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Axelst

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Axelst last won the day on November 26 2022

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  1. With two Prospectors, 3 stones is no problem.
  2. If Mad Dog with two Scavengers kill half the enemy crew turn 1, your opponent has messed up big time. Mad Dog is scary against armor or tight groups, but 1v1 his damage output is nothing special for his cost, he's not particularly durable, and he needs support throughout the entire game to stay dangerous, both to avoid getting engaged and to get fast every turn.
  3. Discard one for draw 4 is great, but the action punishes you for not actually discarding a card. Tiri seems to have plenty of card draw already, and it adds pressure on your activation order in a crew where that already seems very important.
  4. Probably change the name of Necromantic Savant since Karina has an ability called Necromancy Savant.
  5. Plot twist: Tiri is just a human with a weird skin condition.
  6. Kastore hating Titania and Nekima does not prevent him from being Neverborn. After all, Zoraida is their enemy too, but she's still Neverborn. Dreamer and presumably Pandora are also opposed to them.
  7. Axelst

    Fix Bishop

    I agree with Azahul. Bishop is a very versatile model that can easily switch between roles mid game. While 0" engagement is never good, he has enough ways to mitigate the problems it causes. His only problem is his lack of durability. In my experience he always does well if he doesn't die, but not dying can be very difficult for him.
  8. Axelst

    UK Nationals 2022

    Paid, Axel Skovgaard Teglskov.
  9. Scavengers now hand out focus as a bonus instead of a regular action, which frees their actions up to do other things, they can move models with knock aside and they're one of only two non-master models in the faction that can remove any kind of marker. They're still absolutely great in keyword and not bad outside of it. One necropunk is still a good scheme runner well worth 5 stones, though more than one would probably be hard to justify without the insane card draw of Transmortis.
  10. Scavengers did not get nerfed, they got sidegraded. They're still one of the best 6 stone minions in the game. Necropunks are also still good, though you'll probably not be using more than one anymore.
  11. I agree Drop It! should be changed, but it's unlikely to be since it's on so many models. At most, one of the Parkers might get an ability that allows him to place the markers made by Drop It!.
  12. Death Marshal is harder to kill, but Bandido has better access to fast and can deal damage while moving thanks to run and gun.
  13. Technically you can heal more with Servant than with Touch, but it's hard to pull off. Over all, Servant is good but not amazing. Wanted Criminal is good on a few models, but it is much more situational than most upgrades in the game. I can think of exactly one model that can make good use Soldier for Hire and that one requires using Barbaros as a leader.
  14. Explorer's and Bayou have great options for marker removal, but the other factions aren't much better than Outcasts at it. I believe some (Neverborn) are even worse.
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