Joel Posted April 28, 2017 Report Share Posted April 28, 2017 Hi all, I'm running 3 masters this year - Zipp, Leveticus and McCabe. For each of the others I have a thread running on the forums detailing my lists, games, hobby progress, etc. I had held off on creating one for McCabe as frankly, I didn't know which forum to put it in, and didn't want to duplicate this over on the 10T boards. I think I've figured out a way of keeping 2 threads different enough though, so it's time to jump in! Firstly, I'm coming back to McCabe after a year or so away, so the basics of how I play him are fairly well established in my head, but there are new models and new tricks to try. Secondly, I am carrying all models needed for all my masters in one small bag - which means I have to make some tough choices about which models make the cut. This is being done as I am flipping masters randomly in casual games and so could be playing any of them on the fly. This means my games with McCabe may be sporadic or may be clustered - but when I take him to events he'll get a good run of games there. So, the current pool of models I'm starting with are as follows: McCabe (and dismounted, obviously) Luna guild hounds peacekeeper hunters pale rider Allison Dade (new addition - as yet untested) Freikorps Trapper Strongarm Suit Ryle Ronin Burt Jebsen Gracie pathfinder and traps brutal emissary the judge models I'm considering but not yet in the bag: death marshalls wastrels Hobby: I've rebased all of my old models and repainted the peacekeeper from scratch - I need to repaint my hunters next and to build and undercoat Allison Dade as she arrived at my place only yesterday. Games: so far, very few as guild, but here's what I ran last time: Mccabe (promises, glowing sabre, badge of speed) luna 4 guild hounds 2 hunters peacekeeper (debt) I was facing Jack Daw in standard deployment extraction. I took frame for murder on a hunter and claim jump. I lost the peacekeeper early to RJ damage, got the wrong hunter killed by montressor turn 1 too - but managed to pull it together for a 7-5 win. Mccabe getting off his horse at the right tactical moment swinging the game back in my favour. as I do more with guild mccabe, I'll add to this thread, but right now I am most excited to try out Allison Dade who I believe can open up a whole new mccabe playstyle. Joel 2 Quote Link to comment Share on other sites More sharing options...
Ludvig Posted April 28, 2017 Report Share Posted April 28, 2017 Following this with great interest! Sounds like a mean list of models. How tight is space? A single marshal sounds like something I would really like to have in my bag. I don't think I need to tell you what a wastrel can do with the saber, the question is if it's worth the space since you seem to have really solid beaters and might be more interested in other functions. Quote Link to comment Share on other sites More sharing options...
Joel Posted April 28, 2017 Author Report Share Posted April 28, 2017 11 minutes ago, Ludvig said: Following this with great interest! Sounds like a mean list of models. How tight is space? A single marshal sounds like something I would really like to have in my bag. I don't think I need to tell you what a wastrel can do with the saber, the question is if it's worth the space since you seem to have really solid beaters and might be more interested in other functions. space is pretty tight, but I could probably squeeze a model or two more in. The death marshall has been a keystone of my previous McCabe lists, so it might be nice to get one back in - I'll have to see what I can do. I'm considering trying to find room for austringers too, but I'm not sure what I could do with them that I haven't already. Quote Link to comment Share on other sites More sharing options...
Ludvig Posted April 28, 2017 Report Share Posted April 28, 2017 While reactivating a nimble austringer is pretty darn great sometimes I think McCabe is a master who has enough scheme capacity to not need their deliver orders action. The double-discard when you luck out and topdeck or cheat masks can be really absurd and card advantage is a big thing so they are always a consideration. I like it even more with autokill triggers though and you don't seem to have room for an executioner. You could see it as a fun challenge to do without any austringers. 1 Quote Link to comment Share on other sites More sharing options...
trikk Posted April 28, 2017 Report Share Posted April 28, 2017 Its funny how I see a lot of people from the UK get mileage from Hunters while I can`t ever make them do anything and they die to weird damage flips (double neg severes and stuff like that). What do you value in the hunters so much? 1 Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted April 28, 2017 Report Share Posted April 28, 2017 *winces at the inclusion of Ryle anywhere near a McCabe list* My McCabe likes to get into combat, so having the Df4 soft target outside of the Df7 or 9 melee has never ended well. Like @trikk I have been frequently underwhelmed by hunters, but then I get far more work out of wardens than their card indicates (saber wardens are fun!), so it balances out. Quote Link to comment Share on other sites More sharing options...
Ludvig Posted April 28, 2017 Report Share Posted April 28, 2017 Hunters usually go early and slow stuff without pulling it in when I play. Unless it's headhunter, then I pull 'em in for Francisco flurries or something. The push isalso great inheadhunter aince you can get ready to take a head next turn. They don't last long if someone wants to get rid of them though. Ryle with nimble and/or regen has been fun for me on several occasions. If they can only attack df without ignoring armor he can be a real pain and he loves the to his ml. If they can ignore armor the (0) heal + regen can make people despair too. Quote Link to comment Share on other sites More sharing options...
Joel Posted April 28, 2017 Author Report Share Posted April 28, 2017 5 hours ago, trikk said: Its funny how I see a lot of people from the UK get mileage from Hunters while I can`t ever make them do anything and they die to weird damage flips (double neg severes and stuff like that). What do you value in the hunters so much? Hunters are a great 7ss minion, comparable to illuminated in neverborn. I find that they can do enough damage, mess with position enough, and hold ground well enough to get the job done Quote Link to comment Share on other sites More sharing options...
Joel Posted April 30, 2017 Author Report Share Posted April 30, 2017 Right, Allison Dade built and based, and I've found room in the case for an executioner and some death marshalls - that'll give me some extra options going forward. I'm going to test Allison out today, so I'll report back this evening 4 Quote Link to comment Share on other sites More sharing options...
Joel Posted April 30, 2017 Author Report Share Posted April 30, 2017 So, game played! extraction, standard deployment vs ten thunders the scheme pool was: claim jump eliminate leadership covert breakthrough frame for murder accusation The crew I went with was: mccabe (sabre, speed, promises), 6ss luna judge (unrelenting leader) allison Dade executioner (ready to work) 3 guild hounds I chose accusation and frame for murder on the executioner. My opponent went with: misaki (stalking, recalled, equality) shang Sensei yu (pushing upgrade) yasanori 2 monk of low river 10t bro shadow effigy he selected eliminate leadership and claim jump. Turn one saw misaki take a huge chunk out of the judge before getting to an unchargeable safe spot. I sent the executioner into yasanori chopping 7wds off and hoping for initiative... ...which I didn't get. Yasanori took the executioner off the board, handing me 2vps. misaki finished of the judge too. By this time though, Allison and the dogs were in position and I was able to hand out slow all over the place and killing Shang. The dogs accused things ("bad human!"), and one charged the shadow effigy who had dropped a scheme marker, killing that too. We both score extraction and I move the marker. Turn 3 saw McCabe unhorsed (and eliminate revealed) by misaki, and yasanori kill a dog to get into position to charge McCabe. Accusation went fine again but my opponent got claim jump down. Allison wounded a few things and handed out more slow - now that she was fast it went easier. We both score extraction and I move the marker. turn 4, misaki is slow, and fails to kill McCabe as a result. Good flipping also prevents yasanori killing him. Accusation is scored again. Fast Allison finished off misaki. We both score extraction and I move the marker once more. i win initiative in the final turn - allowing Allison to kill 10t bro, yasanori and take 5wds off sensei yu and make him slow - meaning nothing could kill McCabe and he couldn't score extraction game ended 9-6 to me 3 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted April 30, 2017 Report Share Posted April 30, 2017 Were you focusing allison to get past stubborn? Or did her aura do the work? Gotta admit I wOuld have been pretty tilted having lost judge and sexy without anything to show for it. How did Allison do so much damage turn 5? That's a lot of models to kill. 1 Quote Link to comment Share on other sites More sharing options...
Joel Posted May 1, 2017 Author Report Share Posted May 1, 2017 I didn't need to Wp vs yasanori - I'd chucked her the glowing sabre in full expectation of McCabe being dead from a yasanori charge. She did 3wds to him ignoring armour to finish him off (double crit strike) tbh, didn't use her auras all game... She then hit moderate damage against the 10t bro and sensei yu, 5dmg each time due to no scheme markers to remove. This killed the 10t bro who was on 5wds left due to dog attack. i didn't lose judge/executioner for nothing - they gained me 3vps between them - 2ffm and judge accused misaki before dying. They also kept the big hitters off the rest of the crew while I set up - they weren't important to the plan. Agsinst 5 attack misaki + yasanori things were always going to die, I just needed to control what. 4 Quote Link to comment Share on other sites More sharing options...
Ludvig Posted May 1, 2017 Report Share Posted May 1, 2017 The difference between a good player and the rest of us mooks: not tilting when you loose 20ss turn 2 but pulling out a decent point diff in your own favour. 3 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted May 1, 2017 Report Share Posted May 1, 2017 What do you think of Dade with other masters? Seems like the saber was pretty key there. 1 Quote Link to comment Share on other sites More sharing options...
Joel Posted May 1, 2017 Author Report Share Posted May 1, 2017 It helped out there for sure, but I can see her in other roles with other guild masters. In this game I was playing her in a particular way - with justice (for example) she'd be assuring J never died and could be thrown in freely. Quote Link to comment Share on other sites More sharing options...
Joel Posted May 9, 2017 Author Report Share Posted May 9, 2017 Got another game in yesterday: collect the bounty, standard claim jump accusation leave your mark set up quick murder i chose this list: mccabe (promises, sabre, speed) luna 4 guild hounds brutal effigy judge (unrelenting, debt) allidon dade (debt) my opponent fielded: justice (office, last stand) judge (numb, debt) frank (wade, hermanos) executioner (ready) field reporter brutal effigy thrall i chose quick murder on thrall and leave your mark. He chose quick murder on judge and accusation. feedback: Dade with debt is nuts - with the dogs in position (easy with McCabe pushes) and no scheme markers, she was able to take out the thrall in 2 attacks start of turn 2. the dogs got an easy 3vp too from leave your mark. I drew collect 3 turns, but gave it up twice - my opponent got one accusation and 2 for quick murder. Finsl score: 6-5 to me 1 Quote Link to comment Share on other sites More sharing options...
trikk Posted May 9, 2017 Report Share Posted May 9, 2017 A Debt on Dade only works on the Guardsman bonus and not the triggers IIRC but its stil min of 4 with Debt still looks decent. I'm definitely buying Dade now Quote Link to comment Share on other sites More sharing options...
Joel Posted May 9, 2017 Author Report Share Posted May 9, 2017 we played it that it didn't add to the scheme marker damage, but I'm not sure - the feeling at the club is that it probably did add, but we played it safe. she still took down the thrall super-fast. Quote Link to comment Share on other sites More sharing options...
trikk Posted May 9, 2017 Report Share Posted May 9, 2017 I think the new faq says that unless its a damage flip it doesn't add damage. She seems super fun but requires hounds/wardens or Dashel with Summins to work and thats my biggest issue with her 1 Quote Link to comment Share on other sites More sharing options...
Joel Posted May 9, 2017 Author Report Share Posted May 9, 2017 yep, I've checked the faq this morning and we played it right - it doesn't add (point 72 of the faq). flipping moderate, with debt, means 6dmg a strike, while handing out slow. If she is already fast, then this can cripple/kill several mdoels or terminate a big one. In the game last night I hit moderate twice - 12 wds done. Needing hounds isn't a big ask when running McCabe as you tend to have several by default - the pathfinder is also a guardsman with from the shadows who can be of use too. Quote Link to comment Share on other sites More sharing options...
trikk Posted May 9, 2017 Report Share Posted May 9, 2017 Oh I know its not an issue with McCabe but I really don't like playing him very much so I'm looking for uses for her outside of McCabe Quote Link to comment Share on other sites More sharing options...
Ludvig Posted May 10, 2017 Report Share Posted May 10, 2017 21 hours ago, trikk said: Oh I know its not an issue with McCabe but I really don't like playing him very much so I'm looking for uses for her outside of McCabe Blasphemy! Quote Link to comment Share on other sites More sharing options...
trikk Posted May 10, 2017 Report Share Posted May 10, 2017 Can't force myself to play him even though I win like 80% of games when I do 2 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted May 10, 2017 Report Share Posted May 10, 2017 I'm the same way. I hate his theming. I like Indiana Jones too much to accept such poor copies. 1 Quote Link to comment Share on other sites More sharing options...
Myyrä Posted May 11, 2017 Report Share Posted May 11, 2017 9 hours ago, 4thstringer said: I'm the same way. I hate his theming. I like Indiana Jones too much to accept such poor copies. You could always play Rollins Black. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.