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Pip

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Everything posted by Pip

  1. This same issue of what "declaring an action" is came up while I was playing Jack Daw and concerns two of his upgrades. Drowning Injustice- you take two damage when you declare a tactical action. A charge is a tactical action so two damage. Firing Squad Injustice- You take two damage when you declare an attack action. So my opponent, a good buddy of mine and I discussed the following.. So an enemy model has both of the upgrades attached face up I've just mentioned. He declares a charge which then generates two ml attacks. You're declaring the charge and not the ml attacks. The ml attacks are the result of the charge. So my question is. I this scenario would the said model take 2 dmg for the charge and then 2 dmg for each attack even though he didn't declare those attacks as they were the result of the charge? Cheers, Pip.
  2. SWEET JESUS!! *Mind Blown* Pip.
  3. Hmmm.. but the tirgger specifically states that you can only declare stampede once during the War Pigs activation. It mentions nothing in regards to other models activations. Could you please provide a rule or page reference that specifically states that? Cheers, Pip.
  4. Hey guys just a quick one. This came up during a game with a mate the other day. I was playing a Ulix crew and had just "Shot in the rear" a Warpig in which he charged into melee. My question is in relation to the War Pig, Piglett and Wild Boar Stampede triggres. The trigger (which must be declared) states that a War Pig, Piglett, whatever, must suffer one damage and charge the closest legal non-pig target. This trigger can only be declared once per activation. So, My question is. Since the War Pig is acting outside if its activation, can I declare multiple stampede's assuming I have to correct suit for the trigger? Cheers, Pip.
  5. Tis always a solid tactic when you have KillJoy kicking around. I've actually really given the wild boars a decent run. I've tried running them with the Ulix ball, using Penelope and two boars as a "from the shadows" premptive stike force or a counter punch unit that can double up a scheme runners. Its actually worked out ok. However, saying that you do have to make so tough decisions to your crew selection for them. As always, strats and scheme's determine if I use Wild Boars or not. For a 6 soulstone minion they're not to bad really. Decent defense, high charge range and have a (0) action push as well. Not bad at all. Pip.
  6. Welcome to the fourms mate! There's about 10 or so of us that play quite a bit of Faux in Geelong mate so if you're keen to make the trip down, (or us make the trip up) lemmie know and we'll T something up! We're very casual and LOVE a beer while we flip some cards. Oh, if you haven't seen it, my local Faux group are running a Faux tourney in Geelong over the last weekend of November which is 29-30th if you'd like to check it out. Here's the link to the tourney, Heresy's Fate. http://wyrd-games.net/community/topic/103438-heresys-fate-a-victorian-malifaux-tournament/ Cheers, Pip.
  7. Hmm... soooo many choices... From a gaming perspective I'd have to say Ulix because, well, PIGGIES!!! It makes me chuckle when my opponents carefully laid plans are foiled by a stampeding War Pig! Also, the thought of a drove of stinky pigs that squeal, birth and oink taking on some of the deadliest masters/crews in the Malifaux world also amuses me. From a fluff perspective, I'd have to say Seamus. He was my first master and I've really enjoyed his story through out all of the books. Plus, as psychotic and vicious killer not to mention down right barking mad, you can't help but like the guy. I mean, he'd have no trouble slicing you open, but at least he'd do it with a smile. Cheers, Pip.
  8. Hey All! Its time for Part 3 of the The Wargamer A Teams Malifaux Trilogy with.. Heresey's Fate. When: Saturday 29th and Sunday 30th Of November. Where: White Eagle House, Geelong (Same Venue as Winter Waux). Format: 50 Soulstones. Fixed Faction. Players Pack: https://www.dropbox.com/s/6r9catm801fehbb/H...02014.docx?dl=0 Note: This event is capped at 20 players!! Any questions please feel free to PM me or email via the address in the players pack. Hope to see you guys there!! Cheers, Pip.
  9. I've been playing Ulix for about 6 or so games now and have been taking a pure all pig crew which has been heaps of fun. I've been reading the rage on the forums about how good models like Garcie, Old Major, The Sow, etc, have been with Ulix abilities like "Shot in the Rear" and stuff like that. After reading the comments on this particualr thread and going back to read the rules for the Slop Hauler and the Hog Whisperer, I can only say (again, with Ulix in mind) is that some of the potential these two models bring to not just a Ulix crew but, as has been discussed, various other Gremlin builds, is truly game winning. I'd like to play and face a Ulix crew with these two models just to see how broken and difficult this type of crew is to play. Cheers, Pip.
  10. Great run down Hateful Darkblack. I'll definetly try some of your suggestions. Cheers, Pip.
  11. Hey guys, Once again the The Wargamer A Team are bringing you another day of Malifaux action and skullduggery with ... WINTER WAUX - Brought to you by the Wargamer A Team and sponsored by the Combat Company. When: Sunday, June 1st 2014. Where: White Eagle House, Geelong. Format: 50 Soulstone Fixed Faction. Come on down for a day of fun, Faux and general shenanigans guys! Players Pack https://drive.google.com/file/d/0B5pGeFXljY...dit?usp=sharing Jump on board guys and get those registrations happening!! Any questions feel free to either email or PM me. Cheers, Pip.
  12. Nope, I don't think Malifaux is dying at all. I used to be a hard core WHFB player all through 5,6,7 ed. Then 8th ed WHFB came along and I was so disappointed on the changes. So I branched out and with the help from a couple of local guys took up Faux reasonably early in terms of the early days of the game. Since then the two guys who taught me have dropped off but there his a very healthy Faux community where I live (near Melbourne). From a group of 5 we now have something like 20-30 players with new players coming in all the time. It's just like any game. If you want to attract new players you've gotta get out there and promote the community as much as the game. People have busy lives so things like a game of Faux may be all the time they get to relax, have fun and enjoy some social interaction. This is why the community that supports it is so important and which is why IMO fb communities like 'A Wyrd Place, are so important. You can rock up and get smashed 10- zip but still enjoy a chat, discuss painting schemes, new crew ideas and even enjoy a cold beer is well. I know I do and it does give you some consolation for that 10-0 smashing... Personally I am loving M2E. The game overall hasn't changed to much, has been streamlined and is a much smoother game IMO. Cheers, Pip.
  13. Its gotta be Ulix. Sooo many piggies!! Seriously though, the all pig crew is just amazing. Good amount of synergy and movement (outside activations as well) very hitty with Warpigs, Gracie, Wild Boars, a potential to drop scheme markers as a (0) action (provided you take the Corn Husks upgrade), good amount of activations with cheap models such as pigletts and stuffed pigglets, the potential to summon a warpig (with the husbandry upgrade) and the list goes on. I think that with the Ulix crew you definetly have the potential to build a themed crew which actually performs very well indeed.. Cheers, Pip.
  14. I used Gracie for the first time recently against a Brewmaster crew and she was by far the best model in the crew. She killed 3 Moonshinobi, Apprentice Wesley as well as the Brewmaster himself in the final turn of the game (was reckoning). Yes, she's expensive. I'm using Ulix as my master and between, "shot in the rear" Gracie's activation and her reactivate you potentially have 6 AP for her in a turn. The "lie down and nap' tigger is less than ideal but you have to have manage that and like Darguth said, you're losing one AP anyway so its not a huge issue. Oppoenets will have to deal with her. Ikvar, I'm not sure what build you're running but I've found Old Major to be a very solid investment. Old Major's (1) Nudge em on can give Gracie that ram so she has it built in when you do get her stuck in. Old Major is another pricey investment but if you're running an all pig crew then he's worth every SS IMO. Cheers, Pip.
  15. Hi All! One of my work mates, David, is currently building a special effects and CGI portfolio as he's trying to break into the industry. Recently he asked me if I had any ideas on how to add to his portfolio. After a little bit of thought I decided to (with David's help) do up a little M2E teaser for a bit of a chuckle, just to see how it would turn out. The footage we shot was at a place called Dogs Rocks near Geelong, Victoria, Australia. After the footage was shot, and with the help of David, special effects whiz, we played with the footage, added some snow fall and this is the finished product. From start to finish it took about 4 hours. As a disclaimer, all images are the propety of Wyrd Miniatures. I would like to do this again so any feedback would be greatly appreciated as well as invaluable for David's portfiolio. http://youtu.be/32oUUVkn35E Also, here's some David's other work. http://youtu.be/qWL2UTNxF-c Cheers, Pip.
  16. Ok but, Lady Ligiea can impose the Tormented condition but according to Jacks cursed upgrades, the toremented given is a characteristic (not a condition) but is still removable by the (2) action 'Penance'. Is this correct? Or am I having halluciantions again? Cheers, Pip.
  17. Fixed. Thanks very much for pointing that one out. Oh, also, just a quick question. Tormented is a CHARACTERISTIC right? So does that mean it can't be removed like conditions can? Eg, Shrug off and the like? Cheers, Pip.
  18. I've just had my first game with the Jack Daw Crew containing, Outcasts Crew - 50 - Scrap Jack Daw -- 3 Pool +Betrayer [1] +Drowing Injustice [0] +Firing Squad Injustice [0] +Twist and Turn [2] +Writhing Torment [2] Lady Ligeia [4] Crooked Man [5] Crooked Man [5] Montresor [9] +Fearful Whispers [1] +The Creeping Terror [1] Nurse [5] The Guilty [5] The Hanged [9] One thing that struck me was the Montresor, Lady Ligea and the Hanged horror duel combo. When you're within 5 inches as you pass a horror duel you take 2 damage. Add the 4 inch AOE form the hanged (that strips away immunities t horror duels) and suddenly your opponent is taking multiple horror duels. Jack Himself I found usefull for plugging gaps in my lines wit the use of his upgrades. He can push any tormented model within 6 inches (7 if you have the creeping terror upgrade) at the start of its whic makes the crew decpetivley quick as well. His obey's and mimic's are really handy and overall he's not easy to take down.. Between the Hanged, Nurses and the Guilty I thought that next game I could perhaps drop both the Crooked men. These were the only models which I felt underperformed which is a shame cause I really like the current modles. The Nurse was pretty amazing and versatile while the Guilty I really liked as well. I think the beta testers of the Daw crew deserve a big pat on the back. For me personally, I think they pretty much nailed the theme, playstyle and overall feel of the Jack Daw crew. Its not a point and click crew nor was it meant to be. With the sheer amount of horror duels you can force your opponenet to take (my opponent stopped counting at 25) I think this crew allows you to play that slow, deliberate and suffocating playstyle where Cuddling, paralysing and shuting down opposition crews is just as effective, if not more that blowing models off the table.. Cheers, Pip.
  19. Ha! Tadpole of Terror! Love it! He's gonna get ya!! Myth, I can definetly see where you're coming from. For a extra soulsone cost, on paper, it seems like you get alot more than the Illuminated. However, IMO I think that the Illuminated can fulfill the same role of the beat stick, scheme dropper and have a little more tactical flexibility . Granted, Graves does have a bigger damage spread but I think the Illuminated is better for a few of reasons. 1. Regen and a (0) action heal : For a 7 SS model that also has armour 1 I find them incredibly tanky. This means if your opponent wants to drop him he's either gotta drop him there and then or, focus another model to finish him off. Graves may have hard to kill. But there is alot out there that can ignore it. Additionally, Graves dosen't have a healing option either. 2. Flay: My god, the M2E version of this trigger is amazing!! Cheating on one or more negative flips is pants on head retarded. Sure, you can buy the flay upgrade for Graves (if you're running NB) but now he costs 10-11 SS. So with the Illuminated you'll be doing severe damage of 5 (7 against Brilliant models) by just drawing the attacking duel. So, provided you're attacking a Brilliant model you've just surpassed Graves damage spread in every department. Now that's a beatstick! Amazing! I would have liked to have seen buffs applied to Graves against Brilliant models though. 3. Terrifying 10 and an 8 inch charge: These guys are quick!! Counting the 2 inch melee they have, the Illuminated have an effective engagement range of 10 inches. That's almost a third of the table! With Ml 6 and positive attack AND damage flips (with the addict upgrade against Brilliant models) they can get to where the fighting is thickest and more often that not, mess enemies up. Wk 5 is above average as well so either way, you've got 10 inches of movment/engagement range to play with. Graves does have rutheless, which is amazing, but forcing your opponent to flip/burn cards to target you IMO can stop that crucial enemy charge. 4. Df 5: Sure it's average but still better that Graves Df 4. Seems like the 'average' Ml this edition is 6 ish. Meaning your opponent can drop a 10 and still have a good chance to hit while you have to burn a 12-13 to either take a double negative damage flip or force your opponent to miss. I'd rather keep that high card for something more crucial. 5. Scintillating Cloud Shooting attack: I have to admit, I hardly every use this but sometimes, just sometimes it really swings a game for me. I generally like to find two or three models who are clustered together and hit em with this attack, drop the trigger then send huggy in to hit plus do his (0) action to heal and force horror dules on the Brilliant models. Most of the time at least one model fails and is paralysed. Like I said though, I don't really use the shooting attack much. Graves is still a solid piece for his price but I think combined with his cost, lack of defensive abilites, (sure keeping the piece is good, but most players have hitty pieces who can stay outside the 6 inch bubble when declaring charges and black blood is only 1 inch) and the fact you really need Tannen (but lets not get started on that particualr chestnut) to get the most out of him, I find it a better investment to just take two Illuminated for the same cost if not one or two SS cheaper. But hey, If he's working for you then sweet!! I just think that IMO that he's not an auto include 'every day of the week", every time over an Illuminated. Cheers, Pip.
  20. Pretty much summed it up right there. Brilliance is this crews bread a butter. The more models that can dish it out, the easier it will be for your crew to deal damage, control the board etc.. With an 18 inch range on lure (with auto suits and a free push!) an above average casting, getting that early game board control is crucial. Not just for getting huggy stuck in, but denying your opponent opportunities to place scheme markers, chain activations etc.. I always take two Beckoners in a 50SS game I guess it depends on your playstyle. Personally, because I run the Rising Sun on Jakob Lynch I like to have as much brilliance out there as possible. More brilliance = more chances for huggy to come back if he's dropped... I also usually take a couple of illuminated as more counter attacking pieces. The flay trigger is amazing and provided your attacking a brilliant model the damage spread is pretty nuts (Like the 1.5 Seamus flintlock. Ouch!) But you're right, killing stuff will help but ultimatley may not win you an objective based game. As I have said, playstyles vary so it's just a question of finding a combination that you enjoy and is effective. Cheers, Pip.
  21. Coolies! Thanks for the clarification there mate. Good work! Eeeep!!! Cheers, Pip.
  22. Um.... I think so... It does not stop the condition from being gained this is true. However the condition is allowed by the pulse which is the way the burning condition is applied thus causing the damage. Since the burning is an effect that causes damage the pulse is crucial.. Cheers, Pip.
  23. Hi everyone, Today I had a game using the Freikorps against a Kaeris crew. Kaeris' I think has a spell, which is a pulse that gives the burning condition. Since the burning condition is an effect does that mean the freikorps armour ignores the damage since it was generated by a pulse? My oppoenent and I were a little confused by how these rules would interact. Cheers, Pip.
  24. Hey all! Its time to officially get FRIEND OR FAUX 2013 underway!! All the information required is contained in the attached players pack. http://thewargamerateam.com/Documents/TWATIFAUX-2013-Players-Pack.pdf Any further questions contact myself and lets get those rego's and excitement happening people!! Also, In relation to running times, if a player rocks up late to a game then I will award his opponent one of his schemes as if he had achieved it. This slipped through the editing process and is meant to reflect that we have a very tight schedule, so once players know what table they are playing they can get stuck into playing. Cheers, Pip
  25. 30 SS and up its nice to have the choice of Graves, Stitched, Tannen, Tuco etc so you can tailor your crew towards the particular strat. The Stitched have some really nice tricks, and I've even been using Tuco for even more or a ranged threat not to mention he's quite quick for objective missions. But I agree with you intial set up all told. Yup, agree with the Beckoners. They are indeed golden. I don't agree however with you comments on the Depleted. I've found just one to be enough. Brilliance bomb, burn counters, smoldering grasp I2I, Hard to Kill, Armour 1 all for four SS. These guys have won me games. I think by far the best bang for you buck in the crew IMO. Sure you have to keep them in LoS of Huggy but I think its not that hard to do. And that 5' push. That's my favourite. They are just so good for what you pay for. Cheers, Pip.
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