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KirigakurenoHaku

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Everything posted by KirigakurenoHaku

  1. Ah! I hate you! (But not really.) This is essentially what I want to do for my Kirai! I have it all sketched out and everything!
  2. Ah! The way that the match was set up, I had assumed that "Shared Plant the Evidence" was arranged so that the attacker would be planting it, and the defender destroying. I have yet to read much of Book II, if you recall. I shall edit that piece of information. Thank you very much, Mr. Haehl. I plan upon compiling a narrative for each of our tournaments to come, as well. that being said, I feel as though I'll be needing to distinguish between them by means of title. As for this one, I'm thinking something along the lines of 'Genocide' or 'Conspiracy'... Hmm...
  3. (Click here for part one.) (Read part two here.) This 25ss game is one that I got to play against Flagstaff's Henchman Placidemu. This game was one that took place between my Pandora and his Seamus. Though one of the Guild’s greatest of threats had been subdued, (at least for the time being,) the threat of genocide still existed. Just one hindrance would not be enough to prevent the vile Earthsiders from trying to eradicate Pandora and her kin. She needed something else to at least divert the Guild’s attention from their present plot until something more sufficient could be devised, but what? Time was short and quick thought was imperative. Pandora knew that the Guild planned to act in ten days’ time so she could spend no more than five days deliberating. The next day she would consult with both Lilith and Zoraida. Zoraida loved her games. She would play and gamble at any opportunity. This did not exclude those of the spoken word. Riddles of the tongue were perhaps those that she played most and, as such, always took time in deciphering. Lilith was seldom a woman for words. The lingual arts were never something that she favored so long as her blade was sharp and her body in good health. She was impatient and preferred action over discussion. That said, this pair never made planning very comfortable, especially whenever time was imperative. However, even amidst Lilith’s zealous shouts and Zoraida’s bemusing chuckles, along with Pandora’s mediation, some valid thoughts did come to rise. The conclusions of this meeting: to draw the Guild’s attention away from their kin with the actions of some other undesirables. It had been decided: Lilith and her tots would raid the morgues of Malifaux so that the bodies may be found missing, Pandora would play her part by sepulcher and cemetery, planting corpses and cadavers to be found exhumed, and Zoraida would make her role pulling at the strings of fate, weaving the Resurrectionists into their farce. The three Neverborn witches would avert the attention of their self-righteous persecutors with the fabricated acts of those Earthsiders who intrude upon the very history of Malifaux. The ladies of the Mask would blind the Rams with a shower of Ravens’ feathers. ***** It was only a few days after the ruse had been initiated and Guildsmen had already been swarming over empty embalming tables and desolate graves. Lilith had acted quickly and efficiently, (however much it had pained her not to make a spectacle of her presence,) had left her portion of the work completed. Pandora, who preferred a more gentle pace in life, was left with just one graveyard more. The grand conflict of this matter, unfortunately, was that the grim breath of December had descended the night prior, and with it fell a vast cover of snow and frost to stiffen the soil. The ice-hardened ground presented more labor to Pandora than she would have liked, so in the spirit of conserving energy she left her Teddy to do the digging. Three bodies had been uncovered from the colorless shroud already, Teddy seeking a fourth, as an ornately garbed woman shot from the haze of the early morning and into the snow nearby. The lady stood erect and popped her pink parasol open. Pandora caught herself bewildered by the sight and was about to investigate when another woman, blue ribbons trailing behind her, tumbled to a stop in the snow not five meters in front of her. This lady, too, stood tall, peeking ever-so-delicately over her fan. Pandora let open her lid. The sound of heavy footsteps in the frost grew close, and with each crunch of ice the foreboding silhouette to whom they belonged became all the more tangible. That was, until the leather-clad monstrosity could be distinguished. It wore one knee-high boot and stockings from hip to toe. Most of its girth was precariously encased in a leather corset, cut and torn. Its scalp shone brightly, even in the murky cloud cover. It carried a rider’s crop in one hand and in the other, propped upon its shoulder, was another parasol-bearing maiden, this one wearing green. From behind this beast of a woman, (or at least what one could infer to be a woman, with its lacerated breasts fighting against the corset,) emerged a smirking man and his beautiful, albeit vomiting, companion. “You’ve been causing quite the trouble!” declared the man. He spoke in a tone similar to that as one might imagine one would speak to a naïve child. Pandora responded with only a cold gaze. “Oh, pardon!” The man bowed, sweeping the air before him with his grand hat. “M’name’s Seamus.” The only sound the man got in response was that of his bare-headed mistress’s jaw falling slack and gurgling in her own saliva. “Well,” Seamus began, the lightheartedness of his voice beginning to fade, “perhaps we can lighten the mood with a bit of dancing. Madame Sybelle.” As if saying the name was trigger enough, the goliath lurched forward to fling the lady in green into the snow at Pandora’s feet. The figure rose to bear a face that one should never wish to be able to discern. “Be careful not to bruise her too much,” Seamus called. “She is a cute one, after all!” Seamus proceeded to slap Sybelle upon her tremendous rump to set her on a course towards Pandora. With each heavy step, ripples of fat and flesh consumed her body and challenged the corset’s every stitch. Seamus wrapped his arm around his young companion’s waist, (who did promptly expel another stomach-full of blood as she seemed to do periodically in short intervals,) as if to watch the day’s entertainment. Teddy and two sorrows converged upon the advancing Sybelle while Pandora paralyzed her adversary-in-green with thoughts of torment and suicide. If only the rotten belle had had enough mind left to comprehend the cerebral images and done away with herself. Pandora watched as the quarrel between Madame Sybelle and her woes was fought. Teddy added to Sybelle’s collection of scars in such great numbers that the giant fell. Satisfied, Pandora surveyed the area to make note of where the two other Rotten Belles were, only to find that they had spent their time out of the fray to set the inanimate corpses that Teddy had unearthed prior back beneath the soil. Out of her peripheral, Pandora saw Seamus raise one hand, (the other never so much as shifting away from his young companion’s butt). What drew Pandora’s eyes off of Seamus was the fleshy clap that sounded and what had caused it to do so: Madame Sybelle, her massive thighs shuddering together, rose again. Pandora quickly assed her present situation, noting that dwindling the numbers of the Resurrectionists did little more than expend her own forces’ energy. Several meters to her left stood a rotten belle who had just finished burying on of the corpses that Teddy had exhumed. Just in front of her was another belle cradling her poor, misshapen head. Not much further ahead was leather-clad mammoth and the third of Seamus’ rotten belles (who also had just finished burying a corpse). And just a meter behind of Sybelle chuckled Seamus and his lady-friend, the likes of whom was amidst entertaining herself with the expulsion of more of her innards than one could even imagine would be able to fit into her petite frame. Pandora also made accounts in her mind of where her companions had stationed themselves. To her left was the Doppelgänger who, despite the lack of mention, had been making use of herself by echoing Pandora’s tormenting whispers to all who would rather not hear. Far to the left near the first of the belles was one sorrow. The other two sorrows took post at either side of Teddy, creating a wall of woe to divide Sybelle and the other two belles from Pandora. With everybody mapped out in her mind, Pandora made change with a new plan of action. The voice of sorrow was hushed for just an instant while she used her mind’s larynx reach Teddy, who did as was demanded. Pandora let the screams of woe penetrate the belle’s mind again. Teddy sprouted a pair of great black wings and propelled himself skyward. As the plush beast ascended, Seamus gave orders to one that he had not yet spoken to. “Molly, my dearest,” he said, “see to it that our flying friend doesn’t complicate things too much.” As though by the turn of a faucet, Molly’s vomiting ceased and she took off after Teddy. The two sorrows nearest persisted in tormenting Sybelle and the adjacent belle while the sorrow farthest off confronted the belle most distant. The Doppelgänger darted after Seamus while Pandora did little more than stand where she was, her mind screaming into that of the belle just before her. Teddy was almost shrouded entirely by December’s fog, but his silhouette was distinguishable enough to see that he was digging furiously. The Doppelgänger dealt one frightening psychological blow after another upon Seamus, incessantly tormenting him as Pandora herself would have delighted in. He was quickly reduced to his knees and seemed to only be capable of wailing. All the while, Teddy took off deeper in the haze to exhume the fifth body of the day. Everything was going just as she needed it to be. Or at least it was until Pandora felt a terrifying blow across her cheek; it stung like fire and hit her quicker than lightning, and the force of the strike was nearly enough to make her drop to the ground. Distant wails distorted themselves into hysterical hoots. Towering over Pandora was the ever-more hideous Sybelle, rider’s crop in hand. Seamus set himself proper upon his feet yet again, laughing as though he lived for the pain of others. A leering grin consumed his face as he seemed to have found himself excited and rejuvenated. Power had shifted in favor of Seamus, that was undeniable. One of the sorrows that was keeping Sybelle at bay had fallen and the other was left preoccupied with a rotten belle which had allowed Sybelle to advance in Pandora’s moment of distraction. The Doppelgänger was not being subdued by Seamus, his grin ever widening with each strike he laid upon her, and Teddy was so far from combat that he could do nothing to shift this balance. All was going very poorly until- An array of excited shouts and hollers permeated through the fog announcing the coming of the rambunctious Guildsmen who were perpetually on the hunt. Pandora took this opportunity to recede into the haze, riding upon waves of despair once more. Seamus and his Redchappel Gang took off in Molly’s direction, the same in which they had come to confront the Neverborn gravediggers. Though Teddy would need to find his own way back to Pandora, all that was left upon the field of combat were the footprints of Seamus’ fleeing crew and the two bodies that Teddy had dug up. This is what the coming Ortegas were left to find, coming just in time to relieve Pandora of her uphill battle., and she was thankful of it. Never before had she been grateful of Perdita’s presence, but today would be an exception. So, here's the breakdown of the game as I can recall it. The tournament's objective here was for one player to 'plant the evidence' while the other 'destroys the evidence'. I was on the offensive, planting the evidence. My second objective was breakthrough. My third, I think, may have been assassinate, but I cannot recall. Deployment was standard. Turn 1- Madame Sybelle companioned the three belles, and with the movement aids of Seamus and Miss Squidpidge, the belles flew across the table and were in position to destroy two of the three pieces of evidence the next turn. Molly, Seamus, and Sybelle were also sure to advance. I linked two of my sorrows to Teddy and sent the group of three alongthe center of the table to confront the two belles there and to set up a point that Sybelle could not pass. The remaining sorrow went off to the left to try to cause conflict on that front. I spent most of my time with Doppelgänger expirimenting as I am very unfamiliar with how she operates. Pandora took a couple of steps ahead, but I keept her happy and out of the fray. Turn 2- Teddy and the two sorrow put a lot of damage on Sybelle this turn. It had been so long since I had used a melee model like Teddy, though, that I had forgotten how to initiate damage flips. Manny was very generous here and aided me through it. (Thank you.) Sybell was not at all shy to reciprocate the damage, though. Two of the belles destroyed some evidence and the third got into position. Seamus and Molly got even nearer and I sent the Doppelgänger towards him, (still experimenting with combinations of Pandora's abilities.) The third sorrow also confronted the leftward belle here. Turn 3- Teddy takes down Sybelle and the two sorrows attempt to afflict the belle, bit to little avail. The third belle buries her piece of evidence and starts off towards Pandora. The Doppelgänger begins dealing some wounds to Seamus, who makes work of resurrecting the recently-felled Sybelle. (That was depressing.) Turn 4- Teddy and the sorrows begin to try to leave combat to plant some evidence. (I forgot that the sorrows were insignifigants, but I was reminded of that in the next turn.) They fail at wiggling out of melee, though. The belle coming after Pandora engages her in combat, but fails at landing any hits. (I later learn that this was done so that the belle could hit Pandora with disengaging strikes to prevent her from setting any evidence.) The Doppelgänger brings Seamus down to one or two wounds. Turn 5- Teddy manages to squirm out of melee and sets one piece of evidence on the other side of the table. Molly is sent to follow. The sorrows stay behind to keep Sybelle in melee, one of them falling to Sybelle's rider's crop. Seamus simply annihilates the Doppelgänger and recovers with 'Lives for the Pain'. The sorrow to the left remains engaged with the belle until the end of the game, neither of them killing the other off or gaining any sort of advantage. Turn 6- Teddy invades Manny's deployment zone and plants a second piece of evidence, earning a few victory points for me. Molly persists after Teddy, but fails at getting too near. She was likely sent out to keep Teddy from achieving breakthrough. Seamus slaps Pandora and recovers the remainder of his health, and all other sources of combat remain at a draw. Here, the game ends. I achieved about half of the victory points I went after, Placidemu achieved most, if not all. To those of you who have read all of this, thank you. Any comments that you may offer and those that already have been are certainly appreciated.
  4. Thank you very much; I am glad that you are enjoying! And yes, that was something quite exciting!
  5. The nurses have always looked just so gross to me, but I really do like the red-haired nurse. Maybe I'm just a sucker for pleated skirts. o_o It is probably that they look cuter than they do slutty. Your nurses appear to be very well-painted. The definition of the black-haired nurse's cheekbone really only looks awkward from the side angle. From straight on, it gives a very natural emphasis in the way her face is shaped.
  6. That must really hurt, huh? And to make matters worse: Bits' grave is being urinated on. All in all, the world feels.... right.
  7. These little guys looked so good! Love the tombstones. It's about time somebody put Terek and his alps in their place. Great work all around!
  8. Part of me wants to say that it would be very unlikely to see a Teddy in anything besides a blister. I doubt he'd be included in the Dreamer's box set, especially considering how heavy of a model Teddy is and with how heavy I'd imagine the standard Bits to be. That much pewter would really drive up the price of the box to a value greater than that which a player would likely want to purchace.
  9. As of now, you should expect to see Pandora at said event. (Or I might just have someone new to test out. Who knows?)
  10. Oh, you humor me so kindly. In all seriousness, though, I do enjoy your minis.
  11. When looking through your minis, the idiom of "it's like a walk in the park" popped into my head; they look so colorful and leisurly. Therefore, I am sorry, but I must ask: is taking the Guild on like a walk in the park for them? (I am so lame... XP)
  12. This is really intense! I do enjoy it so! What is it that I see about redoing the board?
  13. Part Two has been posted! The link is at the end of the first post.
  14. (Click here to read part one.) Here I offer part two of my adventure through the tournament that I had taken part in last night. This was a 30ss game which took place between my Pandora and my friend's Sonnia Criid. The asterisks are to denote the division between the bridge from the first match to the second and the narrative of the actual match. Pandora awoke, the world blurred. Her head was dizzied and her limbs tingling from prolonged inactivity. She shifted, tried to roll over, and- “Ouch!” From her side she extracted a pin. Her vision cleared to reveal the inside of Zoraida’s cabin. Pandora sat up and rubbed the last of the haze from her eyes. But wait a minute! Hadn’t she lost an eye? Never before had she had one plucked from her face before. Although, perhaps it was a dream. She had seen Nytmare. Was he toying with her? Floorboards creaked under scuffed hooves; the hag entered the quarter in which Pandora had been sleeping. “You heal quickly,” the crone informed. “It has only been two days and you’re rested to good health.” She grinned crookedly. “What happened?” Pandora inquired, her memory still piecing itself together. “Fate favored you enough to let you live.” Pandora groaned, still sore. “I found this stuffed into your empty socket.” Zoraida passed a bloodied and crumpled parcel to Pandora. The note within the envelope, when smoothed, prominently bore the Guild’s insignia on its surface. Despite the amount of blood present to obscure it’s exterior, there was no mistaking the grand ram’s head. When unfolded, the text within said simply: “Sonnia Criid, Prepare yourself to hunt the Neverborn in a fortnight.” Zoraida gave a sickly chuckle. “It would seem that fate meant this message for you in the end after all.” Pandora stood from her bed, vertebrae cracking, stiff. “I shall see to it that she won’t be bothering us.” “Before you go,” Zoraida interrupted, “take these.” With Candy at her side, her box in hand, and a set of flints pocketed, Pandora made off for the Witch Hunter. ***** Pandora found Criid and her Witchling Stalkers making their preparations in some old, uninhabited structures. One of Perdita’s kin, Niño, was informing them of the the mannerisms of the Neverborn and the tactics that were best in hunting them. From a safe distance, Pandora scouted the areas that Sonnia had claimed as hers. One could observe a fair number of crates placed nearby the scarred and crippled buildings that made up the desolate neighborhood. The crates were, without a doubt, gifts from the ever-adoring Papa Loco. Pandora let the seal binding her box shut loosen, and from its depths appeared a bare-skinned woman with ambiguous features and her favored bringers of despair. Pandora gave the orders and she, Candy, and the Doppelgänger parted ways, each accompanied by an ethereal woe. Pandora and the Doppelgänger were the first to reach their crates, each within eyesight of the other divided only by a narrow street. As the Doppelgänger peeled the lid from her crate, she jarred herself against the wall that it was set against. Loose brick tore free from cracking mortar and the wall collapsed on itself. The humans learned of their guests. Sonnia, Niño, and the witchlings rushed to the source of the sound. Pandora released her beloved Poltergeist to greet them, and it did do so with a wail. The Poltergeist was silenced abruptly by a well-placed bullet from the Ortega boy and one of the witchlings advanced. It was around this time that the Neverborn child found a box of goodies that had already had its lid discarded. Candy felt a malicious giddiness well up inside of her. “We’re going to make this bad mommy really sorry!” she giggled. Before the mommy could be punished, though, she had to be patient. Candy sat against the open crate, her diminutive posture hidden behind it, so as to wait for Pandora’s signaling call. Both Pandora and the Doppelgänger remained next to their respective crates, their accompanying sorrows converging on the nearing witchling. While this witchling remained occupied, Pandora struck out against Niño psychologically, the Doppelgänger mimicking this act upon Sonnia. Whispers of self-loathing began to torment the Ortega boy while Sonnia found herself questioning her reason for living. They fought against thoughts of turning blade and bullet upon themselves. Sonnia shouted above the voice of depression, demanding of her two other witchling companions to slaughter those with dominion over the mind. Just then, Niño let fly a round into the body of the witchling already in combat, detonating it, and dispersing both of the obtrusive sorrows. “No!” he chuckled. “This Neverborn is seldom without her children. Send one to seek them out.” With a nod, Sonnia revised her orders, sending one of her arcane servants to seek out any child within the ruinous town, the other to deal with the mimic. Pandora stood. The blast of the witchling had swept her from her feet, but had done little more. Taking note of her advancing foes and her dwindled forces, Pandora cried out. Both she and the Doppelgänger took up their flints and sent showers of sparks upon the fuses within their respective crates. Fuses lit, the witchling came upon the Doppelgänger. As the Doppelgänger fell to the witchling’s blade, Pandora let her box open one last time and let herself drift away on fading memories. Candy heard the call and jumped atop the open crate. Below her feet lay and incomprehensible number of cylinders almost as bright in color as the vibrant sweets in her basket. In her moment of distraction, Candy was seized from behind but a darkly cloaked man bearing a tarnished blade. Candy reached into her basket and thrust the most vile of her bitters into her captor’s face. The cloaked man recoiled, dropping Candy back into the crate. As she landed, sticks of dynamite spilled out, disturbed from their repose. The witchling stalker wheezed violently as if the mere scent of the gummy green candies had made him ill. Candy used this time to strike her flint over the fuses and run from the alleyway. Pandora swept up Candy as she passed and the pair drifted away on a tide of woe. As plumes of fire and shrapnel rose in the distance, Candy let herself enjoy another giggle and the satisfaction of knowing that she and Pandora had successfully punished a really bad mommy. So this game was between a friend of mine, Kelvin, and myself. We had 30ss to comprise our teams with. Now I must apologize, I did not take note of what had actually happened in each turn, so I cannot tell you exactly what happened. I can tell you, however, that the chief objective was shared line-in-the-sand, myself taking on the offensive. I also had the schemes of Hold Out and Pandora's special. The terrain effect was rockslide. I will recount what had occurred as I recall it to the best of my ability, though. Turn One- I deployed Pandora, Candy, a Doppelgänger, three sorrows, and my Poltergeist. My first three activations were the sorrows, each of whom linked to a signifigant model on my side. The third sorrow linked to Pandora and used Melancholy on her so that she may drift 4" on Fading Memories. Next, I activated the Poltergeist and double walked ahead. Pandora activated and walked six inched forward. The Doppelgänger walked parallel to Pandora. Candy double walked forward and to the left, away from Pandora had gone, focusing on another of the fuses. Turn 2- Pandora moves again on Fading Memories, then she and the Doppelgänger moved ahead at a leftward trend, stopping in base contact with markers 1 and 2, using their second actions in the turn of their activations to set the fuses. Candy moved herself into base contact with marker 4 and lights her fuse. The sorrows take position in front of Pandora, Candy, and the Doppelgänger to try to obstruct some line of sight from Criid's ranged fighters. The Poltergeist takes a position between Pandora and the Doppelgänger and casts Tantrum. Unfortunately, Niño made quick work of the Poltergeist. Turn 3- A witchling stalker engages Pandora and the Doppelgänger in combat while Niño fires into their quarrel. The Doppelgänger copies Pandora's Emotional Trauma and Self-Loathing, then she and Pandora attempt to force Sonnia and Niño to hate themselves a little bit. The sorrows, at the same time, barrage the opponents with a few will tests with Melancholy. Not too many of them were successful, but it was enough to take out the Stalker in melee (with Niño's help.) The detonated stalker kills off both of the sorrows. The turn prior, a stalker had gotten into base contact with Candy's marker. Candy poisons him with Bitters. He, then, defused the marker. Turn 4-The stalker at marker 4 moves out of base contact with it to get a vantage on Candy. Candy soaks the hits with martyr, killing off her sorrow, and she lights her fuse again. Niño kills the Doppelgänger. It is here that time runs out and we use up the rest of our activations for the turn, but nothing her made any relevant imapact. This left me the victor with seven Victory Points, simultaneously marking my first win! (Keep on reading here for part three.)
  15. Thank you for the tournament, Mr. Haehl. This is certaily something that I feel I ought to partake in again. To those who care, I am recording the battle reports of my games in the tournament. Here's the first: Pandora vs. The Dreamer.
  16. This looks really good! I do applaud your work so! Great job! The detail you've managed on Lilith's face, I think, is the most impressive of them all! Many kudos!
  17. This tournament was run as a showcase of all that Book II has to offer. Thusly, many proxies were played by most of the participants. I played with my Pandora crew whilst my opponent had The Dreamer and a slew of Alps. Here is the first game, played with 35ss. (The ending between turns is broken up by three tildes.) Zoraida had instructed her to deliver the note. That is what fate had demanded. As such, the woman walked across the cracked cobblestones of the unkempt streets of one of Malifaux city’s outer regions, cradling both box and parcel. What that parcel contained, she did not know; she just knew that she was to deliver it to the Earthside child. To accompany her on this mission were her children, if one could refer to them in such a manner: the able-bodied infant known as Kade and his elder sister, Candy, who has an undying love for her sweets and bitters. The trio walked until they spied the human. He was a small boy, blond, and he seemed to have nothing with him save for his blanket and the nightgown which he wore. Even so, he bounced into the air as though the ground was made of springs to propel him. Pandora opened her box. From the vantage of one of his many bounds he spotted glow of what appeared to be luminous people emerging from a diminutive container. “Oh, cool!” the child exclaimed. “You have friends too!” ~~~ “The Dreamer,” as they called him, sent himself aloft towards his new playmates, soaring on the wings of his own imagination. “Let’s play ‘Monster’!” he dictated as he descended. Before he even hit the ground, a great many horrendous wonders materialized around the boy. The worst of these beings to appear was one that Pandora had been familiar with prior. Nytmare was his name. Almost as quickly as the dreams had appeared, one of Pandora’s sorrows whisked the parcel from her hand, promptly pinning it to Nytmare’s calf with a pin. (As it were, one could never part from Zoraida’s home without later finding a number of needles stuck on their person.) Nymare reacted to this violently. One mighty clawed arm struck the sorrow with such a force that, if the building that surrounded them had windows, they most certainly would have shuddered. With another swipe, Candy was sent flying into obscurity. The boy’s imps that surrounded them, called alps, took to the excitement with such a malevolent glee. Whenever a companion of Pandora’s would try to act, an alp would hop onto his face and suck the breath right from his lungs. The ethereal woes began to vanish almost as rapidly as they had appeared from the little box. Urgency became incredibly pertinent to Pandora as the alps rampaged. She turned quickly back the way that they had come to retreat, only to be met by the intrusive fingertips of Coppelius’ greedy hands. Everything went black and Pandora dropped to the ground. The last thing that she would hear before losing consciousness would be the melodic gloating of a joyous young boy boasting “I win!” So here's how the game went, thaehl and I were playing a 35ss game. The chief objective for both of us was to deliver a note to the opposing master. Turn 1- We deployed from the corners in the terrain of 'ruins'. I sent out Pandora, Candy, Kade, the Doppelgänger, the Poltergeist, and three sorrows. Thaehl sent forth The Dreamer. Buried was Coppelius and as many Alps as he could manage. Turn 2- Thaehl got initiative and landed the dreamer directly in front of my cluster of models and released his around all of mine, Bits popping up Between Candy and Pandora. Bits bites Pandora, giving her two wounds and poison 2. He then begins an onslought: He hits Pandora for four (two of those wounds passed to a sorrow,) then gets the trigger to attack again for free. He violently lashes out against Candy with the same trigger, using 2 action points to kill her and the sorrow that she had been passing damage off to. It is my turn, and I choose to activate a sorrow, an I make sure that he passes all of his will tests to avoid being slowed. The sorrow's action ends with passing the message to Bits. Coppelius activates and spends his activation passing off the note to Pandora and by striking her for the last two of her wounds. For the rest of the turn, thaehl's alps fail their attacks against my models, but all of my models fail their checks against being slowed upon activation and promptly die. The remainder of the game (four turns) involves thaehl leisurely claiming his other objectives. (Continued in part two here.) (Skip ahead to part three here)
  18. How wonderfully steampunk! Where may I sign up for one of these "amputations"?
  19. I am enjoying the prospects of this tournament. ^o^
  20. You shouldn't lie to Terek like that.

  21. Your golem looks absolutely amazing! I am enjoying him very much!
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