Jump to content

Vinncent

Vote Enabled
  • Posts

    716
  • Joined

  • Last visited

Everything posted by Vinncent

  1. Nice joob especially the stitched together looks fantastic!
  2. It's realy great!, I mean... Cthulhu! :congrats:
  3. This is very nice, especially will be fit to Insidous Madness
  4. Ah, yes, :imsorry: Ropetus, let will be forgiven :peace:
  5. Rst for check spell success, if pass, then automatically take damage, if failed, nothing happens.
  6. I think so, because it can reactivate only once per turn, but it remains in play (because Does Not Die is his Abilitie feature and it's always considered activate) untill Resolve Effects Step, when he is sacrifice.
  7. Ignore LoS, but cover applies; it is as if sensing the location of his victim
  8. it's realy well-painted cloth! congrats.
  9. Thank you poulpox for your quick and comprehensive response
  10. So, in both cases it is a contractual matter, how do i treat the wall (as "blocking trait" or "obscuring trait")? Thanks.
  11. If someone is interested, and still do not know this, such small items can be found in the interior of old watches. I bought her as an old mechanisms and took out what I need It looks more or less like this one:
  12. This can be a little ridiculous question, but :/ I wonder if the height of the walls, by RM, has an effect on what cover it gives the model. For example, model with Ht 2'' standing at the wall with a height of 3/4 inches, and its base is hidden completely behind him. It's soft or hard cover? (of course model is 1'' within the wall and enemy has LoS to him) If the Ht of wall is greater then half of Ht's model, but enemy still has LoS to him, is then hard cover? Everything happens at the same level of terrain. Thanks.
  13. Nice job, zombie chihuahua looks great!
  14. yep, i think one of the best color selection on Seamus i've seen! Very nice :congrats:
×
×
  • Create New...

Important Information