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Franchute

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Posts posted by Franchute

  1. 10 hours ago, solkan said:

    That's a good example of why it can't work the way Fetid Strumpet is claiming it does.

    The sequence goes like so:

    1.  Rabble Riser goes to use Flurry and discards a card

    2.  Fading (Misfit) resolves and the model gains Focused +1

    (Bonus point:  At this point, Pandora with her Misery and Opportunist (Any Condition) would be able to use Misery against the Rabble Riser

    3.  Now that discarding the card has been resolved, the Rabble Riser continues resolving Flurry and finally declares the action.

    "Do X to do Y" is not some sort of atomic effect that delays all of the various "When X" and "After X" effects until after the Y happens.

    You do X, resolve the things that happen because you've done X, and then you try to do Y.

     

    Is this "actions generated by effects" on page 34? That section indeed seems pretty clear to me.

  2. 6 hours ago, Clement said:

    Correct.  That particular part of the LoS logic was how we got the suggestion about buildings not being wider then 6".  This system gets strange if you apply it to a 10" or 20" wide building.

    Can you give more details about this? Is this because the guy on the right is suddenly height 6? Implying that vertical distance do not matter?

  3. 6 hours ago, Ludvig said:

    Missing the claws on Toss and being an enforcer has led me to two conclusions: I don't see myself putting Cojo on the table anytime soon and I really need to improve my reading comprehension. 

    Being able to push Myranda and Marcus 10" on turn 1 is not bad. I tend to have Marcus too far behind because he spends his first activation distributing upgrades and moving a Cerberus and I also need him to be 6'' of those models discarding upgrades later on to draw cards. You also need to be 6'' away to call of the wild. Myranda is also useful  up the board. A cheaper alternative is an initiate but call of the wild is a much shorter mv and it involves a duel. It's just that I prefer it when I thought I could charge+toss 😊

    Yesterday I had a good use out of toss to isolate my take prisonner target and score the reveal part of the scheme 👍🏻

    • Like 1
  4. 8 hours ago, Ludvig said:

    It also means concealment screws with tossing people. 

    If you are in concealing terrain, you can ignore up to 1'' of concealing terrain when drawing LoS. You should be ok most of the time. It seems that you cant bypass diesel engine though.

    • Like 1
    • Agree 1
  5. 1 hour ago, dannydb said:

    Toss isn't a melee attack so you can't charge and use it 

    Suddenly Cojo decreased a lot in value for me. I have been abusing a lot of charge + toss in my games. Hopefully my opponents wont call me a cheater now 😊

  6. @frumpypigskin Hire two soulstone miners to do outflank. :) What is the deployment? Do you know your opponent's master?

    Then, I'm maybe less sure about what to say. I tend to always bring a summoner into corrupted idols, but I am interested in trying alternatives now and would try her just because I'm curious about how she would perform into such a strat. You will maybe need a don't mind me model for the strat and to negate Deliver a message at the end of the game since it is quite likely your opponent will take it. I guess you will have to think carefully about where to place the ironsides bubble since it will determine where most of the action will take place.

  7. Cojo has a toss attack too. It's stat 4 against Sz. But you can only target models with Sz 1 or 2. It's not a bad tool: if you send an enemy 10'' away, he probably won't be able to interact with the strategy marker this turn. With frenzied charge, you can potentially throw two enemy models back.

    edit: the above is wrong. Cant charge and toss. See @dannydb's comment below.

    • Like 1
  8. My bet is that you don't lose a card in these cases but i'd prefer that others confirm my bet.

    I have another question on this ability. What if the model is next to two ice pillars? Does he have to pitch two cards? I thought it would still be one card, but I listened to the Deep Dive episode on Rasputina of Third Floor Wars the other day and they suggested the opposite. The wording seems clear to me though:

    Quote

    Harsh Winter:

    If this model is this Crew's Leader, enemy models that start their Activation within :ToS-Aura:1 of it or an Ice Pillar Marker must either discard a card or gain Slow.

     

  9. Natural masters for Corrupted Idols are Ramos and Sandeep because they can use their summons to move the strategy markers and thus do not sacrifice much of their crew. Do you have good lists that are not thought around these two masters though?

  10. Only two games so far in plant explosives against Von Schill. I have been appreciating the cerberus with soulstone cache and the stealth upgrade, coupled with a soulstone miner for more stones. It's crazy how many stones I have been eating over the first two turns.

    I dont dislike Cojo to throw Myranda and Marcus forward. I would like to try Crockett. He seems good on paper. How did he perform in your list @Nikodemus?

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