Jump to content

jtuarus

Vote Enabled
  • Posts

    32
  • Joined

  • Last visited

Everything posted by jtuarus

  1. Hi im having a 50 ss GG declared faction tournament on april 23rd at 3pm at The Dark Side Comics and Games 935 n beneva rd Sarasota Fl 34232. I hope to see some new faces i was just recently made a henchman and am looking forward to running events.
  2. Ok giys can you also teach me how to add suits and + and - flips to post. So i can make the post more offical. HTW ON MERCURY may help.
  3. Mercury technically died to lady js full assualt or whirlwind after being softwnwd by GMs it just felt like they did the work and she reaped the spoils. then she died to monkeys dropping her ass in the haze. Lolz .And my batreps are coming it just was three games and they have coalesced into one game and i have to start to unravel them. I think i may record from now on and post rep videos.
  4. Ya ive gotten no notice or even a confirmation from wyrd
  5. Ya ive gotten no notice or even a confirmation from wyrd
  6. see i really liked this last iteration alot maybe takeing tns down by 1 is a good idea. but the crew works now like a mix of collodi and brewmaster. now lola is about the only one that doesnt just die when things look at it. i had a guild marshal put down mercury in 2 attacks with his attack on the death did nothing to 3 model now you can say some of it was due to card flips but still he is the tank lola with upgrade is the only one to live reliably. the colette type slieght of hand can get cooper out of trouble once but if a opponent dedicates 2 models he is as good as dead. and is chatty all thin lizzy is for now i dont really think she poses any real use one scheme marker two on a trigger as her only real ability cause she has never been in melee in any game ive played yet. now the mumerettes are pretty good but dont have any ideas on them.i love the haze markers they work fantastic with the upgrade they make defending a marker a realistic task. now i have a question does lady js natural order effect wouldnt recognize condition? ok and as promised i have rules for coryphee so you must sac a mummertte and a flying monkey to summon The Unearthly Duet. instead of blades the main attack is bladed ribbons and have it as like the steam arachnid swarm attack with the trigger being whirlwind of ribbons or cut to ribbons. give them move 4 and flight and ablility called monkey see.. when a friendly flying monkey model within 3" is placed this model may place within 3" and becomes ingsinifacant. now heres my issue do we want it rare 1 or 2. also i know its early and horse and cart and all but ive been putting together some rules for The avatar of Amusement.
  7. I was thinking coryphees with a twist im roughing the ideas out right now by going with coryphees cards and changing things to fit what theses ones are. ill post tonight after i get out of work.
  8. I kind of had an idea for haze clouds make them blocking hazardous and make a trigger on monkeys death to create a haze cloud. Just an idea
  9. Ya ill be able to get more games in in the next couple weeks.
  10. With the upgrade to summon monkeys how about another sacrifice that ups Tn for every enemy model in aura 3 by 2 till end of turn then sacrifice this model and make it a (2) call it in a puff of smoke tthat way you can position with fly away with one or two to position and savk one for the effect at end of turn. Just an idea mummerettes i feel could be yo yos for mr cooper being able to move up field attack and spin back to cooper maybe a trigger on stage props that lets them push 4 towards cooper on tomes. Also with the with using haze like riders suit abilities makes it so turn one there is no haze so it creeps up on opponent and makes the crew not under or over powered. One of my guys ask to play at using turn and by turn 5 they were sighing and crying while they felt that at 3 it didnt seem to matter but 4 seem to be magic number also id suggest adding the haze to all models in crew for solidaritys sake. I think right now only mercury doesnt have it which is why its odd to me.
  11. Wsorry g u ys have been ludicrously busy lately. But i have played about 3 more games with the crew and my opponents have given me great advice. They said to try the haze like rider abilities. Also not sure what the monkeys do for him at this point they have no real utility for the crew where most give at least some utility. Also love lizzy mercury and lola now they are fantastic and balanced for cost. Love the new ability in cooper fits the fluff great. So far the only ones in not impressed with is the m9nkeys
  12. Wsorry g u ys have been ludicrously busy lately. But i have played about 3 more games with the crew and my opponents have given me great advice. They said to try the haze like rider abilities. Also not sure what the monkeys do for him at this point they have no real utility for the crew where most give at least some utility. Also love lizzy mercury and lola now they are fantastic and balanced for cost. Love the new ability in cooper fits the fluff great. So far the only ones in not impressed with is the m9nkeys
  13. See i dont see the monkeys as op most of the time you choose between mobility/synergy vs scheme running cant take a 1 a tion when you spent two to get up field.
  14. I also agree with making mercury slughtly higher so neg two isnt killing him directly. Maybe at a 6 or7 so he ends at 4 or 5 which is still a risk especially in the situations you want him in with multiple opponents where he canaybe survive 6 attacks
  15. I was coaching her i feel if you let a new player just lose a bit they are more likely to get hooked so i caosched till turn three vut af5er that she gained alot of headway i also played sub optimally. Cause of this thatd why i didnt eant to exactly record this as a pkaytest.
  16. Hey guys i didnt get to go thursday i got really sick and wasnt better till friday nightish so i didnt get to play the usual guys at flgs thou i did teach my girl how to play friday noght and let her use the crew against my colette box crew. It was a tight match up even thou i took both card draw upgrades my hand was getting eat up. It felt aometimes like my stuff would be swinging at air the upgrade for lola was making me chuckle as ieverytime my coryphee would swing lola would move 4 and then coryphee would it was like watching a twisted dance. The constant duels made it so every turn after the first i was down to 2 cards iin deck and about 1 to 2 in hand it was frustrating i was flipping god awful i flipped an int of 2 turn 2 so spent a soulstone (1 cause i needed too and 2 to show her various uses of the things.) To reflip got an ace ya thats about how most of the game went i pulled out a narrow 10-9 victory with only one ss on colette. She got the trigger twice to steal a ss btw. Ya now i remembered why i hate misaki. I was afraid she was goona get it again and drain my last one before i could remake it. If not for great scheme placing and that ls what the schemes came up. Ill give the run down to the shop probly monday to play again against people that know how to play lol.
×
×
  • Create New...

Important Information