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Pip

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  1. Hey guys! Highlander, the original Enforcer Brawl event returns for it's second installment!! When: Saturday, 14th of April 10am-7pm Where: Pro Gamers and Collectables. Shop 2, 997 Western Highway Ravenhall. (03) 8358 4899 How: $15 Gets you 4 games of Enforcer Brawls as well as a chance to win some shiny prizes! Payments can me made in store, or over the phone Via Credit Card. Players Pack. https://www.dropbox.com/s/c06s8qodk3rmr5j/Highlander 2018.docx?dl=0 THERE IS A 15 PLAYER CAP ON THIS EVENT. SO GET IN QUICK TO AVOID MISSING OUT!! Cheers, Pip.
  2. Hey guys, Keen to learn Faux? Well this Friday, the 17th of Feb, pop into Kayjays games and hobbies cafe, located in Footscray, Melbourne for either a Malifaux demo or just some casual Faux from 6-10pm Hope you see you guys there. Cheers, Pip.
  3. Hey guys, Just a quick post to let you know that myself (Pip) and Mouseketeer will be manning the Malifaux demo tables at PAX on 4-5-6 of November 2016. So pop in and say hi and grab a demo if you want, or just talk shop about all things Malifaux and/or our Podacst: Unfauxcast. If you haven't let the sweet soothings of Unfauxcast enter your earholes, then head along to podbean and have a listen! NOTE: THERE IS A STRONG LANGUAGE WARNING SO YOU MAY NOT WANNA BE AROUND THE CHILDREN WHEN YOU LISTEN. YOU'VE BEEN WARNED! http://unfauxcast.podbean.com/e/episode-10...nd-the-munroad/ Hope to be meeting a hole lotta new peeps over PAX weekend! Cheers, Pip.
  4. Ladies and Gentleman! Pigapaux is once again here to round out the Faux year in piggy goodness and bacon wrapped style!! Here's some initial info for all of you so you can take time off work, organise leave passes from significant others, postpone your contract killings, etc... When: Sat and Sunday 19th and 20th of November Where: While Eagle House. 46-48 Fellmongers Rd, Breakwater (Geelong) VIC 3219. How Much?: One day, $25. Two Days $40. Here is the players pack containing payment details for entry, strats and schemes and other stuff you prob should know. https://drive.google.com/file/d/0B2qDnbjvz7...iew?usp=sharing NOTE! THOSE WHOS ENTRY FEES ARE IN (AND CLEARED) BY FRIDAY, 4TH OF NOVEMBER WILL RECEIVE SOME LIMITED EDITION PIGAPAUX SWAG!! Hope to see you there. Cheers, Pip.
  5. Hey guys! Episode 9 of Unfauxcast is ready to caress your earholes: http://unfauxcast.podbean.com/ This episode we sneak long time wargaming buddy, and all round top guy, Sedgey away from his new family to talk all things underrated Ressers. Also a report from the recent Henchman Hardcore event "What Lackeys Are For", Divergent Paths & Story Encounters, Along with the rest of the years Faux calendar as it stands.. Enjoy!! Cheers, Pip.
  6. Cheers for the listen lads! We totally need to lift our game in the "lets run events at breweries" department. Seriously, the best venue for an event. I hope you get every man and his dog there! Now, what was I doing.. *googles breweries within a 30 mile radius of Melbourne* Cheers, Pip.
  7. Naww... Thanks Al. Seriously guys, you wanna learn Faux? Al is your man. For those of you in the Eastern Suburbs of Melboure, House of War is your local locale for all things Malifaux, but people from all around Melb head in to what is a magnificent store. So pop in, say hi and if you're keen to learn Faux, Al will look after you. If you're a bit more of a seasoned player, then pop on in and wade through the sea of Faux players that love flippin some cards. Go on, get to House of War. You know you want to... Cheers, Pip.
  8. Hey guys! Do you like your Faux hard and fast paced? Do you like the sound of crunching bones and ripping flesh? Keen to avenge that TN 10 horror duel that robbed you of a podium?* Then grab your henchmen and selected cronies and come along for a day of fast paced Henchman Hardcore action and hilarity! Note! This event is capped at 14 players so once ticket sales go live, get in quick!! Some basic stuff you need to know... When: Sat, 3rd of September 2016 from 9:30 am Where: Kayjays Games and Hobbies Cafe, 1/2D Parker Street, Footscray 3011 How Much?: $20 How Many Games? 6 games Is it Fixed Faction? Nope. Players Pack and ticket sales can be found here. https://www.eventbrite.com.au/e/what-lackeys-are-for-a-malifaux-henchman-hardcore-tournament-tickets-27042425623?aff=efbevent * Any link to Twatifaux 2013 in purely coindedental. Cheers and hope to see you there! Pip.
  9. So, the Wokou Raider. I really want to make this guy work. Although the game I've used one in, they just haven't cut the mustard. So, after a few games here's what I see are the three main issues with this guy. Just curious as to what you guys think. Yay? Or Nay? My first problem, 8SS. IMO, when you've got minions that cost the same as enforcers, I expect something pretty darn good. Cases in point, Hanged, Jorogumo, Sow ect.. Those minions scare opponents because of what they're capable of and generally have a specific role. After reading the WR's card I must admit, for the price I was like "um, he's good. But I'm not sure 8 SS worth of good." If he/she were 7SS, I'd be more inclined to consider them. So, cost is my first hurdle. Second Problem: So with a Ml 6, 2 and a 2/4/5 damage track I'd assume he'd/she'd be a beater. Especially when you add in the combat finesse ability. That encourages you to throw the WR in. So throw the WR into stuff so they can't cheat flips with attack actions that target the WR's Df. Hey, it's handy and a really nice ability. But, if you're hunting other enforcers, of which a lot have a decent Ml stat to start with, then IMO this guy is potentially out of his league already. "But why don't you use him to hunt scheme runners?" I hear you say. Well, I think there's simply cheaper options that can fulfill that role as well. Ronin spring to mind there. "He can potentially tar pit". Which he has a chance if they target the WR df in Ml. But what about Wp based attacks? Granted, the WR is Wp 6, which is very good. But there's things like Bishop that would wreck the WR straight up. I know Bishop is a high cost enforcer, but the are the type of models you want the WR engaging yeah? I really think they perhaps should've added the in for built in crit strike. Sure, with ml 6 with a , there's a decent chance that a double crit is possible. But, in my mind, you want this guy taking on your opponents heavy beaters. So, he needs to do more than min 2 damage if he/she hits. I know if you flip the you get the crit which is nice, but since a lot of beaters have armour and the like, I'm not sure min 2 damage is enough. Especially when you don't flip/cheat in the ram. You've got a better chance of doing more damage from a run and gun Bandito potentially. And that is a HUGE problem for something so expensive. Third Problem: This kinda ties in with his "beater role". I think there's enough "drop it" in Parker's crew. Sure, the extra push from enemy scheme markers is good, and the WR (0) action does also provide you with extra movement which is also nice, provided there's scheme markers around which, in a Parker crew, is highly likely, but I feel they've potentially mixed up what trigger should've been built in. The built in is not needed on the WR IMO. Between Parker, Bandito's and Dead Outlaws (which granted, the last two minions "drop it" is not built in) there's enough chances to drop those enemy scheme markers for pushes with the WR. I don't want to come across as unappreciative. But overall, I think Wyrd missed the mark with the Wokou Raider. Is he/she a beater? Well, more like a semi-beater IMO. And for 8 SS, I'm most likely not gonna pay that. Especially when I can get a Convict Gunsliger, with Return Fire for the same cost. It's a shame. Cause I really love the artwork for them. HOWEVER, I have used the Wokou Raider in henchman hardcore and he/she's been actually pretty darn good. In that format, the WR shines. Which confuses me even more.. So, after undermining my own argument somewhat, what are your thoughts guys? Cheers, Pip.
  10. Still no luck with him asrain? Hmmm.. I'm just about ready to give my overall thoughts on the Wokou Raider in particular. Anyone else used one?
  11. You're welcome! It gives me a chuckle if nothing else. Hail of Bullets is great for those areas of the table that are a natural bottle neck. Also, of your timing is right, you can shotgun them into the Hail of Bullets (towards the end of the turn) and, provided Parker hasn't activated, then next turn, when the models that are in the HoB terrain activate, they take more damage. So potentially for one shotgun shot, you're looking min 7 damage. Juicy!! Cheers, Pip.
  12. Really god write up Jphealy! I've been really enjoying Parker as well. Love the fluff for him and his mechanics are heaps of fun! One thing I've been doing is dropping Hail of Bullets behind some enemy models then using Mad Dog to shotgun them, then push them back into the hails of bullets for some extra cheeky damage. So even if you do weak with both the shotgun and the Hail of Bullets Hazardous terrain, that's a min of 5 damage for effectively one shot. Add in blast damage and you can tag multiple models with the one shot. Cheers, Pip.
  13. I think when you compare Parker's crew, which seem to be Bandits, then I imagine that from a modelling perspective, you don't have the same degree of freedom in terms of design that say the Neverborn or 10T box has. Personally, I really like the Box. I also think that Mad Dog is my favourite model in the box. I really like the female Bandito's as well but agree that the male Bandito's pose is a bit weird. Doc looks hilarious and Parker looks like an absolute boss! What would've you like to have seen as alternatives to Mad Dog? Also, I'm not seeing what's wrong with his neck... Cheers, Pip.
  14. This. Couldn't agree more. There was no way I was going to play Guild but after seeing Nellie's card, her mechanic looks VERY interesting. There's still more info for all of the crews/masters to be seen but, I think you've hit the nail on the head perfectly dancaster.
  15. Only 4 more sleeps till Pandcon and more Weekend Faux than you can shake a stick at!! Get on it Guys!!! Cheers, Pip.
  16. THERE CAN ONLY BE One... The HIGHLANDER A MALIFAUX Enforcer brawl event. Sue eyed the four other figures partially obscured by the dark. It seems he had been followed to this dank and miserable part of lower Malifaux. But why? His investigations into the disappearance of Johan had brought him here and now, it looked as if it had been a trap all along. Sue already knew he had ruffled the feathers of Guild big wigs like Lucius from his investigations, and had expected his assailants, hidden in the dark, to be officers of the Guild. But, as each of the four figures stepped into the light, none of them were from the Guild. None of them… Still clothed in the prison garb of Earth side, followed by the clink of chains a Convict Gunslinger stared at Sue, hands dangerously close to his prison pistols. A high pitched laughter pieced the darkness and out jumped a little green Gremlin. Sue knew instinctively that this was no ordinary Gremlin but Burt Jebsen himself. His cruel smile betrayed his intentions as he patted his enormous and, quite frankly silly looking Backwater Pepperbox gun. Silently, The Lone Swordsman stepped into view. Cool, calm, measured, and at peace, hand resting on his Katana. He eyed the other combatants. Sizing up each of them. Lastly, from the shadows slithered, a mass of viscera, Yin The Penangalan. Her body, or what was left of if writhed and pulsated, excluding blood, bile and other unpleasantness. Yin hissed… It only dawned on Sue that this part of town was notorious for the enforcer brawls. “Meetings” between, lunatics, murders and worse, that turned into a frenzy of violence and death to see who was the best at the art of killing. Here there was no law. There was no prize. Only the knowledge that there could only be one who would walk away. Sue smiled, if they wanted a good old fashioned scrap, then he was happy to oblige. Sue drew his prison pistols and fired… From his vantage point Lucius viewed the resulting brawl and, behind his mask, he smiled. He turned to the Guild Executioner and ever so slightly, nodded. The Executioner grinned then vanished into the dark. Welcome to the Highlander Malifaux Enforcer Brawl. Here, strategies and schemes don’t matter. The only thing that matters is that when the blood has stopped flowing, screams silenced, and dust settled, that you’re the only one left standing... What is an Enforcer Brawl? Well I’m glad you asked… The art of the enforcer brawl. The Enforcer Brawl is a variant format of Malifaux in which multiple players on one table each take an Enforcer with an attached upgrade and get points by killing any enemy Enforcer they can. Each Enforcer that is killed respawns at a random table edge, at full health with their upgrade and continues the fight. Players get points for wounding and killing other Enforcers but also lose points every time their own Enforcer is killed. At the end of 6 turns, the player with the most points wins the brawl! Clear as mud? Good! Enforcer Brawl Details When: Saturday the 14th of May. Where: Kayjays Games and Hobbies Café, 1/2D parker Street, Footscray. Cost: $20: Please deposit your entry fee into the following account. Account Name: Phillip Haintz BSB: 06-3874 Account Number: 1006 0734 When depositing your entry fee, please leave your initials and the word “Brawl” so I can keep track of who’s paid. Event Organiser: Pip Haintz (Wyrd: Pip/Wargamer Au: hainzy) or email palace.lad@hotmail.com is you have any questions or queries. NOTE: THIS EVENT IS CAPPED AT 16 PLAYERS SO GET IN QUICK TO AVOID MISSING OUT!! Now for the actual rules 1 . Enforcers that bury or summon cannot use these abilities. 2. Control hands are 4 cards instead of 6. 3. You can select any number of Enforcers from any faction. For duel faction Enforcers, you must declare the faction you are using for them. 4. When you select your Enforcer, you do not have to choose an upgrade. If you do, then the upgrade must match the faction of the Enforcer chosen. NO LAZARUS’ WITH RECALLED TRAINING! 5. Enforcers with a cost of 0 or – cannot he hired and therefore cannot be used in the Enforcer Brawl. 6. You have a pool of 40 SS to select 4 Enforcers, including upgrades. You can only use each Enforcer once each game. 7. The Enforcer Brawl goes for 6 turns. 8. During the deployment phase, each player flips a card (which cannot be cheated). The lowest card flipped deploys their Enforcer anywhere on the table, not touching terrain. Then in ascending order players deploy their Enforcers not in terrain, and not within 6 inches of another Enforcer. Any ties are reflipped. 9. Each table edge will be assigned a suit. Either crows, tomes, rams or masks. When a killed Enforcer respawns at activation order, the killed Enforcers player flips two cards and chooses the suit they prefer. This flip cannot be cheated. They then deploy the respawned Enforcer up to 6 inches in during their activation. The model then gets a full activation. Yes, even killed Enforcers get to activate and come back. 10. As there are no Soulstones in this format, players cannot use them. 11. Enforcers are friendly to themselves but enemy to all others. 12. Enforcers that are killed as a result of a condition (e.g., Poison, Burning) count as no one killing the Enforcer, thus, no points can be scored but a player still loses points for having their Enforcer killed. Bad Things Happen… 13. Initiative for each turn is flipped as per normal. However, with multiple players on the table, it is likely that players will flip matching cards. To alleviate this, after all players have flipped for initiative, players with matching initiative flips will flip again to determine activation order. Example: Jack flips a 5 for initiative, Kate a 9, Dave an 11 and Amy also an 11. Dave and Amy flip again. This time Amy flips a 12 and Dave a 10. So Activation order would be Amy, Dave, Kate and lastly, Jack. Scoring The Enforcer Brawl is all about killing stuff and getting points, which we will call Highlander Points from now on. Scoring HP (Highlander Points) is as follows... 1 When an Enforcer does damage to an undamaged enemy Enforcer they score 1 HP. They score an additional HP if the Enforcer they damaged is a worth more Soulstones, including upgrade. Example: A Convict Gunslinger (7 Soulstones), with the Oathkeeper upgrade (1 Soulstone) is an 8 Soulstone Enforcer. He fires at an undamaged Yin (8 Soulstones), with the Necrotic Preparation upgrade (1 Soulstone) who is a 9 Soulstone Enforcer. The Convict Gunslinger damages Yin and gets 1 HP because she was undamaged, and an additional 1HP because she’s a higher Soulstone cost Enforcer. 2. Each time a player kills an enemy Enforcer, they get 3 HP and an additional 1HP if the Enforcer they killed had a higher Soulstone cost. 3. Each time a players Enforcer is killed, they lose 3 HP. 4. HP cannot go below 0. 5. As well as HP, players will also be awarded Enforcer Brawl Points depending on their overall performance for the brawl. When the brawl is complete, players add up their HP and score points as follows. Winner of the brawl receives 4 EBP, second receives 3 EBP, Third 2 EBP and Fourth 1 EBP. In the event that players are tied for HP, kills will be used for count back and if those players a still tied, they will be awarded equal points, e.g. if both players effectively win the brawl, they hall receive 4 EBP each. 6. Players will be ranked first by EBP, then HP and lastly, kills. EXAMPLE: After one Enforcer Brawl game which Amy wins (12 HP and 4 Kills), Jack is second (9HP and 3 Kills), Kate third (8HP and 2 Kills) and poor old Dave fourth (4HP and 1 kill) the table looks as follows… 1. Amy : 4 EBP/12HP/4 Kills 2. Jack : 3 EBP/9HP/3 Kills 3. Kate : 2 EBP/8HP/2 Kills 4. Dave : 1 EBP/4HP/1 Kill Enforcer Selection Players will choose a different Enforcer for each game. They can select any Enforcers from any faction but the cost of those 4 Enforcers, including upgrades must not exceed 40 Soulstones. Players cannot use the same Enforcer in multiple games. This is to encourage a diverse range of models as well as challenging players to try out Enforcers they don’t usually play often. Example Game 1 Sue (8 Soulstones)+ Oathkeeper (1 Soulstones) = 9 SS Game 2 Yin The Panangalan (8 Soulstones) + Necrotic Preparation(1 Soulstone) =9 SS Game 3 Burt Jebsen (7 Soulstones) + Dirty Cheater (1 Soulstone) =8 SS Game 4 Convict Gunslinger (7 Soulstone) + Oathkeeper (1 Soulstone) =8 SS Grand total Soulstones: 34 Soulstones. Tournament Schedule and matchup selection Games: 4 Game Length: 1 hour 50 minutes per game. Announcements will be provided on 30 and 10 minutes remaining. At the call of 10 minutes, players are required to assess if they can all get through one activation each. Please be aware of this to keep the games fair and ticking along nicely. Additionally, matchups for rounds 2-4 will be designated by a complex algorithm in which I add my age, multiply by my height, carry the one and divide by something, something, darkside… In short, my aim is for everyone to play against each other at least once over the course of the day. This event is a mostly casual affair, so table allocations will be done on a case by case basis. Saturday 14th May. 08:30 – 09:00 Registration 09:00 – 10:50 Game 1 – Random opponents 11:00 – 12:50 Game 2 - Random opponents 12:50 – 14:00 Lunch Break/Beauty Pageant 14:00 – 15:50 Game 3 - Random opponents 16:00 – 17:50 Game 4 - Random opponents 17:50 – 18:15 Prizes During the lunch break players can set up their 4 best painted Enforcers for the beauty pageant. Players will then vote 3,2,1 for the best painted Enforcers. Prizes and awards Highlander isn’t all about smashing other Enforcers faces in and while that’s fun, there are other prizes and awards up for grabs as you can see. Additionally, while painted Enforcers are encouraged, they are not required. However, you must have 4 painted Enforcers to be eligible to be in the running for the best painted award. For best sports, players will be asked to rank their best sports via a 3,2,1 voting system. So, their most enjoyable opponent will be 3 sports votes, next best, 2 sports votes, and so on… 1st place AKA: The Highlander 2nd Place AKA: Connor MacLeod 3rd Place AKA: The Juan Ramirez Most Kills AKA: The Krugan Best Painted Best Sports Last Palace AKA: The Sunda “Lose Your Head” award Other prizes and giveaways to be at the discretion of the TO and available funds.
  17. Hi guys! Just letting you all know that if you're looking to learn Malifaux that myself, Pip, will be running demo's at Kayjays Games and Hobbies Café in Footscray, Melbourne, on Friday the 12th of February from 6:30pm. There's also Friday night Malifaux as well for the more seasoned players so if you're keen to flip some cards then come on down and spread the Faux lovin!! Looking forward to seeing you there! Cheers, Pip.
  18. Fair call too. You do have to get her in the thick of things which does leave her exposed. However, Df 6 I find more than enough to keep her intact until I need her to swing the game for me. Wp duels are a different story but overall I think I've used her well enough. I'm not saying she survives every game, but more than once she's saved a valuable model from being killed as well as allowing me to remove or neutralize one of my opponents key models. I tend to bring her out late as some of my opponents forget she's on the table. But, like all models/abilities, you have to use them at the right time. I'll keep using her for now. However, from what I've read on this thread so far, it looks as if I'm gonna need to sacrifice something to use what people have suggested. I guess when that happens I'll know for sure if my play style can do with out her. Cheers daniello_s Pip.
  19. Excellent discussion. I've probably had about a dozen games with Daw and this thread has given me some "lightbulb" moments. I'm curios as to why Lady Ligiea hasn't been mentioned or included much in peoples lists? Is it because for 4 SS, 3 wounds (incoporeal) and 3" no cheat aura that people find her cost to high for a totem that people REALLY want to get rid of? Granted, you do have to be careful with her but I've a great success with her in the games I've played. Thoughts? Pip.
  20. I've been wondering what this would be like to play. Can't wait to see how it goes. Keep us posted mate! Cheers, Pip.
  21. Hi everybody! Just a quick thread to let you guys know that myself, (Pip) will be running Malifaux demos at PAX in Melbourne from the 30th October to the 1st of November. So come along and say hi, flip some cards, have a laugh and talk shop about all things Malifaux and hobby. Looking forward to meeting you guys. Cheers, Pip.
  22. Hello all you Faux lovers on the interwebz!! Welcome to Part 3 of The Wargamer A Team Malifaux trilogy as they present... PIGAPAUX A MALIFAUX SECOND EDITION TOURNAMENT Proudly brought to you by: The Wargamer A Team. NOTE!! This event is capped at 20 players! So get in quick to avoid missing out!! Basic Tournament Details Venue: While Eagle House. 46-48 Fellmongers Rd, Breakwater VIC 3219. Date: Saturday 21st November, Sunday 22nd November 2015 Tournament Organiser: Phil Haintz (Wau: Hainzy/Wyrd Pip). For all queries please email at (palace.lad@hotmail.com) or PM. Entry Fee: 1 Day $25/ Both Days $45 Venue Information Food and Drink Lunch will be available at cost from the restaurant within the venue. Note that White Eagle House is a licenced venue and therefore if is required that those people entering the bar must be age 18+. Any contravention of this will result in the person being ejected from the venue/tournament, without refund. For any queries regarding tournament attendees under the age of 18, please contact us. How to Enter Registrations for PIGAPAUX will only be valid after payment is received. Payments should be deposited in to the following account. Account Name: Phillip Haintz BSB: 06-3874 Account Number: 1006 0734 Please include the word PIG as well as your initials so I know whos paid. Any problems or queries with payment should be directed to Phil via either email or forum PM. General Tournament Information PIGAPAUX will be a two day, fixed faction tourney with four games being played over the course of day one, and 3 story encounter games being played over the course of day 2. NOTE: The new Gaining Ground 2015 Tournament pack will be used for this event on day 1. Please make yourself familiar with these new strategies. The 2015 Gaining Grounds Tournament pack can be downloaded from the Wyrd Website. NOTE: You may use a different faction on day 2 but must play all your games with your selected faction. Scoring Scoring for PIGAPAUX will follow a Domination format. The player who scores the most VP in a game will receive 3 Tournament Points (TP) with the loser scoring 0. Draws will result in players being awarded 1 TP each. Players will also note down their total VP gained and the differential in VP between them and their opponent. Players will be ranked each day by their TP, with any ties first being decided VP differential, then by total VP. The rankings of each day will then be used to form an overall score to determine the best performed players over all of PIGAPAUX. Terrain and Tables Table sizes will be the usual 3x3 and will have at least half the table covered in terrain where possible. The tables will be set up before the event and terrain must not be moved over the course of the weekend. Proxies Proxies for unreleased models can be used, however please make sure that the model you're using is similar to what the model would look like and is on the correct base. If you want to proxy other models please contact the TO. Matchup Selection The first round of PIGAPAUX will consist of randomly generated pairings with the exception of grudge matches. Prior to the tournament players may grudge one another to ensure they play in the first round. Further rounds will be seeded using a Swiss Chess system with players ranked by their total VP. Tournament Schedule Saturday 21st November. Tournament Format: Fixed Faction Games: 4 Game Length: 1 hour 50 minutes per game. Announcements will be provided on 30 and 10 minutes remaining. At the call of 10 minutes remaining players are to perform two further activations each and then the game is to end. Timetable: Day 1. Saturday 21st of November. 08:30 09:00 Registration 09:00 10:50 Game 1 Random opponent 11:00 12:50 Game 2 - Seeded 12:50 14:00 Lunch Break/Beauty Pageant 14:00 15:50 Game 3 - Seeded 16:00 17:50 Game 4 - Seeded 17:50 18:15 Prizes Game Information Game 1: 35 SS Henchman Led Deployment: Flank Deployment Strategy: Extraction Scheme Pool: A Line in the Sand, Distract, Breakthrough, Plant Evidence, Spring the Trap Game 2: 50 SS Master Led Deployment: Standard Deployment Strategy: Head Hunter Scheme Pool: A Line in the Sand, Assassinate, Breakthrough, Outflank, Vendetta Game 3: 50 SS Master Led Deployment: Corner Deployment Strategy: Guard the Stash Scheme Pool: A Line in the Sand, Protect Territory, Assassinate, Deliver a Message, Murder Protégé Game 4: 50 SS Master Led Deployment: Blind Strategy: Collect the Bounty Scheme Pool: A Line in the Sand, Distract, Bodyguard, Make Them Suffer, Frame for Murder Tournament Schedule Sunday 22nd November. Tournament Format: Fixed Faction Games: 3 Game Length: 2 hours per game. Announcements will be provided on 60, 30 and 10 minutes remaining. At the call of 10 minutes remaining players are to perform two further activations each and then the game is to end. Timetable: Day 2. Saturday 22nd of November. 09:00 09:15 Registration 09:15 11:15 Game 1 Random opponent 11:30 12:50 Lunch Break. 13:00 15:00 Game 2 15:10 17:10 Game 3 17:20 17:45 Pack up and Prizes Game Information This is PIGAPAUX folks. Therefore 3 story encounters relating to PIGGIES, Gremlins, Moonshine and good old fashioned Bayou tricksiness will test your ability to play outside of the standard gaining grounds format. Copies of these encounters will be included for players on the day. I will also add the page number, and relevant Malifaux book these can be found in. These are designed to be fun, but also challenging, and may just decide who actually gets to walk away with the Golden Piglet... . NOTE: All of these games are 50 ss Master Led. Game 1 Deployment: Standard Deployment Strategy: Moon Pickled Catfish. (Wyrd Chronicles 13) Scheme Pool: A Line in the Sand, Assassinate, Protect Territory, Outflank, Vendetta. NOTE: I have changed the results of flips of 1 and 2 to the following for this encounter. 1: Pewwwww!! Who Farted? All models within a 2 pulse must take a TN 10 Horror duel. 2. Yum!! Pickled Pork!! The player who destroys the barrel immediately draws two cards. Game 2 Deployment: Corner Deployment Strategy: Fight Night (Crossroads P 239) Scheme Pool: A Line in the Sand, Distract, Assassinate, Plant Evidence, Spring the Trap. Game 3 Deployment: Blind Deployment Strategy: Hog Wrastlin (Crossroads P 229) Scheme Pool: A Line in the Sand, Breakthrough, Bodyguard, Plant Explosives, Take Prisoner. Painting Fully painted crews for PIGAPAUX are encouraged but not required. Players will not be penalised for failing to have a fully painted crew however during the lunch break on day 1 they will be able to set up any collection of their painted models for the attendees to vote on the best presented crew. Sportsmanship Playing the game in a sportsmanlike manner is a requirement of all tournament attendees. Once again, no scoring is associated with sportsmanship however any issues that arise before, during or after a game should be brought to the attention of the TO with repercussions to be decided on a case by case basis. Games within the tournament need to adhere to a strictly timed schedule to ensure the smooth running of the day for all involved. In order to ensure games can be completed in full and on time wherever possible it would be appreciated if players attend with a good understanding of their own crew. At the conclusion of the day players will be asked to vote on the best sport they played throughout the day, with the player receiving the most votes receiving the prize for best sportsman. Prizes The major prizes on offer for PIGAPAUX are as follows. Day 1 Winner Day 2 Winner Overall 1st Place (THE GOLDEN PIGLET!!!) Overall 2nd Place Overall 3rd Place Best Presented Crew Best Sports Best New Player (Those attending their first Malifaux tournament) Last Place Further prizes may be determined and awarded at the tournament dependent upon funds and TO discretion. Get on it people!!! You know you want to! Cheers, Pip.
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