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Durza

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Everything posted by Durza

  1. No, your opponent played it wrong, you need one of the limited upgrades, he needs 12, then he deals 2 damage to a nearby gamin or is sacrificed and then you attach one of the 3 gamin upgrades to him. He also sacrifices all other friendly totems in play after being summoned.
  2. Only when Lucius uses the stones, if you can burn the stone without Lucius on the table, like reflipping initiative then you can't devils deal.
  3. Hmm, maybe I'm misremembering another discussion because thats how I thought it worked but can't find aything to back it up.
  4. The attacker is within 1" of the terrain being used as cover so it doesn't apply. Now if it were 2 pieces of terrain then you could claim cover.
  5. Unless you are facing someone handing out a bunch of negatives I'd say it's not really worth using it more than once.
  6. Durza

    McMourning

    A precise min 6 damage peacekeeper is a thing of beauty, it's like over half your crew in the Judge and stompybot but nothing within engagement of the peacekeeper is surviving. An executioner is slightly cheaper but also squishier. Frank could be a good target too, well actually anything with a high min damage and crit strike is a good target.
  7. Durza

    McMourning

    It's expensive but when you topdeck the trigger twice and get 4 extra attacks out of something with precise and the nurse buff you don't care.
  8. Durza

    McMourning

    I've found there's not enough poison going around for Sebastian to really shine so I usually don't take him. I don't think the Judge can use bullets and blades (blades and bullets?) while under the nurse buff, as it's still a sh action, not ml. I like taking the Judge, with precise from Doug and his upgrade and triggers that's a lot of armour ignoring attacks. I usually play hyper aggressive with Doug so Frank tends to get left behind so I usually don't take him.
  9. Yeah I'm with Saduhem too, they have acknowledged their screw up and are taking steps to make it up, they haven't just taken your money and run.
  10. They did check, the test runs they did were correct according to Aaron, which is why they thought they had fixed it.
  11. In that thread Wargame vault have said they have found the issue and are working on it, and apologized.
  12. Slow screws everything, why should roosters be special? Also, they still charge for 1ap, they still do better than most other models.
  13. Also wk 7 and 1ap charges, they are still really good and i don't see how people think they aren't anymore.
  14. The problem with prompt was that it was her only action being used, and her activation 90% of the time was to prompt howard 3 times, the once per turn limit is to shift up her playstyle and make her more interesting.
  15. Oh I was just going for the low hanging fruit. I've seen success out of Oiran and Torakage.
  16. I wouldn't call Oiran and Torakage obsolete, they were never relevant.
  17. Pretty sure they said it'll be new rules back during the Nythera event.
  18. Make sure you have a card to cheat down, I've tried this with a hand full of high cards and flipped too high, it really screwed up my plans that turn.
  19. With the right build just activating near those two, let alone doing anything can be a colossal pain.
  20. http://themostexcellentandawesomeforumever-wyrd.com/topic/123706-january-2017-errata/?page=14 Aaron has said in that thread that everything has been approved on Wyrds end, Wargame Vault just needs to finalize everything.
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