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Fancy_Hat

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Everything posted by Fancy_Hat

  1. I used in on Bete Noire, Killjoy, and The Valedictorian, all of which fall under the same category as you've said, rancor, that they themselves are doing the hitting so the change does not make a huge difference in the usage or playstyle of those models. did anyone ever use it on something that wasn't the hitter to begin with?
  2. It states when an enemy "begins its Activation", so it would be before the model generates it's AP, so if the duel is failed it would gain Slow, then it would generate its AP for the Activation, which it would be at -1AP because of the Slow. If it were worded during its Activation, then you would be correct.
  3. Yes you can do two Interacts in a turn, not using Always on the Move for the first. Always on the move says you "may" place, and furthermore states that if this model is placed in this way, it may not take another Interact Action this activation. This means you may Interact (Cursed object on an enemy perhaps), choose to not Always on the Move, then Interact again (Cursed object on another enemy) and use Always on the Move with that second Interact. Note that it also says during this activation, if Molly gives the little guy/gal Reactivate, the restriction of no more Interacts does not roll over into the second activation, also if Molly uses her (0) Whispers of Forgotten Flesh (from her Forgotten Life upgrade) to make the Crooligan take a (1) Interact, it may Always on the Move from that out-of-activation Interact, and this would, like-wise, not stop it from Interacting during its own activation.
  4. It took my longer than it should have, but i got the Necrotic Machine done. I'll try to to fill in other entries when I can.
  5. I just updated Molly. She seems to be complete as of now, let me know if there is anything to add or change. I will also note that Molly Squidpiddge is misspelled in the URL. She has been give double D's in the wrong place (Squidpiddge, NOT Squiddpidge).
  6. Df 6 on them is super nice to not get hit. Make sure you don't over extend on From the Shadows, I usually go Defensive +2 on them for their first activation of the game, usually just to burn an activation to see what my opponent is planning. Always on the Move allows them to be bouncing around the battlefield while doing what you need them to do, this is great when paired with a scheme that allows enemy interaction such as Distract or Cursed Object. These guys (and gal) can put out some damage in a pinch to finish off a model, but they are not really wanting to be in the fight, but rather on the outskirts of it to do your objectives, so they should also be difficult for your enemy to get to them. Definitely try them out, as far as objective runners go they are among the best in the game.
  7. I am on a HTC DROID Incredible (this means I also have the HTC Sense UI thingamajig). When I open the menu on the app (such as to select Save Crew) I can hit the selected buttons, but i also keep selecting buttons that are behind the menu list (e.g. when i try to save my crew, I open up the menu and try to tap on Save Crew, but I instead hit the Model select button that is behind the menu. I am still able to click the Save Crew button, but I have to hit precisely where no other buttons line up behind the menu.) Also whenever I have to type anything using the phone's keyboard (such as for selecting the SS level of a list, or when trying to name a Save Crew file) the delete button will not delete the first character in the space. It is fine deleting any other character, and i can still move the cursor in front of the very first character, place a new character, and then delete the initial character (e.g. If the typable space is "A" I can't delete the A, but I can make it say "BA" and then be able to delete the A, but won't be able to delete the B. Otherwise the App appears to be working great,maybe making some of the buttons a little bit bigger (such as the + and x buttons on the crew creator), but i am able to hit them on the first try 95% of the time, so they are just a tiny bit too small for me. Thank you so much and keep up the great work!
  8. Ok, that's what we figured, the FAQ just seemed to make it seem like Ace in the Hole was supposed to be an "all the aces all the time, except for Jakob" party. Thanks for the responses!
  9. Ahh, I see, always very excited to see the new chronicles. Thank you very much!
  10. So our playgroup has been getting a bit confused by the FAQ for Jakob Lynch's Ace in the Hole ability. The FAQ clears up that you can place Aces that get into his discard into your hand, regardless if they were cheated, flipped, or conjured. This has confused the timing of it for some of the local players. Does the "during another friendly model's Activation" portion of the original ability still apply? (The term another is clear, Jakob Lynch doesn't get to Mullligan his Aces and then put them back into his hand, the question is whether a friendly model making a flip outside of its Activation, such as a Df duel, can place an Ace flipped in such a duel into its hand.) Thank you very much. For Reference:
  11. I don't mean to be that guy who immediately starts asking "are we there yet?" five minutes into the trip, but are we supposed to get a Wyrd Chronicles this month? Thank you!
  12. Thank you to everyone who came to the event! I have posted the final results below. Mike Cohen took home Best Sportsmanship (througha tie breaker, so everyone was terrific, thank you!) and Matt Lotz took home Best Painted! Our next event is on August 9, 2014, you can find it here!
  13. The next tournament in the 2014 tournament season is already upon us! This tournament will test your skills at multiple size levels! Also be sure to check out our Facebook Group, Amesbury Malifaux Players (A.M.P. It up!). Tournament: Gaining Grounds 2014 Rules Apply (unless otherwise noted below) Escalation Tournament: Round 1: 30SS game Round 2: 40SS game Round 3: 50SS game Fixed Faction Round Times: Round 1:1 hour 30 minutes Lunch Break: 30 minutes Round 2: 1 hour 45 minutes Round 3: 1 hour 45 minutes Strategies and Deployment (NOTE: these do not coincide with Gaining Grounds 2014, as our last tournament used this seasons set-up as well, so we will be using the following to have more variety between tournaments): Round 1: Turf War/Standard Deployment Round 2: Squatter’s Rights/Flank Deployment Round 3: Reconnoiter/Corner Deployment Scheme Pools will be given prior to each Round Wave 3 Models are NOT allowed (Waves 1 and 2 are acceptable with the up-to-date cards) Proxies are allowed for things without publicly available models (any proxy requests for models with publicly available models can be asked for by contacting the TO before the day of the event). Painting is not required, models must be assembled and on the appropriately sized base. This event will be ranked on www.malifauxrankings.com if there are eight or more players (there will also be a random door prize given out if there are eight or more players). Painting: There will be an accompanied painting competition (included in entry fee). Prize will be voted on by the players, enter any single model (This model must have been used during the event). When: Saturday, August 9, 2014 Registration begins at 10:30, first round begins at 11:30 (on the spot, don't be late). $10 Entry fee (ALL of the entry fee goes towards prize support). Prizes for First Place, Second Place, Best Painted, Best Sportsmanship, Spoon (Last Place), and a random door prize if there are eight or more players! Location: Toy Soldier Games and Comics 113 Main Street Amesbury MA 01913 978.388.2512 http://amesburygames.com
  14. Hey, I'm working on the Molly article, once I get that to a point I'll jump onto the Necrotic Machine as it's her totem.
  15. most of the new terrain is, unfortunately, not ready, so you will be seeing the old terrain, but i might have a few tricks up my sleeves yet.
  16. This is coming up this Saturday! Everyone getting exciting? I know I am!
  17. I could simply be dense (or rahter I am dense, whether or not that is the case here is more of the question) but it appears that most of the Ressurectionist Minion pages are linked to their v1.5 pages and not to M2e pages. Creating pages for these minions would be excellent, if they don't exist already, so that I may link to them in my Molly Tactica. Thank you! The answer is yes, yes I am being dense, or extra dense, or whatever. I got my links working that is the important thing. Thanks! I apparently I lied again. I am unclear on how to link to pages in the wiki that are not created yet (for example how do I create a link to the Necrotic Machine page, which does not exist for M2e yet)?
  18. We can move Molly from Empty to, uhhhhh let's say Light. She needs a bunch of formatting, but she at least has a good base written up. I'll be adding in Building Crews, fleshing out her Tricks and Tips, as well as working with my usual opponenets in the anti-Molly tactica section.
  19. That's great to hear Matt, we are always glad to have you. Yes, we will be using the Gaining Ground strategies and deployments, for those unfamiliar, those are listed below. Round 1: Reconnoiter/Flank Deployment Round 2: Stake a Claim/Standard Deployment Round 3: Reckoning/Corner Deployment
  20. Why yes, yes I am running an event and it will be ranked. Anyone interested can find out more here: http://wyrd-games.net/community/topic/100435-amesbury-ma-may-31-2014-75ss-pool-tournament/
  21. The next tournament in the 2014 tournament season is already upon us! This tournament will require a bit of homework on your part, but will provide a unique and interesting set-up! Also be sure to check out our Facebook Group, Amesbury Malifaux Players (A.M.P. It up!). Tournament: 45SS games 3 Rounds (1 hour 45 minutes each) 75SS Pool: your crews will be made from a pre-selected batch of models. Your Pool of models must conform to the following rules: The total cost of all models cannot exceed 75SS You must declare a Faction for your Pool You must have two Masters in your Pool (these do not cost anything towards the Pool). Upgrades must be a part of the Pool, but do NOT have to be purchased for specific models. You must hire duplicate models/upgrades if you wish to have duplicate models/upgrades in your crews (i.e. if you wish to be able to have a crew consisting of six Rotten Belles, then your Pool must contain six Rotten Belles). Mercenary models, or models hireable through Abilities, only cost their SS Cost in the Pool (i.e. your Ressurectionist Pool would like to hire a Convict Gunslinger using the Mercenary Characteristic, this model would cost you 7SS in your Pool, although it will cost you 8SS when you hire it in your crews during the tournament). Any Models that are summoned mid-game do NOT have to be present in your Pool in order to be Summoned, only hired Models must appear in the Pool. Bring multiple copies of your Pool (at least one for yourself and one to be handed in to the TO). Wave 3 Models are NOT allowed (Waves 1 and 2 are acceptable with the up-to-date cards) Proxies are allowed for things without publicly available models (any proxy requests for models with publicly available models can be asked for by contacting the TO before the day of the event). Painting: There will be an accompanied painting competition (included in entry fee). Prize will be voted on by the players, enter your CREW (one you use for the event, summoned models are optionally included if you wish, must be include at least six models). When: Saturday, May 31, 2014 Registration begins at 10:30, first round begins at 11:30 (on the spot, don't be late). $10 Entry fee (ALL of the entry fee goes towards prize support). Prizes for First Place, Second Place, Best Painted, Best Sportsmanship, Spoon (Last Place), and a random door prize if there are eight or more players! Location: Toy Soldier Games and Comics 113 Main Street Amesbury MA 01913 978.388.2512 http://amesburygames.com
  22. I too, will be busy. Really wish I could make it, have fun everyone!
  23. The next tournament in the 2014 tournament season is already upon us! This tournmanet is geared towards beginners! Tournament: 35SS Fixed Master and Fixed Faction (Crew Selection as normal for each round, YES you MUST use a master, no Henchmen may lead the crews for the purposes of this tournament) 3 Rounds (1 hour 30 minutes each) Wave 3 Models are NOT allowed (Waves 1 and 2 are acceptable with the up-to-date cards) Proxies are allowed for things withOUT publicly available models (any other proxy request should be asked for before the day of the event) Painting: There will be an accompanied painting competition (included in entry fee) Voted on by the players, enter your MASTER (the one you use for the event) When: Sunday, March 30, 2014 Registration begins at 10:30, first round begins at 11:30 (on the spot, don't be late) $10 Entry fee (ALL of the entry fee goes towards prize support) Prizes for First Place, Second Place, Best Painted, Best Sportsmanship, Spoon (Last Place), and a random door prize if there are 8 or more players! Location: Toy Soldier Games and Comics 113 Main Street Amesbury MA 01913 978.388.2512 http://amesburygames.com
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