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retnab

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Everything posted by retnab

  1. I'd say Surge isn't something to burn Soulstones over, but it is a nice perk on those effectively 1 in 4 chances of getting the needed on the flip, especially with December's Touch and Ice Pillars when there aren't any competing triggers Especially with those two, if you have a low in hand you may as well use it there for the trigger.
  2. I'd put Silent Ones and SnowStorm on the short list before Blessed, Silent Ones can heal your crew which is super handy and SnowStorm massively speeds up your slower models like Rasputina or the Ice Golem. Otherwise those lists look fine for someone just learning, though I'd add in Rasputina's personal upgrades when you could - they can really change up how she plays.
  3. Ohhh, that makes much more sense. I'm very excited to see the back of her but if that is the intent I have no problem with the face
  4. Most of the time I'm summoning Fire Gamin, as them dying only spreads more Burning and their attacks are really decent for 4ss. I'll summon a Spider whenever I need something to go run a scheme, they're the fastest durable model the Rider can summon. I almost never bother with a Metal Gamin but if you need something to tank an area it is still the best option with the higher Armor value. I find 3 of each of those is plenty, if your opponent isn't killing things you're already in a good place most likely.
  5. Wow, she sounds exciting! It doesn't look like she's in a straitjacket so I'm very curious if the hooks on the end of her sleeves are just aesthetic or part of one of her attacks. Sounds like an Oni summoner who, rather than remove her summoned models' Slow Condition just wants them to charge as a (1) instead I assume? I agree her face is a bit dopey, she looks ready for a nap or something.
  6. Very good batrep, I enjoyed reading it Hope you keep making them!
  7. Thing is, 30mm is not equal to 1", it's closer to 1.2" so two models on opposite sides of the marker with 1" melee ranges each actually won't be engaging each other.
  8. True, but maybe I should explain specifically why Willie interrupting Mad With Hunger would be so important - first, the model would be damaged by an Action, not a Condition, important for kill schemes, and second because Mad With Hunger has that line at the end that says: "End this Condition after this model removes 2 Markers in this way." So if Willie's Set Charges can blow up the Scheme Marker before Mad With Hunger can, the Mad With Hunger damage would not trigger (no Scheme Marker to discard at that step as I'm reading it) and you could force an enemy to move further around than the normal 2 pushes would allow. So considering that, which of these sounds the most correct? A Scheme Marker is placed within 8" of Willie and 6" of the Mad With Hunger model. The Mad With Hunger model is pushed towards the Scheme Marker. Willie's Set Charges action triggers and discards the Scheme Marker for the pulse damage from that ability. Now, (A) Mad With Hunger now cannot also discard the Scheme Marker so the damage and the 2x limit on the ability does not occur, or (B) Mad With Hunger has already been activated and while no Scheme Marker is left the model still takes the Condition damage and the 2x limit on the ability does occur.
  9. Very exciting! I may have to consider branching into Ressers Aaron, could you confirm her base size for us please? She looks big enough for a 50mm base, but I thought all masters were 30mm bases?
  10. Fantastic, so Willie can interrupt Mad With Hunger with his own Set Charges?
  11. Darn, oh well. Can you split that into two parts though? As in, 1) A scheme marker is placed, Rhythm forces the model to push towards it 2) Before the second portion of Rhythm is used, Set Charges blows up the scheme marker 3) No scheme marker is left, so the second portion of Rhythm does not occur. Or do you go through all of Rhythm and Set Charges would have no effect?
  12. Hey all, I was wondering how these two abilities would interact with each other. Willie's (0) Set Charge says "...if any enemy model ends a move or a push within 8 of this model, this model may discard a friendly Scheme Marker within 3" of the enemy model to deal 2 damage..." and Gluttony's (1) A Rhythm To Those Who Hunger gives a Condition to an enemy that says "whenever a Scheme Marker is placed within 6" and LoS of this model, push this model into base contact with the Marker, then discard it and this model takes 2 damage." My question: Can you do the 2 damage from Rhythm and then blow up the scheme marker with Set Charge with the same scheme marker for another 3, or would you have to choose between the two effects?
  13. Hey all, so I've been looking through the Crossroads Seven and was wondering how the members would do with Colette? Envy's an obvious one, +1T to his Sh with scheme markers nearby (and its Colette, scheme markers will be nearby), but I was really taking a look at Gluttony too. With the Rhythm To Those Who Hunger and Colette and co.'s ability to throw scheme markers around (Practiced Production, Mannequin's Magicians Assistant, Mechanical Rider's Sh trigger, Union Miner's False Claim) it feels like you can really mess with your opponent model's placements. Plus Cassandra can Understudy the Rhythm to get even more of the Condition around! What do you all think?
  14. , and how many masters has each faction received in the last few years with the edition transition, one each? This seems like a perfectly reasonable level of growth to me
  15. Titania looks fantastic, gorgeous sculpt! Looking at the picture of the other shadowed masters I honestly don't know which one I want to be the Arcanist most, so much potential in all of them
  16. Don't forget that Wrath and co. are sort of everyone's 8th "master"-led crew as they count as a 50ss crew available in any faction. It might be worth it to pick up the box to be able to use the whole team together.
  17. That's a good point... or make her a Construct and give her to her Ml attack flips, throw her into a crowd, and go nuts with accurate attacks! And you're right angyi that it would be a serious card drain especially with the Oxfordians (discarding for Furious Casting) but I think I'm going to try it with the Gunsmiths, with their (against Burning targets) on top of the to damage they'd be getting and the Fast you could give them on the duel to make them Constructs you could do quite a bit of damage.
  18. Hey all, so the month goes on and I haven't gotten any more Mei Feng games in, but I do have a games day tomorrow so I'm hoping to get her on the table at least once this week. However I did have something come to mind I would like your opinions on. I was looking at the Mobile Toolkit's (0) and noticed that while the to attack is for Ml only, the to damage is not. Combining that with Sparks, whose (0) makes enemy or friendly models into Constructs, you could give damage to any of our Sh/Ca based models! Obviously the December Acolyte jumps right to mind, but I think a Gunsmith or an Oxfordian Mage could be really nice with that too since you could get three shots with them. What do you all think? The combo only works under Mei Feng since Sparks is a non-Arcanist Foundry model, but I think we could get some scary good shooting with her here.
  19. Fantastic, thanks! I'll be in the area of U of T, are any of those near to that?
  20. Hey all, I'm going to be moving to Toronto, Ontario for the first time in nearly a decade this fall! As exciting as it is to get back to my home province, I'm a bit concerned that there may not be any henchmen there, does anyone in Toronto have suggestions on where Malifaux is played? I also play Warmachine, so ideally I could get into a shop that does both. Also does anyone know why the Henchman list doesn't even have Canada listed? I know there are Henchmen up here...
  21. Those all sound pretty reasonable, my next question then would be if you're doing 1 or 2 Imbued Energies which members get them? I feel like Sloth kind of wants one to get in faster, is that right?
  22. Hey all, so I have my Crossroads Seven on order and I'm excited to give them a shot in the Arcanist faction! I was curious what people who have tried it ended up doing with their upgrades though, I figure Seize The Day is a good call but I'm not sure who gets the one Imbued Energies upgrade, or if Killswitch or even Philosopher's Stone (seeing as you have minimum 5 stones and only Wrath can use them) is worth it with the faction?
  23. He looks fantastic, I love his active pose! Looks like a safe bet Firestarter will get along with him
  24. So, Firestarter has a trigger off of BUUUURRRN! called Never Enough, which states that "After succeeding, flip a card for each model within 4 of the target. These flips may not be cheated. The model with the lowest card suffers 2 damage and gains the Burning +1 condition. Models tied for lowest reflip." Now, this trigger is mandatory if a Mask is in the flip and this is where my concerns come in. If Firestarter is within 4" of the target he's BUUUURRRN!ing, would his player have to flip a card to see if Firestarter is the one damaged by the trigger?
  25. Good stuff! Can we maybe expect to see some Emissaries show up in July?
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