Jump to content

Eyclonus

Members
  • Posts

    29
  • Joined

  • Last visited

Everything posted by Eyclonus

  1. Been thinking of that, Master of Malifaux sets up the trick, the problem is that I can't think of any good offence spells to copy and blast through terrain. Edit: Been thinking about trying to do something with Z, DG and a Nurse.
  2. I like taking an Insidious Madness with Z so I can deal with I2I models more effectively. Overall she wants to have 2 targets for her Obey spell in her crew, something that can mix it up in melee and someone with some range damage output and utility, for the latter I love Tuco, he's also great for getting rid of low cards when I Obey him, an alternative is to get a gunsmith but Tuco has more uses. As for the former, its a a toss-up between Mature Nephilim or Taelor (not the best choice, but hey, its different and I play Lilith mainly so I get sick of Mature Nephs).
  3. The scenarios you've laid out are pointless because you don't know what cards are being drawn. The examples you're making are only useful if you're playing malifaux with your deck of cards facing upwards where you are able to see that the next card is weak or strong. In fact your scenarios are pretty much dependant on you knowing the exact placement of cards in your deck which is not something that is very common in Malifaux, to my knowledge its less than 4 models that can peek at what is about to be drawn.
  4. Von Schill's awesomely manly beard makes him immune to explosions. The Freikorps armour has a few hairs sewn in to pass this manliness on to whoever wears the armour.
  5. Of the few facts known about Woes, the worst is the horrible truth that everyone is a Woe: The Woe of Not Being Von Schill!
  6. Due to work and study commitments I'm not able to schedule a game of Malifaux, but I was wondering if anyone could try this variation on the core setup in a game sometime this month? I want to work out 2 things: a) Is Avatar 100% necessary to bring the lategame beatdown? Is it worth going for broke and paying the extra 10ss for bumping this to a possible 8 Earthquakes a turn? Turbo Lilith Bus - 35ss - 6 pool Lilith Malifaux Cherub [2ss] Arcane Effigy [4ss] Brutal Effigy [4ss] Doppelganger [8ss] Sorrow [3ss] Sorrow [3ss] Teddy [9ss] or another big guy I can see this flopping if the opponent gets a scheme like Slaughter but if you can get a mobility heavy strategy like Turf War this may work.
  7. Nico, not saying his bad, but the others are usually a little bit ahead on him, except for summoning, except for Kirai who is crazy as.
  8. Any Raspi player will primarily take models with Frozen Heart. Expect her overall crew to be slow as her general tactic is to use Frozen Heart minions as Line of Sight proxies for her spells. The Ice Golem is tough to kill, but from what I've seen its too slow for any objective work, however at this size of a scrap it will be annoying to even try and kill. Ice Gamin are annoying, they're not that good, but you can get bogged down trying to kill them in melee and then when they die they shatter and hurt your models. Blessed Of December should be included as she is damn good for 'tina, being very mobile in a crew of literal glaciers. Snowstorm is a big hitter and if he's got one and assuming he know's you're going gremlins, it might be a good, but painfully expensive choice as its pretty hard to kill with ranged attacks. If he takes mercs expect Von Schill for... well its Von Schill, he explains himself really. Expect the Essence of Power totem as the Wendigo isn't as good as it should be. Mostly I can tell you that at 25ss you won't see Kaeris, as running Ice and Fire means having a very split crew to run. The overall crew will be slow but tough and a lot of the ranged offence comes from Raspi casting through her crew while sitting in some bunker out of LoS. That said if he takes Blessed of December expect her to do the legwork, if he takes Snowstorm... well just remember Malifaux is a game being played for fun, offer to swap crews and replay the scenario...
  9. What is interesting is your comparison of book 2 units with the Neverborn. Although excluding the BBS all of them were meant to be compatible with The Dreamer as well as the existing masters versus Kirai having almost nothing shared with other Ressers. All of these models are multi-function models, which I think maybe the nail you're trying to hit here: They all bring strong synergies and can fulfil a few roles at once and are compatible with every Neverborn Master to some extent (BBS and Pandora is the only iffy match up, and thats only if you exclude taking Terror Tots). If Ressers were indeed in need of being rebalanced (I haven't played against them enough to form an expert opinion), it seems the focus should be on bringing more synergies and utility to the existing models. That said I've only really played against Ressers a few times and all I really saw was just different flavours of zombie, but from reading PullMyFinger it seems everyone else gets more interesting choices for covering certain support fields (Tuco, Guild Lawyer, Insidious Madness and Waldgeist etc).
  10. This seems odd to ask but why did you take only one of the Twins?
  11. I suppose the last thing we need to do is name this rogue crew build and add it to the Lilith article on Pull My Finger. Bashamer the floor is yours.
  12. Its better to have something that is mobile that isn't key to this setup. I'm not knocking it, now, at first I was like "no this makes no sense" but now I can see it being useful with some things. Its just that once you propose to shake up how Lilith plays, which you have fulfilled, you should kind of refine the point. What would make this better?
  13. Alright, if this is your core, what would you use for mobility to complete objectives? Specifically to capitalize on the models you're already using.
  14. If I were to run this at say 35ss, I'd take Coppelius or a Mature Nephilim (depending on whether I can get indications if my opponent is going construct heavy or not etc) and have Lilith use her ability to chain activate this Nephilim elite to help finish the job. Whilst the Mature offers great damage, Coppelius can theoretically lockdown the model with paralysed if its too tough to be killed in one turn, his other well known abilities will also help contain it or deter anyone pushing forward to stop the combo.
  15. I think the idea is sound, however its inefficient when you scale this upwards, at 30+ss you're opponent is going to be building crews with more diverse elements. They will have the opportunity to both take what they need to complete their objectives and a few beatsticks to slow you down. Whereas you will be struggling to work out how to keep up with the escalation of diversity and power without compromising this core selection that focuses on a singular combo. It also has the weakness of draining the health of your master with Sorrow's Link, and at 30+ss that becomes a liability.
  16. Coppelius is a great model regardless of whether you're facing Living or non-living models. He gives out paralyze to models like Santa Claus hands out presents in a Hallmark channel movie. Losing the terror effect is annoying, but being able to lockdown a model like the Executioner or Desolation Engine is F---ing amazing.
  17. Considering how much you need to commit to do it with a Nephilim crew, its better to not sac the tots. That said, if you can grow some other tots who have yet activate into Young, this seems ok, but sub-par. If you have like a crap-ton of Tots, this is sort of like a good way to kill your own unit that is likely to die and benefit by getting the rest to Young stage and have them hit back. The issue is really if you're better off doing something else that turn, bearing in mind that the tots should always be speeding around accomplishing things and being productive members of Nephilim society.
  18. Slingshot is really a misnomer, yo-yo or bounce is better. The second one has to have been in range to companion with The Dreamer at the start, which means 6" + the distance moved by Dreamer/LCB. The manoeuvre is only worth it if the Daydream is behind cover that would protect LCB from shooting, or if he's getting close to something that will kill it if he stays there too long.
  19. From another perspective, what is Von Schill's weaknesses? Melee and not having a magic weapon to shoot up spirits. Von Schill fills niches and has no real weakness as melee is something that nearly every crew has solutions for anyway. And to be honest, if he had gunfighter and (0) or (1) action to make his gun Magic, could you justify including him in a game that isn't called "GLORY OF THE FREIKORPS: THE AMAZING TALES OF THE UNSTOPPABLE KARL VON SCHILL, GENTLEMAN ADVENTURER!!"
  20. I think its quite neat, but its something that does require more thought if you're running a crew thats high on mobility.
  21. It was a meant to be the side of a house, so the height issue never came up.
  22. The striking a model behind another never came up he positioned the Tot right on the wall with the rest and then had the Cherub transposition another Marionette in so it wasn't blocked. Mostly was wondering about the disengaging strikes from using Collodi's abilities. So I guess he was wrong about that, but correct if I had used normal movement. Whirling Death was just something that cropped up later in the incident as he was using Lilith to deal with my other stuff trying to dogpile her so I could get Collodi out of harm's way. It ended poorly. Anyway thanks for clearing this up, looks like I need to be better aware of Lilith's Master of Malifaux rule.
  23. Ok after playing a game recently against Lilith there occurred one point where she was able to beat Collodi and two marionettes to death through a wall. Just checking if this is how it goes: Master of Malifaux allows her to "see" models on the other side of a wall. In this case it was a piece of folded paper and the three models were in B2B with the wall. Greatsword's reach of 2" means that if she is B2B with the other side of the wall she's clearly got them in range. Disengaging strikes apply when my models try to move outside of the 1.9" bubble overlapping the wall. On a hit they don't move and because of Wicked she gets to deal damage, possibly triggering Bloody Fate to get better cards to keep this up. So if I tried any of Collodi's movement tricks, she could in fact stop them and get free attacks? And with Whirling Death she gets 3 targets plus anything that was Transpositioned with a Terror Tot into range on the other side of the wall? And I can't do anything against it because of the terrain blocking LoS for me but not for Lilith? I'm wondering if this is a) how it works and more importantly Legal? It doesn't seem to be an efficient tactic to use, but a very cheesy exploit in the moment.
  24. RAW wise: No. RAI wise: Yes. Most people I know would agree with RAI, on the basis that Silurid's would have had the that type if the devs were sure that they were going to add to them in the future like the 3 typings they had in book 1: Nephilim, Doll, Woe etc.
  25. I think you're being a little too dependant on using Pandora in those match-ups. For example, the Ortegas are something you will struggle with, and the truth is that they are probably the best choice for a Guild player against Neverborn. In the context of this discussion, Outcasts are the strongest in theoretical terms. Each one of their masters is completely different, they share almost no similar strengths, therefore they rarely share similar weaknesses. That said against Neverborn crews, if I were non-Neverborn, I'd expect the Dreamer over Pandora as he's got the more obvious direct threat potential/reputation for brokenness.
×
×
  • Create New...

Important Information