First game with McMourning yesterday Vs Marshals. Reckoning, standard deployment.
Take Prisoner - one of the death marshals
My opponent had:
Lady Justice - LLC
The Judge - LLC
Scales of Justice
2 Death Marshals
Domedores de Cadaveres
Death Marshal Recruiter
my opponent's schemes:
I started my first round by having the chihuahua and Rafkin loading the entire crew (except Sebastian - more on that later) with about 10 poison each. The two death marshals were on each flank and just ran forwards to the centre line.
Mistake 1 - I activated the FC and had it barrel straight for the death marshal on my right and hit it for 3 damage. When lady Justice activated at the end of the turn she immediately went and decapitated it.
I had the first Kentauroi drag McMourning forwards and then walk off and focus, to threaten the exorcist next turn. The second Kentauroi went to ride with me on the nurse to pull her forwards and failed. So it just went right to back up the FC.
Mistake 2 - I left the first Kentauroi in range of the Domedores who command corpsed on it and had it charge at Sebastian, doing 3 damage to him. This is a cascading issue that I only compounded on in turn 2 and 3
Basic turn 1 stuff, move forward + focus.
Turn 2 started with Mistake 3 - Sebastian charging at the death marshal with take prisoner and dealing a little damage to him, but engaging him to try and score. I should have waited until later in the turn to attempt this.
The Exorcist activated, made Sebastian undead and then proceeded to give him adversary. The death marshal moved forward, stabbed Sebastian and then put him in the pine box. I had the Kentauroi move back over to McMourning and drag him forward before charging the exorcist and engage the death marshal. The other death marshal moved forwards to try and get into my deployment zone for next turn, but the Kentauroi moved in and finished the job the FC started (then pushed back away from LJ).
McMourning charged forwards and killed the Exorcist before moving off into the trees for concealment (Mistake 4 - I should have kept Mcmourning back and moved back towards the blocking terrain in the centre).
The domadores moved up and started putting injured and some damage onto Mcmourning and then the judge flew forward and started stabbing him. The recruiter started shooting Sebastian
Rafkin moved over to support the Kentauroi and then got eviscerated by LJ.
End of turn 2:
Both scored Reckoning
I scored the first point of Take Prisoner
With Sebastian in the box, the death marshal recruiter continued shooting him. With crit strike his min was 3 and Sebastian was on 2 health (Mistake 5 - I burned my last soulstone to keep Sebastian alive which didn't work as he only prevented 1 of 3. Mistake 6 - I didn't stack Sebastian with any poison other than what he started with, so when he took damage he was only healing 1 a turn rather then the 4-3-2 that the rest of the crew was getting).
Mistake 7 - I activated a full health McMourning and tried to attack the Judge. I did 5 damage to him but failed to do anything significant other than give him 3 poison and make him ditch 2 cards to avoid being injured. The Domadores and the Judge proceeded to annihilate Mcmourning.
The Chihuahua moved over, healed the severely injured Kentauroi back to full and then ran away.
The remaining Death Marshal proceeded to put the other Kentauroi in the box and walk towards my deployment zone.
Mistake 8 - The nurse would have been my only hope at saving McMourning, but she was too far away to reach him and thus he died.
The Kentauroi failed to get out of the box and the other one engagine LJ pushed out with ride with me, charged, did a point with stampede and did 2 damage, then got Rear up and did another point of damage. Second attack, missed and LJ riposted. LJ then removed the Kentauroi in her activation. Then used leap to get into my deployment zone and drop a scheme marker
End of turn 3:
Guild scored a second point for reckoning and break through
At this point I had a buried Kentauroi, a nurse within range of the DMR, the judge, the scales of justice and the domadores, and the chihuahua.
The nurse charged into the scales and killed it before healing herself.
The judge then cut her down.
The Kentauroi broke out of the box, ride with me out of combat with the death marshal, at this point I could either hope not to get put in the box and last 2 turns with LJ still running about, or I could take out a death marshal and deny him break through. I charged into the DM and failed to do much of anything.
LJ moved around one of the buildings and removed the chihuahua.
The domadores moved up and nuked the Kentauroi.
End of turn 4:
Guild scored a third point of Reckoning and I scored a second point.
Marshals tried to score breakthrough but were unable to get the last marker down.
End of game:
Guild scored a 4th point for Reckoning for wiping out my crew and scored a point for Assassinate.
First time using McMourning and I made quite a few mistakes. I shouldn't have blocked in all my movement on turn 1, the nurse and rafkin were stuck in the deployment zone without any means of getting further forward. The flesh construct should have gone to back up McMourning and make LJ's job a lot harder rather than hitting a death marshal once. Be wary of models with obey-like abilities when the Kentauroi are around because they can hit like a truck (essentially becoming a min 4 model if they get into B2B). Spread the poison around, the nurse, rafkin and chihuahua really didn't need to have 10 poison and Sebastian was left with the measly 2 he starts on which meant that he died to a few shots whilst in the box.