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Frollo the Wordbearer

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Everything posted by Frollo the Wordbearer

  1. Yesterday i tried for the first time Joss with Toni (I had just finished painting him) and woa! Great! I think I'm in love.. He just gets so much buffed by HPM.. killed all alone a full health Von shill, with a severe pneumatic fist (hitting the paralized trigger) and some chopping. Really really cool. Have to try him again. First game with even for Howard Langston. Hank feels like he doesnt receive much from Toni: he's too fast to remain in the bubble and in my games tends to be in the flank, cleaning it from enemies. A solo piece, basically. Better in other crew i think, like Ramo's (+s to Ml and Def but more than other for Reactivate from the totem) and Mei Feng (cover bubble and Fast from Sparks). With Toni he receive a + to att (great, with Ml7) and to damage (not so necessary, having 4 as weak imho), cool but.. not enought to make him the best choice with her, imho. Probably i've just "descovered hot water" like they say here, but.. seemed right to make a point for my self. My 2 cents Bye
  2. Yeah, the tome in defence is great. Now I'm tempted to try her in a more meele focused crew.. maybe with joss and arcane emisdary.. Amina seems very sweet. The guards.. not so much. Yeah, they have a 2/4/6 damage track that's juicy with HPM.. but.. don't know, I struggle to find them a place in my lists.. maybe because I don't like enought the models..
  3. You could just blow away the "armour target" with some armor-ignore: joss, soulstone miners, willie, gunsmiths, oxfordian mages, ecc.
  4. I tried a 2 gators + First Mate, but I find difficult to give him Hexed among You (having a lot of nice possible upgrades) and start thinkin' about him, zipp, gators and McTavish. Not extreem like yuor suicidal, but the FM could be a nice scheme runner and/or HAY keeper (alternatively to McTavish).
  5. Hi there. I'm not an expert of the game (playing it only since 6 months) neither of Ironsides (less than 10 games). My 2 noob cents: After some games I've come to the conclusion she's good to buff her crew in a way more powerful and reliable than every other master i've seen in play. She gives basically free focus just standing there. With this in mind I found a list of models that combines very well with this. The list is the one i've already posted in the Ironsides' topic. Herself Firestarter 2 gunsmiths 3 ox. Mages Johan Every model in the crew can easily make 3 attack actions given right circumstances (virtually 6 ap each turn). This punches A LOT. The drawback is that all of them are very card hungry (discarding for suits- gunsmiths-, flurry, furious casting) but that's usually balanced with all the positives. Of course the great limit of the crew is the "bubble" style. Every one likes (maybe needs) to stay near Ironsides, but the firestarter (who is a great scheme runner and provides the HPM buff for quite all the crew in the first turn). Ironsides' s work is to move gunsmiths and/or mages around, abusing if possible the mask triggeri in You lookin.. The rest of the crew will annihilate every thing. The gunsmiths. I find them quite good, honestly. They have 4 good triggers, can do a lot of damage, have + vs burning (with 3 mages and Firestarter it's not too difficult to set things on fire), can do blasts.. They are even quite resilient (with ++ vs burning can be quite tanky, and HtK is good). And, more importantly, they can Charge enemies, a thing that only one mage can do. Used as gunliner AND counter-charge pieces they do their job quite good. And with 3 AP can be a discrete Scheme runner.. Well.. Now I have to go. For today that's it. Hope to not being useless and sorry for the grammar mistakes, english is not my language. Bye
  6. A skeeter helps handing out suits outside Somer's activation and extend the "suit bubble" to a 34" more or less (skeeter's + somer's). Late game it can tarpit for a while with def 7 with defensive stance and Ml6 with positive. Imho
  7. What about an Ironsides gunline? It's a bit a curve ball, but could be fine. Ours gunfighters (gunsmiths, ox mages, firestarter,..) have a nice range with their guns/spells and A LOT of positive flips. "Fight fire with fire" urh urh urh
  8. Hi there. First I have to tell that english is not my first language, so please forgive me for grammar errors ^_^' I have played Ironsides since a month more or less and i'm finding her quite good at buffing her crew standing there and pushing my own models abusing of Ya lookin' at me and its trigger. I found that in games where I tried to use her as a tank to engage enemies, she tend to non doing much other than consuming ss and being killed. When I try to use her more conservative she win my games. At the moment I'm using quite the same crew, basically: Toni: Challeng the crowds, warding runes, message from the union/arcane res. Cache 6/5 ss Firestarter: warding runes, imbued energies Johan: imbued energies 3 oxfordian mages with temporary shields and wards 2 gunsmiths I find this kind of list has a great killing power, but tends to being in a "bubble" (obvously). The list itself has a terrifying ability to deal with armoured crews and constructs (1 relic hammer + FIVE model s able to ignore armor). Toni usually doesn't much other than repositioning herself and gunsmiths (to make them fast)/mages. The real star of the list is The firestarter; in the first turn he burns a little the gunsmiths and/or johan, then becomes a real fast scheme runner (the only dedicated one of the list) even thanks to regeneration + recless (+ w.a.). The only one who can go outside the bubble without much complains. Johan is just too good with a full M&SU crew to not list him. A lot of positive flips and a situationally good heal (never happened to prefer this over his hammer, btw). Gunsmiths are the muscle of the list. They do A LOT of damages and are quite survivable. Mages are really good with the new upgrade. The third is realy a bit redundant, but hey, for 3 poits he's gold. Usually it's very difficult to lose Toni, because she's not likely to be in combat from the start, but she doesn't fear to pile in late game. Of course that's a list good for killy schemes/strat and not very much for strats that require a "open game" like Stake at claims. Well, that's it: my 2 (€) cents. Hope to being usefull (or at least not completely useless Bye
  9. Hi there. I'm from Rimini, Italy. Me and some friends have started this funny game some month ago after playing for years Wh40k. I fell in love at first sight with Somer and Mei Feng, so I started gremlin and arcanist. Bye
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