So I am 2 games in to M2E. Ive been reading cards and processing the changes. I have not been through the slow process of the beta, I have been thrown right into the deep end. As such I have a perspective that lets me see directly the dramatic nature of the changes.
And you know what? I feel like a newb all over again, but there are some really strong points about this version. I know the designers have worked hard and probably taken a lot of flak over the beta, so I thought we should take a moment to appreciate their work by acknowledging what we like.
So, now that Wave 2 is out, what has improved? I will start.
1) The cards are so much easier to read. Used to spend so much time learning a model just because of its card layout. Now I spend time flipping the card going, what am I missing? But I am not missing anything.
2) The game is so much cleaner. The language is consistent, the abilities are consistent. Really complicated annoying things like 3 pages of damage resolution steps are gone.
3) The game is far more balanced.
4) Schemes and strategies matter alot, you cannot just kill the opponents crew and expect to win, You really have to figure out how to get your points,
5) I would say in all this change, the flavor of the models has been maintained. I really expected the models to play totally differently, but once you get your head around the new rules, they translate pretty well.
Bravo designers.
Anyone disagree or agree?