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Cats Laughing

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Everything posted by Cats Laughing

  1. This plus a 90' rotated 8... Between Mei's scheme and Jakob's 'end a turn with a straight' scheme, I think Wyrd really showed off the amazing potential of the Strategy + Scheme aspect of Malifaux. I can't comment on the other schemes yet as my book is in transit and I only briefly looked at the one book that did make it to the islands... I kind of have an idea for a Mei-only Strategy: Build a Railroad: Essentially the same as her scheme. Place a counter in each deployment zone and her crew gains the (0) action to place more counters. Counters create a path if no more than 6" separates each counter. No path counter may be placed within 3" of the center of the table. The path must connect both starting counters to score any VP. Divide the table into 4 corners, Mei scores 1 VP for each table corner her completed path goes through. Edit: As a reply to Fetid: Yeah I wish Seamus's scheme was on-par Mei's for coolness factor, reasonableness of completion and etc... I can only hope that Wyrd releases additional schemes in the future. (I personally want Henchmen schemes, for when Henchmen get taken as leaders)
  2. One of my last games Raspy used 4 of her 8 Stones on turn 1. This resulted in a dead Santiago via direct damage, and a dead Papa Loco via severe blasts, and a badly damaged Perdita and Austringer via Papa Loco's death explosion. 4 Stones very well spent.
  3. Pretty much this. What the Wendigo has in its favor are: 1) More thematic (which is why I always take it over the Essence, but that's me) 2) Has some Melee Output (Severe 5 could be interesting, but somewhat unlikely at Cb4) 3) Has an ability to heal and sometimes deny your opponent corpse counters at same time (situational, though I've had this come up a few times) 4) Can sacrifice enemy living Ht1 models, but good luck casting that and getting your opponent to fail the resist 5) Can roam far away from Raspy, but technically the Essence can also do this. 6) Has Graverobber, which can help Avatar Raspy get early corpses for Gamin summoning, but then, you're spending 2 soulstones for the Avatar, 2 soulstones for the Wendigo (which disappears when you manifest), and you're doing this to summon Ice Gamin, once per remaining turn... Why? The only reason I can think for doing this is theme (which is why I'll do it), but I can't see the competitive reason for it. Anecdotal "evidence" item #1: Top reason for taking the Wendigo: My Wendigo killed a Teddy in my last game.
  4. I don't think that's the issue (don't have book, can't confirm). I think the swap requires the target model to be a 10T model, not simply in a 10T crew.
  5. I am part of the WarmaHordes crowd at the FLGS, and occassionally we try other games (Hell Dorado, Infinity, Anima Tactics, etc...), especially those with low buy-in levels. Malifaux fit the bill and when the FLGS brought some in a few of us decided to give it a spin. I thought the models looked pretty cool and eventually settled on Rasputina over the other boxes available (I think Ramos, Lilith, Perdita and Viks) because she seemed to me like Khador (ice witch) with arc nodes (ice mirrors) and her model reminded me a lot of Death from the Sandman comics. No overly booby and cute as all hell. Anyway, my first game ended up being against one of the local early-adopters (who has since become our Henchman), in which he used Seamus and we had a lot of fun fighting over a treasure hunt/claim jump. In someways it almost completely mirrored the story in book 1. And I was hooked. I now have multiple crews for each faction but still love my baby Raspy.
  6. More castings of curse, especially free ones, typically means more blast damage before you finally shatter.
  7. Obviously they are still trying. Once they have a child, they will come to understand that children never do a parent's bidding. It works the other way around...
  8. Make it a three headed zombie walrus for even better Rogue Necro-proxy fun.
  9. I think your use of the word liability is somewhat skewed from what the other posters believe it means, but I understand what you're trying to say: The Librarian has a nice ability (Arcane Reservoir), but it comes with a downside (need to discard a card to activate the Librarian), and because of the name of the ability it stops you from benefiting from the Arcane Reservoir carried by other models. Ultimately Arcane Reservoir is a good thing for the Librarian to have. It's the discard a card rule that it the downside of taking her, and Arcane Reservoir helps to partially mitigate that rule. Trust me, you'd be kind of annoyed of the Librarian lost Arcane Reservoir and essentially dropped your hand to 5 cards or forced you to take a model with Arcane Reservoir just to have 6. However, it's not truly a liability (ie: something that is just a downward balancing item). The fact that she needs to dump a card is a balancing factor against her other abilities. That she has Arcane Reservoir allows you to still have a 6 card hard (rather than a 5 card hand). That Arcane Reservoir doesn't stack is just another balancing factor when she combines with specific other models. Whether all these factors lead to a truly balanced model is something I won't bother trying to figure out.
  10. Seconding pull my finger for tips. Top two models you want next are: Silent one for range buffing and a better ice mirror node. Essence of power for boosted damage flips for Raspy and therefore more blasts. Nothing to completely stay away from, but you are unlikely to want a second ice golem any time soon. But there aren't many models over six stones that you'd ever want more than two of, with rare exceptions, anyway.
  11. Those once per turn spells typically (always?) say "once per crew, per turn". Makes it a bit more clear that your crew as a whole can only cast the spell once. But that your opponent's crew (assuming they have a model with the same spell) can also cast it once. You run into this in games where both players have Rasputina (and/or Snowstorm) and both players want to make their wall of ice pillars.
  12. You mean soulstoning before cheating, right? That would be an amazingly powerful ability.
  13. I think the above exchange does not clearly support your point. There is a very reasonable doubt if the Rules Marshall was responding to Poster 1 (where "specifically .. undead" is mentioned) at all. It seems more likely that the Rules Marshall was only responding to Poster 2, which doesn't not call out "specifically ... undead" and uses the Terrifying talent as an example. Terrifying doesn't trigger Embrace Death because Terrifying doesn't affect Undead models. Terrifying notes what it affects and specifically only affects Living models without Terrifying. The Rules Marshall is probably responding "correct" to this observation, and is not actually endorsing the idea that a talent/spell needs to specifically note Undead as a target or type of model that is affected for Embrace Death to be used. However, you can't really tell if the Rules Marshall is responding to Poster 1's "specifically" or just Poster 2, because of the single word answer. I really think Rules Marshalls should work on presenting their answers in full sentences, possibly with examples, to make things as clear as possible, and really really appreciate it when they do. (thanks Ratty, Keltheos and others that have done this) As a side note, Rules Questions posted and officially answered on a restricted forum, such as the Henchmen forum or PP's Pressganger forum, really should get cross-posted to the regular Rules forum. At least in summarized/answered form. I think it would be useful information to spread and can save Henchmen work (you wouldn't have to each individually answer questions, hopefully). However, Undead models are non-living. So if something affects non-living models, by extension it affects Undead models. Edit: btw, based on my arguments and understanding of Embrace Death, you would be able to claim the Undead characteristic if affected by Terrifying when that Terrifying is boosted by Anathema, because Anathema would cause that Terrifying to affect Undead models. Of course, Anathema would also make gaining Undead entirely pointless, but ruleswise, I believe you would still be able to do it.
  14. My thought process on Nicodem and the Purity-push: Nicodem can choose to take on the Undead characteristic (thereby becoming non-living) when affected by a talent or spell that affects Undead. Purity's push works on non-living (affects non-living) Undead are non-living, therefore the push affects Undead. Nicodem can choose to be Undead when the push is cast. Things would be very different if Nicodem's ability said "when affected by a spell or talent that targets Undead", but it doesn't say that.
  15. On the other hand, speculating on the history within Malifaux is kinda interesting.
  16. more and more happy that I got sucked into Mr. Lynch and the Hungry Hungry Hippo
  17. For some reason I think Lynch would look great if his suit was painted up purple. Awesome Cryptic is more fun anyway. Zoraida will give you the full answers once she's done with you.
  18. I believe the post was deleted. Which is probably a good thing.
  19. Wait, new schemes for Seamus, Somer and others? I gotta get this! Oh wait, i ordered it already...
  20. Rules Manual Appendix, pg 115 Apparently you have no choice, you must (implied) reduce the Dg taken.
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