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Lokibri

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Everything posted by Lokibri

  1. Lokibri

    NIGHTS 27

    I like the wide colors you used and make it more interesting
  2. Lokibri

    NIGHTS 28

    very bright, but highlights or some shadows would make it even better. Love the model though
  3. Lokibri

    NIGHTS 14

    the texture is great, the light could have been brighter in my opinion and a bit more present, but great paintjob
  4. Lokibri

    CITY 1

    the lights and their light shed are really convincing
  5. Lokibri

    CITY 2

    Love the story, love the little shadows under the lamp, love the models! Astonishing.
  6. Lokibri

    CITY 3

    directly out of a cyberpunk action movie!
  7. Lokibri

    CITY 4

    Connecting two great games with a nice effect.
  8. Lokibri

    CITY 5

    This is well done and very themeful 😄
  9. Lokibri

    CITY 6

    I love how even the motorbike sheds some light onto the street. Great model, well painted 🙂
  10. Lokibri

    CITY 7

    Absolutely amazing lights, great atmosphere and the details in the light on the ground is wonderful
  11. Lokibri

    CITY 8

    Great colors with nice transitions and a chest of wonderful things 🙂
  12. Lokibri

    CITY 9

    At first glance it looked unimpressive until you realize the shadows are painted. Incredible well done in a natural way.
  13. Lokibri

    CITY 10

    Who hasn't been hit that hard by Hannah? But in this atmospheric piece it also looks awesome (love the shadow effects).
  14. Lokibri

    CITY 11

    Tanuki in this setting is wild and I LOVE it. The colors really pop.
  15. Okay, I think i must break a lance (it is a saying in germany for backing someone up) for Jessie here, I use her a lot of times and she ist pretty good in what she does. The only downside in my opinion is her missing melee attack. Taking a look at the amount of marker in play nowadays, she is super in removing them. Her free action pressures your opponents hand by a lot and she has hard to kill Distracting and not being allowed to take interacts is a huge punish if your opponent does not succeed, besides being a henchman, which is also a big upside for 7 points. She is also able to give you some stones pretty easily, which I like a lot especially with english Ivan for example. She also enabled easy research missions. Her Harpoon Gun ist often times used to pull enemies in range so Ivan can use his summoning ability or just to drag some people into pit traps, which is kinda nice :-). Drawing cards is nice to have, but more like meh, when you dont take her in wastrel. The free scrap is SUPERB for McCabe. I use her a lot in McCabe (of course) and I like her in scheme heavy missions to pressure your opponents hand. Ivan also likes her a lot and what you should take into consideration: She only costs 7 points as henchman, which is pretty rare as a versatile. So, all in all I also did not like her in the beginning, but my opponents told me, that she was one of the most annoying models I could play against them.
  16. I give you that! But man, he is proud of his right leg 😛
  17. An his right leg and maybe the belly ;-)
  18. I think two of the best mechanics Wyrd invented were Kirai and Molly with their summoning. Molly has to be close to the enemy to get some wounds on her summons or can play around with summoning and let them instantly die for example to get a scheme marker out of a drowned. Kirai has two summoning abilities. One causing other models to suffer dmg (and in a seishin case die) or the opponent can calculate with it when he wants ikiriyo to get summoned, which is also pretty fair and a nice defense mechanic that totally fits the summoning theme. Both designs had a price that you felt impacting the game without being to tough to achieve or to easy to get and both mechanics work just fine in my opinion.
  19. I am also very happy about the changes. The only thing i am not happy about is the overall situation that nicodem AND Sandeep were cut off at their sustainability whcih (again!) favors Alphastrikes like the Viks do exceptionally well.
  20. Oh, no, no. Don`t misunderstand me please :). I totally get the power of that list, but i can see a huge problem with some models that might appear :). For me it didn`t work out that well. The problem with the focus was not that you want the +dmg flip, but you want to hit at all. If i see a Sonnia, i would never get out of cover in turn 1. And with that list, it is pretty hard to inflict burning on them i think :). Jeah, many factors are taken into consideration, but a good list differs from a bad list in its probabilities and i just see more requirements here than options :). But on the other hand i might not have enough experience with her to judge like that :). Maybe i will make a new experience with this list.
  21. and suddenly a wild nekima or yasunori flies in and kills half the crew without a flinch. I think it is pretty hard to play that way. Especially if your opponent spreads far out it gets even harder. And then you still want a burning target or you gotta focus at least for the first attack.
  22. Always, always, always taking perdita on ply! Nino feels just so unfair when you got him in a safe and overlooking position. I agree with Round 1 lucius. Sounds very doable. Queeg could be an alternative for the guardian. Lady j for round 3 would also be my pick or you go for hoffmann. Extremely difficukt to take down and a ball of death rolling over your opponent.
  23. Buried is a condition and malifaux does not take track of the source of a condition as stated in the latest FAQ about how to handle Warding Runes, when a condition was applied out of the immunity aura and the model comes back in). That means that the condition "buried" caused the death of the model and none of you killed it. However, it is counted as dead at the end of the game.
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