always said the Kirai matchup is quite doable. Now we'll see if that's actually true now that I'm up against this calibre of player xD Jamie's pretty good, by all accounts! Very stoked for our game Just gotta figure out the list... Not sure Vincent is worth it because of how much concealing is on the map (which you can't stone through if you stone for crows) and the summons can't do the strategy anyway.
  4. It is only for the turn they are summoned. BUT the interact with strategy markers from GG2 is for the entire game. So, in Gaining Grounds two: The turn of the summon... No interacting Ignored for friendly strategies and schemes. The rest of the game... No interacting for strategy MARKERS (but can do it for the lodestone).
  5. Oh, henchmen leader is a good one! I did that once, and it was easy to explain off as something I'd like to try. Got stomped by a player that I normally beat by a fair margin, and it gives an opportunity to still power-game your crew while probably not being able to win with it.
  6. I don't know anything about Som'er, but my experience with 'hire all the summoners' is that you end up feeding all your cards/stones into summoning, rather than immediately impacting the game. So often going overboard on summoning doesn't pay off, unless there's a specific engine that you're trying to abuse. Examples of engines that work: (pre-nerf) Molly & Kirai: molly draws a million cards, so Kirai can summon twice, while still having gas for the rest of the crew. Dreamer + Zoraida + Widow Weaver: Zoraida can draw an extra 6 cards a turn, and provides a scrap for WW to summon off of, so you have a really clean engine going. Those work because the specific synergies line up (particularly card draw), but without those sorts of shenanigans you may struggle to get cross-keyword summon engines to work.
  7. Also exciting that you can just deposit models into combat with your other models now, and leave Dead Rider free from retaliation. Redchapel, anyone? xD
  8. Oh.... OH!!! So just can't pluck people out of the middle of enemy groups now.
  9. Looks like the Vassal World Series is considering it official if it isn't changed, which makes sense to me. So no more reaping people through forests Although if you want to reap without dragging the other person along, that should be pretty easy to pull of now. ALSO MEANS YOU CAN DO LEYLINES HOLY SHIT.
  10. Oh snap, this would really fix the Rider. Possibly make it pretty bad in a lot of situations.
  11. First off make sure your opponents are happy with this, as a lot of people aren't happy with an 'unfair' advantage. If they are, one simple thing you can do is every time you win against a player, you lose 5 soulstones from the next game. Every time you win against them, you gain 5 (up to a max of 50). For new players you could also start it out at baseline 30, and so as they win you get to graduate to more stones and pose a greater challenge. You can also stick to thematic keyword crews, but I find that a bit clunky. I've tried limiting myself at the local club, but people have varying opinions on whether or not they want to face a weakened list. And even fully in keyword isn't enough a lot of the time.
  12. Molly vs Kirai!!! It's a battle of the besties!
  13. Round 4, I'm against Jamie Varney in a ressers vs ressers battle!!! What do we pick into ressers??? I'll take... MOLLY!!!! EDIT: He knew my reputation of being a Molly player and didn't want the mirror match, so he probably won't pick her xD
  14. Just watching a game with someone else, and it is really highlighting my issue with night terrors. If you take Night Terrors, they're really best when you're feeding cards into them. But my crews are usually too hungry to spare the cards for them (unless I am doing a discard combo with Philip to slingshot them across the board). Similar goes for the Marshal - if he DOES summon, you're spending two cards (one to cheat, one to discard for the summon, though you don't necessarily have to discard to the summon). I prefer to use my high cards for cheating and my low cards for BYS, Leap, Flurry, Ambush, etc.
  15. It's actually an event every month, with participants from around the world. Every month has 60-100 players. The calibre of player is also quite high. I have learned a lot from participating, and have discovered masters I thought were mediocre turn out to be top tier (like Tara). Interestingly, Leveticus, Parker, Von Schill, and the Viktorias all have sub-50% winrates in the series so far. So at least in this series, I don't think that holds up. Maybe you should sign up for it and show everyone that Outcasts really are better than Neverborn 😜
  16. Glad you found a faction you enjoy more, just don't see why you have to bash a faction that is performing so well. True, that is a bad record, but worth keeping in mind MOST masters have below a 50% winrate in the series (since most of the wins are concentrated in a handful of masters).
  17. That's very similar to what I run, but I find with that many elites you need more card draw. Replacing Candy (or any other model) with two daysdreams with ancient pact is my standard formula xD Can even see Coppelius being worth hiring now that the summons can't do the strats.
  18. Well, the context of necropunks (for Ressers) remains: They can be taken with lots of card draw. They're part of a super-durable crew. They can be given fast, so have options even when they don't leap. Are durable enough that it still takes a serious commitment to kill them/stop their running. The opponent doesn't know if you have a mask in hand, so have to consider that the necropunk may leap away (even if you don't have the card in hand, leap has an impact by existing). Etc. Don't get me wrong, I moaned for months about Archie's lack of suit on a leap, and I was initially quite shocked at the necropunk change, but... I'd like to see how it goes, maybe people will make it work!
  19. The amazing thing about a GG release is we are all clueless together! Personally I just play my favourite master into everything new.
  20. You can't charge and use twist reality, and the different triggers mean you use different ones based on your hand. And twist reality suffers from cover and concealment.
  21. To be fair, no cross-faction comparison makes sense 😜
  22. You only do the effects for the original target. If Ashigaru has GST, the terrifying does not apply when you Take The Hit.
  23. I wouldn't be too discouraged, Neverborn were/are pretty powerful! For example, last time the relative faction rankings were posted for the World Series, here they were: Explorers 64.92 Ressers 58.90 Neverborn 57.38 Arcanists 55.49 Outcasts 53.99 Guild 52.40 Bayou 51.37 Ten Thunders 50.30 Neverborn were the third highest ranking faction at that time, in a pool with some insanely good players. So I'd say Neverborn can hold their own
  24. Hmmmm... I thought I hit post, but I guess it didnt' so I'll repost... I've hit my image cap for the forums so can't post images anymore, but you can get them from Wyrd's official dropbox: https://www.dropbox.com/sh/wicc6rs8kg46bt7/AACUSxdWhyaHQYaD1cGf0nzga?dl=0
  25. I think the answer there is more saying that if you use 'take the hit' from an Ashigaru to protect Jaakuna, you don't get the benefits of Serene Countenance for the Ashigaru.
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