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Kelshin

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  • Birthday 08/11/1986

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  1. Fair enough. I'm sure not all of them are nearly as bad as my experience with Ramos last night. I was running Dita and in no way, shape or form was it even close to possible to deal with the 6 spiders he made basically immediately, which then all healed up as they activated and had + defense flips. It got extremely overwhelming very quickly, and became a 2-1 activation ratio by the start of turn 3. Not to mention healing Rail Workers; ect. And you know, turf war, so I just had to feed people to the machine so to speak. I'm sure other one's aren't quite so bad; I am just completely baffled at how to deal with a very well-run Ramos out of Guild, I guess. But thanks for the advice!
  2. Hello all, So I'm pretty new to the game, having only played about 10 games or so. But it has occurred to me, especially with the GG16 schemes, and we as a faction don't really have a great answer to actually winning games against summoners. This is really more of a question than a statement, just kinda looking for some advice on he matter. I also don't really mean summoners who are going to grab 2-4 models in a game; more like Ramos who can pretty reliably get 8+ Arachnids. It just seems for like for Reconnoiter, Interference, Extraction and Squatter's Rights especially an Arcanist or Rezzer player can see "Oh I'm playing Guild." And just grab Ramos or Kirai and you're immidiately fighting a pretty steep uphill battle. The new schemes almost universally reward action economy so when you add 10+ AP to your list for free in the first couple of turns it seems like that can swing pretty hard. So any advice for a newb or are we just in a bad spot as a faction?
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