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Poltron

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About Poltron

  • Birthday 01/01/1980

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  1. 1) Damage only occurs when you move (in/out/inside) an hazardous terrain. So only 3 damage until he moves again. 2) Not sure you can place markers on models (If I remember right they use the terrain placement rule which states you got to place it within 1" of a model.) Hope it help and I'm waiting for a more elaborate answer too
  2. He's still one of the best shooting construct for a Ramos's crew, can heal even when Ramos manifests and is one of the only minion that can use the scraps that Ramos dropped when he died. Need more scavengers! I'm getting one for sure
  3. Yep, gunfighter changes the attack (and icon) to a melee attack when in melee range. So no bulletproof against it.
  4. With no intention to remove the manliness of this duel between two great robot lovers, I'm going to give my 2 cents as a Ramos player (and fan) Ramos still have access to one of the best armor piercing crew around (Ramos, gunsmith, LSPA, SS miner, Rusty, etc) so the Protect chain effectiveness can be reduced quite quickly. With a peacekeeper, Toolkit and a guardian following the Hoff, you're talking about a lot of SS that can only be in one place at a time, and you can't move too fast because the guardian has to keep up with the rest to be an effective protect chain. On some strategies it can be easy to predict where Hoff is heading and wait for him with an anti-armor apocalypse of doom. I agree on Watcher vs SA for speed, but if the SA is sitting on top of an objective, Watcher won't be able to remove it from there without help (most objectives can't be interact while in melee and are also on the other side of the board) and that help will be easy to see coming, again because of the cost of a Protect chain and its limited field of action and activations. If I had to pick 1 strategy where I would put all my money on Ramos, it would be shared Claim jump for sure. Some will hold greater challenges, but I'm sure it wouldn't be impossible, after all, it's Ramos we're talking about! Gentlemans, proceed! Poltron
  5. You got it spot on for all your examples. Nice diagrams by the way!
  6. With the models you already have, Ramos would be a good choice, however he's in the same category of slow masters (until he manifests into a big spider). In my opinion, Avatar Ramos is one of the best avatar in the game, and the best in the arcanist's branch. You change into a big beatstick that can cover a lot of ground in a turn and summon nice constructs. Snowstorm is a great choice, but depending on point size, you may not field him that often. He's really great for Raspy though, it gives you a graverobber to keep corpse counter on the table for when you manifest, and he can ensure that Raspy uses her precious AP on casting instead of walking, while keeping enemies away. Depending on your budget, there's Marcus for a different feel, but you need a lot of models from other factions to fully use his crew's potential. His avatar isn't a must to start with. Colette is also in her own world, using mostly showgirls. I didn't see her in action a lot, so I'll let other comment on her.
  7. If you only want a melee model instead of Johan, grab a Large Spider Arachnid. For 5SS, you'll have more attacks, ignoring armor and giving you 3 scrap counters when it dies. Johan would still be wonderful against enemies weak to magical attacks though. Joss could be replaced by another Large Spider, and with the SS you save, you could grab a mechanical rider instead of the gunsmith, who is one of the rare construct that can shoot. You could also put 2 gamins instead, Ice gamin with Ramos can be particulary durable for 4SS. If you plan on summoning a lot, I strongly suggests taking a look at the Mobile Toolkit, he can make sure you summon a spider and creation each turn. Else with your current setup, you'll need a lot of Tomes in your hand each turn to Reactivate + summon twice. Hope it helps! Poltron
  8. Yeah you must use scrap that's on the battlefield, can't use one that Hoff or MT's holding.
  9. Kaeris has a nasty Immolate spell against WP too, in the 3/5/6 Dg range, and has Use soulstone. Should be easy to bring it to a straight flip for Severe. Avatar Ramos can bring Watchers on the table, so that could be a good choice too.
  10. Maybe grab a graverobber on the table, wendigo, acolyte or any other you can think of, so that when she manifests, you'll have corpse counters ready on the table. You may still have some trouble with activation orders with the Effigy. Having a Ikyrio in your face turn 2, with no Companion ability, means that you need to activate Raspy first to remove the threat, so no +AP that turn. A not so rare event against fast crew. It's still a strong choice, but even Essence of power may helps you to get those precious Severe easier and is normally well worth the 2SS. (Altough with that many molemens, using them as blast generator and cheating down to ensure a Severe won't affect them that much with +4 armor.) Also, Arcane Reservoir doesn't stack, unfortunately. But you lose it when you avatar, so may be another good point to take the Effigy. My brother used the "Myranda->Raptor->Change Rasputina to beast->Furious casting" combo, and while situational, it's devastating being on the receiving end of 6 December's Curse a turn. Ok enough for now, good luck with your crew building! Poltron
  11. Would his ability stack over 2 turns? It says "next activation", so you could use it 2 turns in a row, once after the leader activated, then once before it activate, granting him 2 of the same category of "special" AP for channeling/(2) spells? In our group we still play it as an additional AP that can Channel/(2), but it's true that's it not that black and white.
  12. Just to chip in: I think we all understand that the probability shouldn't change over an infinity of play. Same deck, same cards, same chance for that first flip. In college I've programmed a infinite coin flip that always went 50/50 Head/Tail over the course of 18+ earth's lifespan. However, that coin flip could be Head for 10K years before switching to Tail. If I die before I see the Tail's flip, I'll think it's 100% Head instead of 50/50. For the card's mecanic: Turn 2, I flip a Red joker on Initiative. I can guess that my opponent will/should be more careless turn 2, knowing that I don't have it in hand/deck anymore. It's not the same 20%/80% that I had, for that turn only mind you. Of course after the turn 3' shuffle, we kind of reset those same probabilities to what they were. (minus what's in our hand of course) Same for H2W2, if near the end of the turn, couple of important activations left (always the best for last right?), you saw me flip before all my 10+ on a attempt to wound and a weak card always popped to mess with them, you can feel safer about those last actions. You'll know, for example that your 13 will go through no matter what against similar stats, because you saw my big cards go through the drain. So not that much alien, maybe more closer to earth in fact. Oh and the Red joker wasn't used as part of the Joker's debate hehe!
  13. Hum, so what if a model with slow activates, loses 1 AP, attack with melee expert, and gains slow as a result? Would he loses the remaining AP? Same situation, no melee expert: He uses his second AP to attack and gains slow but has no AP left to lose, would he gains slow on the next activation instead?
  14. He doesn't need it, but with the student, aRamos could use Fast to create 2 Scrap then use Hasty Assembly all in one activation and with 0 Scrap to begin with. If by chance you would have more Scrap on you, on your second activation you could still manage to summon 1 more, or gather 2 more Scrap for the next turn. This is a very static way of playing him of course, and dangerous by been at only 1 wound all the time. But like I said, don't try this at home! For experienced users only
  15. He discards Burnout and any other "effect" on him. The Reactivate part is already done so you only lose the second effect of the spell by manifesting. Try it the other way around, Rusty Factory Inc. Reactivate Ramos every turn instead, he could avatar first activation turn 2 and then start pumping 5SS minions each turn. Throw in a Student with Kaeris and that's 2 minions a turn! Can't wait for the Warden! (Warning: Do not do this at home!) Hope it helps!
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