Jump to content

HowNot2Wargame

Vote Enabled
  • Posts

    535
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by HowNot2Wargame

  1. I have them now. YYYYYYYYEEEEEEEESSSSS!!!
  2. Now that there is signs of life on this thread.... booked.
  3. Arrgh! This is the date of our guild ball event at Tanelorn
  4. Just paid. Matt Cole - looking forward to it!
  5. Just paid! My name is Matt Cole. Look forward to seeing everyone there!
  6. Can't access pay details at work, so will have to wait until I get home to buy tickets. Sorry for the delay!
  7. Can't access pay details at work, so will have to wait until I get home to buy tickets. Sorry for the delay!
  8. Can't access pay details at work, so will have to wait until I get home to buy tickets. Sorry for the delay!
  9. Yeah McCabe reactivating them should be fun
  10. Exactly you can never have enough paralysing droids right?
  11. Is it just me or is anyone else really excited for the Hoffman and Lucius based shennanigans which may ensue now that Wardens can be brought during the Easter Sale?
  12. Sure - not targeting masters, but I'm finding that when up at ca9 I can cheat high and still get the straight flip. May just be the people I play against *shrugs*.
  13. Woot! May have to add in a tie breaker for the best presented story if you turn up
  14. Pale Rider with Elixir of Life usually makes my day....
  15. Yeah in recon (which I do use her quite a bit, even when the scheme pool probably suits McCabe better) I usually will run her very burny, with 2 Handlers, 3 Stalkers, Mofo Child and then tailor as needed. I LOVE disrupted magic and between that and the flame walls, you can divide and conquer more than you can think. Sonnia is likely to die end of Turn 3, but if you have swung model advantage your way and on your 2nd strategy point, usually its an ok trade. Other way I use her (and truth be told its probably a better build with McMourning) is to take Abuela, Queeg and Heartbane as a core, and then usually Franc. Between all of the out of activation pushes/places, you can usually dominate two quarters as one 'ball', and then use the movement to allow someone to hit and then get pulled back. She (how I usually build her) is particularly great against ressers due to their usual high WP and low DF for blasting, and the walls gum up their movement. Also negatives to Ca can send them in fits. Not very good against people who can focus and bring her down with high damage output before I can heal with her sword, so usually stay clear of her against TT and Outcasts.
  16. Personal Fav's is Dashel with two Pathfinders. Make a nice flank which the enemy cannot ignore. Really depends on the terrain though (they need a bit of a bunker) due to the investment of 21ss. I have been meaning to take him with the Emissary as it adds such diversity to his game (ie allowing melee to get going, and more exploitation of 'what lackeys are for'), but just haven't got round to it.
  17. Go for the throat as Fetid said. Nicodem really does not like guild McMourning standing next to him at the end of turn one
×
×
  • Create New...

Important Information