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Erorior

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Everything posted by Erorior

  1. Indeed, Nether Flux negates all built-in suits for Ml, Sh and Ca. However, Nether Flux negates it from all enemy models within the aura while Counterspell removes them from Ca-actions targeting Hannah regardless of range. This effectively makes Hannah immune to Lure from most models. Also, Hannah and Librarians are very mean to Bête Noire with that aura...
  2. As the title implies, I'm curious what you guys think of our emissary, since it seems... odd... to say the least. While Von Schill's personal upgrade to it is hilarious, I'm kind of divided in my feelings towards it. It is a support model, and it's 0-action can probably be a game-changer sometimes when those scheme markers are sorely needed. The trinkets can be nice as well, I suppose, but is the ramshackle pile upon the very small donkey worth the ss? Will you play it with your masters? What synergy and potential do you see?
  3. Also, the Blood Wretches from the same box as the Scion are quite decent. Very straightforward, but since they are minions, the Dreamer can buff them as he likes with Empty night. For example, if he gives them fast they can activate their tactical action for extra damage and then charge for on the attacks. Really nice defence and walk is a plus as well.
  4. I've eyed Anna as well, and would like to run her with Hannah (as Slapdrone Mentioned). She seems lika a nice, all round model and Hannah can borrow both her push and her ranged attack. While her auras are circumstantial, I imagine that they can be surprisingly disruptive in some cases, e.g. where Leap or Crooligans is involved.
  5. Me and a friend has hoped for the same thing. We've seen the keyword around, and thought that it might hint at something like that. I can envision either a demon general or something like a demon-binding asian exorcist with a lot of paper seals.
  6. I mostly play outcasts, and Hannah always seems to find her way in every crew. The extra card is really nice, she is fairly resilient/disruptive, can hit like a truck (I tend to always give her I pay better to ensure those blasts when needed) and being able to copy Ca-actions as a 0 has saved me a lot of times. Need to heal a bit more? Copy healing energies. Need to remove conditions? Copy rebel yell. Need to make an opponent extra sad? Copy Whispers from Beyond (when playing Jack Daw). She rarely wins the game alone, but the utility is awesome.
  7. Envy (while good on his own) can become quite good with Leveticus, since he can bring Mechanical Rider. While the rider is generally considered a really good model, it also gives Envy a nice boost by dropping scheme markers close to enemies. Bring someone with I pay better and fire two focused gatling shots towards the opponents. Hilarity ensues.
  8. It's a tactical action that doesn't specify "other," so I think you can target yourself - am I wrong? I think you are right. I read the parts in the rulebook about the actions, and only attack actions had the clause that restricts a model from targeting itself. So Envy should be able to focus himself. That gives great potential together with I Pay Better, since you can then discard a card for focus, fire a focused shot, take his 0- action and fire a second focused shot. You really only need moderate damage against single targets to get a great effect out of his actions. And woe to the enemies which groups up around a scheme marker...
  9. I'm going to try out the Seven with Daw as well, and see their different uses and synergies. Gluttony and Envy with some crooked men can be nice when there will be a lot of scheme markers, and Greed together with Pride could drain your opponents resources quite quickly, even more if you include Hannah and copy their abilities with Daw I thought that you couldn't target yourself with actions, but maybe that only applies to attack actions?
  10. While Killjoy is probably most effective with Tara (due to her being able to sling him across the field with abandon without the requirement of the death of your own models), I'm sure that there are ways that Killjoy can benefit from hanging out with our favourite, albeit twitchy, hanged man. Most synergies with Daw tend to land around having them Tormented, and Killjoy could benefit from those synergies. For example, with Writhing Torment he could be pushed out from an ongoing engagement to be able to use his 1AP-charge (against another target or perhaps against the same enemy he was engaged with) or he could hit someone an extra time or take a crucial walk via Twist and Turn. And Jack himself could borrow his Cleaver from time to time. The problem with Killjoy and Jack is that Killjoy himself can be quite a hazard and therefore begins buried, and before he unburies he cannot receive the Tormented characteristic. It's not entirely possible to control the opportunities of unburying the big stick, so you would want to have a guilty standing by to make him tormented when this happens. But if you manage to torment him, he becomes as synergistic with Daw as most other beatsticks. Let's not forget though, that Killjoy can be quite killy enough without synergies. To sum it up; he as synergy-potential, albeit a more tricky one to utilize.
  11. Ah, I see! Sorry, my bad! Carry on!
  12. You did well in keeping up with all the spider who tend to swarm the board when Ramos is around! Also, it's nice that you write each move on a new row since that makes it easier to follow what's going on! Poor Joss! He can usually be quite resilient, but those double auras does a good job in bypassing his Hard to Kill. If you want to give your opponent some advice, it would be to only hire one Steam Arachnid in the beginning and then kill it with Joss to give double scrap markers and a potential of 6 arachnids! Give someone the upgrade Bleeding Edge Tech and then all arachnids within the aura will regenerate in no time. Repeat if there are no scrap markers around. (When your opponent increases his/her model collection ofcourse! ) Also, he shouldn't have had to stone for a Tome during turn 3 if he used the red joker. It counts as any suite of the player's choice, and therefore it would count as the needed tome.
  13. Yay, a fellow Breach-sider! I'm moving there August 17, so than we'll have to make sure to put that table to good use!
  14. Welcome-greetings from a "neighbor" (I live in Umeå)! I've heard that the Malifaux scene in Skellefteå is slowly expanding, and it's great to hear from more players. I have a friend who will move there soon and will be eager to play. (Since I'm moving even further north, to Luleå, I will have to cross my fingers that there are some players even up there )
  15. If that is true, it would make me a sad panda indeed!
  16. Actually, a Belle cannot use lure at all at a target with counterspell, since it requires two suits (both built in though). Since the belle isn't a master or henchman, it cannot use a soulstone to gain the additional suit needed. So anyone with counterspell are safe from the lure of minions and enforcers. This game has a lot of rules. I've been playing since january, and I still learn something new rules-wise every couple of games.
  17. She does indeed (played with her vs a Belle yesterday), so no luring Hannah if your opponent would have remembered his own rules.
  18. Well, that's SOMETHING they're actually able to hit...
  19. Me like that you like!
  20. I have also considered using Pull the Void to give a Desperate Merc fast and then fire away with abandon. However, I would only consider it during super-friendly games just for the heck of it. My dream (to actually get a reason to use the nice models) is that there would have been a general Outcast upgrade allowing you to summon one up to once per turn at a reasonable cost. Just throw some money and a gun at desperate bystanders, and off they go!
  21. Same here! Since I wasn't in the beta I have no idea what they can do, but something about them still makes med crave them!
  22. Ah, my bad! Thanks for pointing it out.
  23. I'm not really an experienced Daw player (having only played one actual game with him) but I have done a lot of Theory-faux (for what that's worth ), and have found Hannah to be a nice addition to his crew. She has a nice staline, is fairly resilient, gives an extra card and can hit really hard at times (especially with focus). What gives that special little ounce of synergy is her ability to copy Ca-actions from non-leaders. With it you can copy the Guilty's Share Guilt to make an extra model (perhaps herself) tormented, and you can copy all actions from the Hanged. Extra Whispers from Beyond is always nice. Otherwise, I like Johan as an all-round model. Just bring a Guilty to make him tormented and voilá; he's part of the gang. His condition-removal stacks nicely with nurses. In my first (and only ) game with Daw I used a nurse to restore Daw to full health from 3 remaining wounds, and then simply removed his paralyze with Johan. I loved Jack Daw during my first game, and hopefully you will too.
  24. I have just picked up Jack Daw myself, and will get my first game with him tomorrow. Hopefully, I will be able to dish out the vengeance as well! One of the theoryfaux:ing ideas I have is to run Daw (with Twist and Turn) with Hannah and a Hanged. Then you have 2 additional models who can use Whispers from Beyond if needed. Another possible trick is to see if I can get both Firing Squad Injustice and Drowning Injustice unto an enemy model, and then obey:ing the model to attack Daw (with the upgrade to give him Terrifying). The model should then take 2 damage from declaring an attack action, 2 damage when I cheat low to fail the terrify (by failing the simple duel) and then end up paralyzed. While these tricks sound good in my mind, I'm curious to see if they would actually work in the field. Let the trials of guilty and innocent alike begin!
  25. Are you gonna tempt us with only that statement, or would you share a teensy-weensy bit of juicy details with us?
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