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Found 16 results

  1. Hey all, since I've been playing Malifaux, not once have I played a neverborn crew. However I'm going to be picking up the Dreamer crew from the webstore during Gencon. So here's the list I've come up with, it's mostly designed around just summoning everything I need to the table from the word go. If people could please offer tips, thoughts or suggestions that would be great. The Dreamer - cashe 7 -Otherworldly 2 -Dreams of Pain 5 3 DayDreams 6 Coppelius 8 Mr Tannen 6 Stitched Together 6 Lilu 7 Lilutu 7
  2. I have 2 items on E-Bay at the moment, please have a look: Nightmare Lord Chompy Bits (NIB) http://www.ebay.com/itm/231274510594?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649 Santana Ortega (New on Sprue) http://www.ebay.com/itm/231274515303?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649 Thank you
  3. From the album: Lord Chompy Bits

    Just to show how big LCB is. He's nearly 4" tall from base to claw.
  4. From the album: Lord Chompy Bits

    LCB before he was painted.
  5. From the album: Lord Chompy Bits

    I kept The Dreamer more subdued and simple, to better contrast LCB and his oversized base.
  6. From the album: Lord Chompy Bits

    Several elements were pulled together. Elements of nightmares; eyeballs, mouths, hands coming out of the walls and things under the bed. Stuff that would be common for a child to be frightened of.
  7. From the album: Lord Chompy Bits

    Cutting through LCB was surprisingly easy. All it took was a set of metal cutting shears and a little elbow grease. Pinning him to the top was a bit tricky, but with some apoxy sculpt and patience I got him to stay balanced and sturdy.
  8. From the album: Lord Chompy Bits

    LCB is build primarily with plasticard, greenstuff, and apoxy sculpt. The majority of the work is just GS, sculpted over several layers.
  9. So I'm just starting The Dreamer and have a few questions on Shared Actions and One Master: 1) Does this work? I'm still trying to understand the shared action pool... Activate The Dreamer: (0) "I Can Fly!", (1) walk 7", (0) Nightmare Friend Chompy activates because of One Master: (+1) Melee Expert Strike, (1) Regular Strike with All Done trigger The Dreamer activates because of One Master: (1) walk 7" away (because "I Can Fly!" is still in effect?) 2) Say a Daydream then uses (1) Call Nightmares later in my turn to bring Chompy back out. Does Chompy reactivate with AP via One Master,
  10. "It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles" -Sun Tzu Welcome to my Anti-Dreamer tactica. When I first started playing The Dreamer way back last year, my intention was primarily to learn how to deal with him. At the time I promised that when I'd done so, I'd write up my thoughts, and so this article is born. Unfortunately, beating the Dreamer is not so much a matter of "do x, y and z; achieve victory", although nothing in Malifaux is ever that simple. Rather, to have a chance of beating the Dreamer, you need to under
  11. Something has come up in this thread about LCB's "All Done" trigger. In the first printing of Rising Powers and on the cards the trigger makes no reference to damaging the defender and LCB can lose the duel with a :tomes and get his trigger off (removing him from play and replacing him with the Dreamer). However, in the second edition of Rising Powers it seems that the wording for "All Done" was updated to read "When damaging defender..." so LCB needs to win the duel to place the Dreamer. (As raised in the thread) it seems odd that you guys would have added words to the second printin
  12. At GENCON, my opponent surrounded my dreamer with his models, then killed the dreamer. LCB then unburies, but as the Dreamer was completely surrounded, the other models had to be pushed so LCB could fit where the Dreamer was - at least this is what the GENCON judge ruled. Is this correct? What if there was some hazzardous terrain and the models being pushed ended up in it? Are there rules in the rulebook that govern something like this? (i.e. are they all pushed evenly, or can it be in one direction?) And what if the Dreamer was not killed, I simply just unburied LCB. Would the same thi
  13. Hello, This is my first post on these forums. I come looking for comments and criticism on my LCB conversion. It is now in the final stages with just some minor touch-ups before I'll consider him done. The few things I know are left are the nose, which I'm having problems getting to look "right" since it needs to be done in such a small space due to his extra eyes, and the upper claws, which i recently cut down a bit. I might also smooth out the sculpting on his tail a bit. So feel free to tell me what you think! (Ideas for the base also most welcome) Time to shut up and post some
  14. I have been a great fan of Malifaux since the first rulebook came out, and have tried out a few games using (god forbid) unpainted miniatures, but now I have got a friend into playing and painting I have at last started to paint some figures. My first choice of gang was Collette as I love the miniatures and they remind me of one of my favourite recording artists (more on that in a later post!) but my friend has chosen Ramos as his starting gang and I felt it went a bit contrary to the background to have all our battles between these two gangs, so I am also painting up a Dreamer/LCB gang as I
  15. This tournament was run as a showcase of all that Book II has to offer. Thusly, many proxies were played by most of the participants. I played with my Pandora crew whilst my opponent had The Dreamer and a slew of Alps. Here is the first game, played with 35ss. (The ending between turns is broken up by three tildes.) Zoraida had instructed her to deliver the note. That is what fate had demanded. As such, the woman walked across the cracked cobblestones of the unkempt streets of one of Malifaux city’s outer regions, cradling both box and parcel. What that parcel contained, she did not know;
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