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Butch

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Butch last won the day on July 17 2021

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    Germany, Karlsruhe

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  1. I'd say the rider is always a very useful and beautiful model.
  2. In my games buildings only fit the role of blocking line of sight. So I prefer smaller buildings. I have the western cottages from Micro Arts Studios and I think they have the right size. I too have other buildings like the bank but I find them too big. Some different levels are nice to have but most of the time these are irrelevant for gameplay. But sometimes it adds a little flavor or creates a special situation.
  3. Congratulations! What a wonderful story.
  4. I use Tokens from Customeeple. But I switched to using small dice for stacking conditions like poison, burning, focus. etc.
  5. B Not the killed model is affected but the models with the Insurence aura.
  6. Welcome to a wonderful hobby!
  7. After a private coaching with Roman Lappat (Jarhead, Massive Voodoo) I was totally hyped to put my new knowledge into a diorama. I had alternative Reva in my drawer for some time and she fitted a 80s style fantasy diorama quite well. The diorama is my interpretation of Frnak Frazetta's "Woman With A Scythe". Colors and most of the color placement I took from the original. I painted everything with only four colors and black and white. It was great fun and I learned a lot.
  8. The rules state that LOS is an imaginary line between to points. The line crosses the point of the base in the middle. This one point stops the line to the third base. Otherwise the must be curved. To avoid discussions I state what I want to do if there's room for interpretation: "I place this model right between these two models, okay?"
  9. Wow! Lots of good advice. Thank you all! I hope I get my first game with her soon.
  10. Thanks for your insight. So Reva's the beater and the rest of her crew helps her doing her job. I didn't thought of Shieldbearers to stretch Reva's attack range. I have Lampads because of the mentioned "budget thread". And Reva1 because I wanted to paint and play her since her introduction in M2E.
  11. I want ta start Reva1 and a Revenant Crew. I orientated my purchases of the list in the Ressers on a budget thread. I have Reva, Vincent, Shielbearers, Corpse Candles, Draugrs, Lampads (and unbuild: Mourners, Grave Robbers, Asura Rotten) (and nearly all the Forgotten models, a lot of Red Chapel and the Dead Rider) But I don' get the crew: who's the beater, who's the scheme runner etc..? What are their roles? What are the first activations? What are the key synergies? I guess a Draugr burns a Corpse Candle to a pyre marker. A Lampads moves through the crew dragging the pyre marker along and setting the models on fire. But what then? The models burn but most of them are not immune. What are they key elements of their activations? Who interacts with what or whom? As I've only played Molly for the last years maybe I'm overthinking this? They just run forward and hit things?
  12. Some thoughts on painting fire. I'm painting the Lampads at the moment and had some new experiences with paitning fire. I struggled a bit with getting vibrant colors - though painting with heavy body single pigment colors (scale artist). What made a massive improvement was when I startet to mix in fluo paints and inks.
  13. OSL is IMO more about painting light than painting color. Generally speaking OSL is battling against the overall light (normally zenithal lightning). If the miniature isn't stand in the dark OSL will be more visible in the shadow areas. And in reality we don't have such stark colors like on a lit stage in a concert room. Nice lighting on open airs happens after the sun has set. And the reflected colors depend on the surface (black absorbs all color for example). So my go to painting OSL is first to paint the zenithal light and then paint the areas where the OSL hits lighter too. Lighter but not more colorful. And only when IÄm satisfied with the values I might add some color to the OSL. The values are correct if it looks correct on a black and white picture. I checked your pictuers and in b&w you don't see much of lightend areas. You painted a lot of green but not the corresponding lighter values. IMO htere should be less areas lightend but those lightend should be stronger, and less green from the OSL. Hope that helps. (If you have some questions I will answer them via PM in german. Much easier for me).
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