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Shadowopal

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Everything posted by Shadowopal

  1. Yes... But 200-400 was the average annual salary. So it was quite expensive. Super-wealthy may be overkill. But "not for the common individual" is probably fair.
  2. As for the roads. The first Ford bumped around on dirt roads for quite some time. It was bumpy sure. But that doesn't preclude them from being driven on. Heck, there are towns today that don't have paved roads. People still drive on them. My father-in-law drives his Mercedes sedan on dirt roads around his place and my uncle rides his Harley all over the place.
  3. Yeah. Through the Breach doesn't use levels. Instead, the characters have a fate they are going to either achieve or deny. The fate is made of of five sections. The campaigns are short term not extended. So one of your players should achieve a fate step each session. If you have three players, your campaign should last about 15 sessions (some session may have more than one fate step achieved) So, really any of the Penny Dreadfuls or One Shots could be starter level. Having said that, there are a few that are intended for starting characters and even have pregen characters to get into the game quick and try it out before creating a character. The ones I would recommend are: Recruitment Drive, Sixteen Tons, and Legacy of Darkness. Also, the main rulebook you will need is the Fated Almanac. The Fatemaster almanac is useful. But not essential. Into the Steam, Into the Bayou and Under Quarantine are great for fleshing out other areas of the world of Malifaux and adding addition character tweaks, skills and pursuits (classes) for the players.
  4. Broken is a term thrown around too loosely. Not every game is the same. This is one that should not focus on combat and reward role playing. However, if your players are wanting nothing but card flipping, then maybe adjust the numbers and levels of the NPC's. Your players only have so many actions. Swarms of mid level foes will quickly take down even a leveled group. Do the players worry about the mid level foes that are in close combat or take some hits to get a few shots in on the big baddy? If you give them. More than one kind of threat and adjust the numbers of the lower tier baddies, the choices get tougher. They might look at trying to stealth past the group of NPC's next time. I have found that there is not a game in existence where a savvy group will not easily pass through a pre-written adventure as written. After 30+ years of game mastering too many Rpg's to list and playing in games run by some. Of the most awesome GM's I have seen, I have decided that part of being a Game master is reading your group and adjusting the adventure as needed. If the party blows through the written encounter's fight sequence, maybe have the gunfire draw unwanted attention and re-enforcements of a higher caliber and/or number. Or maybe have them get captured and remove them from their gear. I had a player that munchkined his character to be out of range of the main combat yet still able to take down a model a turn. Problem was that he was stuck by himself across the board when the returning scouts arrived on the board and his close combat skills were non-existant. He learned to take some skills other than shooting. As for economy, if you are finding the characters have too much, I suggest you adjust it. Maybe the characters are robbed in the night and their adventure could be finding who stole the goods and track them down. It is Malifaux.... Bad things happen. Or maybe supply trains have been robbed frequently and the costs have gone up. Sure you have that nice rifle. But the general store only has 3 bullets in Stock at the moment. Maybe there is a fire in the city and rooms are scarce so the price for housing goes up. Sorry sir, the hotel is booked but I might be able to find a bed for the right price. Also, maybe they don't get a monetary reward or item of power every session. Some towns in need are really just that. A town in need with little to offer in terms of reward. 5 gold and a party is often said around our gaming table no matter what system we are playing. We have raided corporations for less. We have protected rail shipments simply to make sure that an outlying town has food for the month. Did we accept favors? Absolutely. Sometimes obscure knowledge about the badlands is worth more than a fistful of script. If your players get upset at this... Maybe it isn't the system they want to play. Not every system works for a group of players. Doesn't make it a bad system. Just not the right choice for the group. It happens. Only options are to 1) discuss it and either tweak the system or change the players' gaming perspective or 2) find a system that works as your players want it to and go with that. But either way, it relies on the game master doing work. That is the unfortunate responsibility of the gamemaster we do a lot of work. If we are lucky, the players appreciate that work and try to help the gamemaster tell a good story. But some players need to be helped to understand that roleplaying is more than throwing dice or flipping cards. The number of combats my players face are few. I encourage them to diversify their skills and swap pursuits. I plan a lot of investigative and stealth missions. Going around blasting things at random has taught them to be more choosey about the combats they get evolved in. My job is to make sure the players are challenged. Not to sit and watch them flip cards. Why would I sign up for that when I can play Malifaux and get to flip the cards myself? But, I always talk with my players before starting a campaign to find out what they are looking for in the game. Do their needs match my storytelling style? If not, I let them know how I typically run my games and see if we can't find some middle ground where they will roleplaying more and I will try to have combats that are challenging for the party. So far there has only been one player that really didn't get that Through the Breach is not Malifaux. He did not enjoy the game. I sat down and talked with him and told him that RPG's reward roleplaying and if that isn't his thing, then maybe he really didn't want to roleplay and maybe should try to set up some miniature games instead. He is much happier with that and that is great. Not everyone is a roleplayer. I will shut up there as I think I have been too preachy. But, short story.... Tweak your players or tweak your game. But let's try to do away with "broken" as the go to term.
  5. Through the breach is intended to be a short campaign, 5 sessions per character at the most. The advancement rules reflect this. I works fine for what it is intended to be. My group likes ongoing campaigns. So, I had to tweak the advancement quite a bit.
  6. Following to watch how this progresses. Vantage points are great. But definitely need to be addressed. Curious to see how you address that.
  7. Lol that is priceless. Oh to have video of the opening.
  8. Looks good. I will give it a run in my new campaign starting in January.
  9. I would be interested in seeing what you come up with I have a few intrigue players amongst the murder hobos.
  10. I highly recommend Tamiya super thin plastic cement. No fogging on any of the 8 crews and many individual transparent models I have glued.
  11. Also, remember that the goal is a short campaign. So progression should be quick. I have a longer campaign group that meets weekly. So I had to do some tweaks to stretch the progression out.
  12. They are different. They do not replace. Some people may see them as similar or one being a better version of the other. But they are all valid pursuits and offer variances.
  13. I am wondering when the terrain is being released and what it is made of
  14. I have two players doing the "stand on his shoulders and wear a wide brim hat" routine
  15. Just stories in the rulebook and Chronicles. The origins are in the main rulebook from Malifaux 1.5 edition which you can find on Drive Thru Rpg. Then is rising powers (1.5). Then the third book in 1.5 (twisting fates). Then storm of shadows (1.5). After that is Malifaux 2nd edition continuing the storyline
  16. It takes finding a group. Post up flyers. Hit local forums. Shout it from mountaintops. Offer to run a one shot. But yeah, I am going to be starting a group locally in January and already have one going Tuesday nights. Also, there will be one shots at adepticon if they aren't full already. I may need to add more sessions.
  17. Fan based, I know I am working on Realm Works to put together a decent data file. Going to work on a Hero lab data file as well. Then moving on to campaign Cartographer to flesh out the maps.
  18. Yep. Supposedly they didn't like that people were backing more for the figs than the game. It was a team up thing that got canned.
  19. Nightmare nothing beast is much more imposing. Tara and Karina have different poses. Void wretches are exactly the same.
  20. If you order all the new LE items and posters, you have $385. Well played Wyrd.
  21. Aaaaaaannnnndddd they added more LE items....crap.
  22. Desperately hoping they are rolled. Plan on ordering them all.
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