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About mthomas0738

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  1. How exactly does this interact? Is the maximum rank value of whatever you can summon equal based of of the TN of the manifested spell slot? Can you only summon one specific beast per instance of the spell in manifested form? Does the value of what you can summon go up as you take mage levels? Or does the manifested spell just leave it as is and treat it as a 5T spell as far as limitations?
  2. "Spell-bound Demise?" Lol lots of explosions, pretty horrifying for any player caught in it id imagine.
  3. Hey guys I'm working on converting alot of goodies from Pathfinder, D&D 3.5, World of Warcraft and more! Its going to be a large personal project that Ill be sharing with you guys. Feel free to use my creations in your own games and leave feedback. Opinions on everything from balance to phrasing, and even grammar are welcome! Craft Spell Scroll. Requirement: Literacy 3 or higher, A magic Skill 3 or higher. This character can use soulstone dust infused ink to scribe spells upon parchment for later usage. This process requires materials costing the spells target number in scrip plus 3 scrip per immuto placed upon the magia . The magia and immuto inscribed upon the Spell Scroll need not be in your active grimoire, but must be magia or immuto you have access to in a grimoire or are treated as always having in your active grimoire; the base magia must use a magic skill of which you have a rating of 3 or higher. A Spell Scroll may be used by any character capable of reading it, and its ink fades away after one use. The Spell Scroll’s casting AV is calculated using the creator's literacy+the magical skill rating used to create the Spell Scroll; however, the creator may choose to lower the Av if they so wish. Creating a scroll uses the following Ongoing Challenge: Craft Spell Scroll: Skills allowed: Literacy Target Number: 10+ 1 per immuto Duration: 1 Hour Success Requirement: 1+1 per immuto Failure Requirement: 2 Special: Calculate your Literacy AV for this ongoing challenge using the magical skill rating for the Spell Scrolls Magia in place of the appropriate Stat. This Challenge Automatically fails if Attempted without both a Literacy and appropriate magical Skill-kit available. Success: 1 Spell Scroll is created. If the creator wishes they may encode the Spell Scroll. An encoded Spell Scroll requires the bearer to succeed on a Scrutiny Duel vs Tn 10+The Creators literacy rating; unless they either know the Spell Scrolls code or have decoded the scroll in the past. Failure: The materials used are destroyed, and the scrolls creator takes half of the Spell Scrolls AV in damage(rounded up.)
  4. The first manifested power is balanced around it being a (0) AP action reducing the users damage over time in exchange for burst and debilitating effects. Allowing the patient Assassin to eliminate nearly any target. (0) Preperation: Gain one of the following Mind Numbing Poison: Your next attack causes the target to take [-][-] on all magic duels during their next turn. Crippling Poison: Your next attack causes the target to gain the slow condition Deadly Poison: Your next attack deals 4/5/6 damage. Vanish: become invisible for one round and gain Cloak of Shadows +1. Cloak of Shadows: You may use the stealth skill in plain sight and gain [+] on all stealth duels.(max +3) You gain the slow condition Until you end cloak of shadows. This condition ends at the end of the round unless you are within (2) of any shadows. Shadow Step: Teleport to a space within (1) of any shadow within (Presdigitation+Stealth)Cloak of Shadows stacks yards. Reduce your stacks of Cloak of shadows to 0 and gain Focus+1 for every stack removed in this way these focus stacks may only be used on a melee attack and are lost if not used before the end of the round. Eternal Shade: You may lower your Cloak of Shadows condition by 1 in order to perform a 1/1/4 healing flip that may be cheated The second ability to be taken around destiny step 3 is balanced around requiring perfect set up and positioning to perform powerful effects to effectivley remove a target from combat Finisher: Every time you perform a damage flip gain the Combo+1 condition(Max 3). While at combo+3 gain melee expert.Gain the following actions (3) Eviscerate: Lower your Combo condition to 0. Perform a single (1) AP attack action and multiply the damage x3 (3) Sever Spine: Lower your Combo condition to 0. Perform a single (1) AP attack action reduce its damage to 1 and the target gains the paralyzed condition for a number of rounds equal to your combo condition before performing this action. (1) Bloodlust: You may only use this ability while you have the Combo+3 condition. Reduce your combo condition to 0. Gain the Reactivate condition I hope u guys like the conversion. Any balance ideas are welcome. Im going to submit these to my fatemaster for an a shadow bending rogue character concept I have so balance input would be nice. I know it seems like alot of versatility but to get alot out of it it requires patience prep time and knowledge of an impending encounter.
  5. Whaat about the whole if a silent one cuts off their tongue to remove the rune kajigger or just removed the rune in general some how
  6. Okay so it just may be the tired philospher in me talking but why do members of the cult of december wear heavy clothing when nearly all of them if not all of them have frozen heart. It prevents hypothermia after all, and shame is kinda one of those emotions that gets phased out when your heart is ice. So when do we get our sexy bikini rasputina alt model wyrd. Side note what happens if a silent one were to cut off their tongue to remove rasputinas brand?
  7. Jesus christ that means it can get 3 attacks off even with the slow o.o or 6 attacks in a turn. Also would that tn work for summoning golems in general. Since we have summon stats for golems but only summon gamin atm unless im missing it
  8. Swamp flurry as printed is a 1 action instead of the 2 it should be. Was wondering if anyone else Noticed it I let it slide one game in case but im checking to see if it should be 2 as I believe it should be. (its even a 2 on all other flurries and the like in m2e and ttb) also should I allow inscription able to be taken multiple times shouldnt the inscription talent be able to be taken multiple times at least once per grimoire? just once feels kinda like it gyps the player for ever swapping grimoires.
  9. So ive just been going off the card that the fated use for the defence flip, since thats what triggers and all come from for npcs when they attack, but is using that for damage the apropriate thing as well?
  10. Where are the rules for explosives and all? i cant find it
  11. could just give manifested powers its what i tend towards for that type of reward
  12. Heyyyy guys thought id post my r20 game here! feel free to join :3 im a pretty fun gm at least from what I've heard https://app.roll20.net/lfg/listing/63155/into-the-nexus
  13. Through the breach has quite quickly become my favorite ttrpg system. With its massive amount of customization, fast progression system, ever increasing balance, and of course the amazing amount of attention wyrd pays to its customers (mason im looking at you.) So I found myself wondering, what would it take to go beyond the planned 6 books. Id love to see Through the breach become the next pathfinder or dnd. I know fan content is a thing, and im planning on making some myself soon but nothing beats the legality of first party materials when you bring them to a table. I hope the fan base keeps growing, and that wyrd sees our love for the game, and decides to expand with some splat books and even more expansions beyond the 6 planned (imagine how bad ass through the breach modern would be.) Keep the world growing guys, and dont you dare let this company or this game die <3
  14. Is the pdf almost out? Attached pic is me waiting for it. As you can see I needs its
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