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About EpicWaffle

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  1. Yeah, it's quite lackluster to be honest.... can't see any good use for it
  2. So sorry for the delay, but I had quite some trouble finding time for the report! The game went great, with a solid 10-3 for me. Amazing thing about the new upgrade is that you can play as recklessly as you want with Zipp, since you can always bury and summon a Bayou (this will also grant you an extra activation). It's also cool to have some bayous hanging around to use as exploding kamikaze thanks to poorly handled explosives (but care, because this will reduce the number of "jumps" Zipp can make, as he's going to sacrifice himself after that. Oh and I thought giving mood swing wound t had been that much of a deal, but in reality, being able to dictate your opponent activation order is quite nice (considering you're doing it for a 0) in conclusion, it's a great tool to grant amazing mobility and survivability for a master that really didn't t needed a buff in that department (which makes me wonder why they gave something like this to him), and allows you to adopt a sort of "Leveticus-esque" playstyle, where you go in, deals as much damages as you can, and go out without getting any "backlash" (here the mask trigger on up we go is even more amazing, because it allows you to use your 0 in a place where the Bayou won't die instantly). Only concern I have, is if with this play style earl is still worth or not, but I'll give it a couple of shots before jumping to conclusions
  3. Didn't want to start off a new topic, so here I go I think that zipp got probably one of the best wave 5 upgrade which is the one that allows you to sorta turn into a green leveticus (I think its the "dreaded Porte zipp") I'm gonna test it tonight, so I'll let you know how it goes, but I think it offers a really really solid play style, where you go balls deep with him and gives your bayous (that for me are the new stuffed piglets) a 0 action This is the list, I'll follow up tomorrow with a battle report 50 SS Gremlins Crew Zipp + 7 Pool - The Gift of Gab (1) - Hovering Airship (1) - Liquid Bravery (1) Earl Burns (3) Francois LaCroix (7) - Dirty Cheater (1) - Do Over (1) Gremlin Taxidermist (7) - Dirty Cheater (1) Iron Skeeter (6) - Airship Spotlight (0) Iron Skeeter (6) - Poorly Handled Explosives (0) Bayou Gremlin (3) Bayou Gremlin (3) Bayou Gremlin (3) Bayou Gremlin (3)
  4. Seems good, can't wait to try it out any news about the ups for other masters?
  5. Love how lately you can't start a topic in the gremlin forum without devolving into Cuddles etc.
  6. @Omenbringeri agree with you completely especially about the fact that every time someone complains about them, seems to face gremlin's crews which always happens to have the perfect storm of cards and positioning (the slop hauler example is perfect). To stay on topic, what's your idea about the incoming ups? Do you feel like they're gonna bring some changes?
  7. Don't kill @Math Mathonwy hype like this, let him dream jk, I hope too that she'll receive somethin good
  8. True that, but for two extra stones you get a taxidermist for that.. Still Wrastlers are probably the only thing I would buy (or the criers box, but not both).
  9. That's the issue :| cursed swine are gonna go down anyway if the opponent want to, so I'd rather invest in something aimed to points rather than buffing an already buffed unit, I don't know if it makes sense
  10. @Math Mathonwy feel free too, please, I was just putting my hands ahead just to not devolve again in the same argument that I think almost anyone in here knows and how trikk feels about Burt and co. btw great point on your post, I didn't consider that side of things about having something cool for someone, which would be even better in others, or at least not fully so kudos for that
  11. Let's not devolve into another "Cuddle this and bla bla" galore, I wrote this post for opinions on gremlins and the new book, not balance issues (unless connected to the topic).
  12. You got me wrong @lame0, my point was that I don't find it being worth focusing on sacrificing a Bayou to get some stuffed. As a matter of facts, I'm a big advocate for both playstyles since both are really effective, but I generally prefer to summon. Only thing, I never summon advise that turn 1 (unless I really need it or Somer doesn't have nothing else to do). if you were to bring 3 Bayou from the beginning you would find yourself having 6 bayous fully healed (with the help of a bug or 2 slop), enough number to outnumber any crew, scheming potential for days and Somer up ahead if you play your cards right (using his squeal properly in other words) ready to spend his ap. With your method, you achieve less models (4 bayous since you kill one to do the summoning) and a stuffed piglet, putting you behind in model counts (and a little in versatility since bayous potential through the game is greater, scheme/strategy-wise) but ahead on cards, which you could had saw anyway if you spent a soulstone/took "do over"/ hired Merris and used gremlin cunning. I'm not saying it's a bad idea, and if it's working for you, it's fine like this, I'm not so good to say what's good or bad to a player who sure seems to have a good grasp about the game (and this is a cool idea to bring a bunch of stuffed out without risking your taxidermist), I'm just saying that it's sort of a "gimmicky" (allow me the term, I couldn't find a better word ) that in the end won't give you much more than you would get from simply bringing 3 bayous (and your investment for the whole mechanism is 15ss, which is 2 ss less than having family tree+3 bayous+ merris, and merris isn't a must). But I don't wanna side track too much away from the post, if you want we can discuss this via pm, my point was just that I value more bayous over stuffed, and now that they're on the same price, it will be hard to chose one over the other. Sorry for having explained poorly my point in the previou post
  13. I'm having the same fear I don't quite understand what they want to achieve with gremlins. Even about the upgrades, my fears are that they will just make the stronger master even stronger, and the less used ones even more "meh" i might be pessimistic, but the more I understand the game, the more it seems that wyrd hasn't a clear idea about what gremlins need, while people are getting more and more salty about them, since this year they popped out from the shadows. Also, were still the smallest community among the factions, and spitting out an entire release of mediocre and situational models seems such a bad move even on the economical level. My hope were that this release would had been focussed on some tri-chi useful models, something for mah to make her work without gimmicky crews or maybe some new dimensions to Ophelia in order to make her more fun ad strategic rather than simply a small gremlin with a big gun. A lot of people I talked to about it complained saying "you're already a strong faction, you don't need more strong stuff" but what they don't understand is that you look at a faction that has 3 strong master and the rest is just on a completely different (and lower) level. As a matter of fact I don't want our strong masters to be stronger, but our lesser used ones to be better, or at least have a chance against the rest (like Neverborn, where every master is competitive capabl, even tho some are better than others). I hope wyrd will hear complains like this too, not only focusing on "balancing issues" based on complains and that they will take a pause from releases to focus on what they have that doesn't work. I really wanna hope that the new upgrades and gg2018 will bring a new breath of fresh air to the game, otherwise it's getting quite monotonous (if you wanna play competitive, which is for me the best part about this game).
  14. No it wasn't this complicated, it was more straight forward, i ll take the time later to search it, and this is more "worth" for me, since a skeeter is much better than a stuffed (and you get one any way), but it's really intensive on resources and seems quite situational (even tho you might get some back out of it). Not a bad strategy, but with my luck, I'm already fine if I end up with 6 bayous turn one
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