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About Deathinabox

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  1. I often don't take more than a couple stones with Yan Lo. I find that he doesn't need them to stay alive as his crew is filled with defensive tech. He also isn't trigger dependent at all. Manos provides his own stones through Siphon Power, and I never take Toshiro in a Yan Lo crew. There's also a bunch of discarding in the crew so unless I'm taking an OOK henchman who needs them, I'd rather just take a minion or some upgrades.
  2. So I really wish I could remember who originally came up with this idea (If you see this, please take credit. You deserve it). But while on the forum, someone suggested that in order to make taking henchmen as a leader more interesting (even if it still wouldn't make them super viable), each henchman could gain a leader-only ability. This wouldn't affect the henchmen at all when hired with a master, but could make some really cool games with a henchman leader. His example was giving effectively Necromantic Font to Hayreddin to allow him to hire Resser Zombies when taken as a leader to give you a Nephilim/Zombie crew. I've been thinking about this as well and have come up with a few ideas. Mortimer could gain "Learned from the Best: When a corpse marker is dropped within 6, this model may discard a card to summon a mindless zombie in base contact with the dropped marker, then remove the marker." this would allow you to create an unending wave of the undead with cheap, weak minions. Manos the Risen could gain an ability to effectively get immortal soil and unearth to heal 4 and bury when killed and then unbury from a corpse marker when he activates. This would feel a lot more like the 2E Manos who would die and pop back onto the board over and over again. The First Mate, I'm not sure what it should do, but it should definitely be called "I am the Captain Now" Aionus could gain "Time Keeper: When this model activates, a model within 8gains Fast, another model within 8 gains Slow." This could let you get both conditions on enemies easily. Alternatively, he could get a rewind type ability like "After deployment, this model gains 3 time tokens. When a friendly model within 8is killed, this model may spend 1 time token to have the model heal 3 wounds, then bury the model." Anyways, those are just some of my ideas. It would be crazy to have them all updated in one errata, but it may be cool to see a few gain an ability each errata. Let me know what you guys think and if you could give any henchmen a leader only ability or action, what would it be?
  3. Do remember we also have ruthless on an upgrade. With loot their corpses and dismember, it honestly could pay for itself
  4. A big thing will tossing Val in like that. I find that when I do I'm typically piece-trading her. She doesn't tend to last long after going in like that. As stated above, it's also quite a bit of set-up.
  5. So if you want to go with rule of cool you can totally have the Grave Golem fight the Ice Golem, but Ice will almost certainly win that fight. If you are looking for something to kill Ice, the Doc himself actually really excels at it. He pierces armor and has such a high stat vs Df you can often be on a straight flip even without Focus (especially if they decide to forgo the discards and take the Injured) With three moderates or lows+crit strike, he can pretty easily one-round an ice golem.
  6. Yeah, I typically use Academic Broadcast on turn 1 to hit most of my models. Then after that, Schtook plays kinda far from most of the others (he's ranged and not very fast in a melee crew) so there's typically not more than 1 or 2 in range of the ability, so it's often more efficient to just shoot stuff or pass out fast. I do consider using it most turns but I often decide something else is gonna be more useful for me.
  7. Fun trick you can do if you want cards from Following Orders, you can Command Lucius to Command someone else, and get a card or more from it
  8. Fair enough, I have a very aggressive playstyle so I don't often find myself with a lot of focus on my models.
  9. Oh yeah, for sure Flay can be great and I think building that suit in would be way too strong. Against things without H2W however, I think puncture (which all the students and Val have) is actually stronger as you'll typically be on a straight flip (so you can cheat) and will be more likely to just top deck a moderate or severe and save you the card you would have cheated.
  10. Quick note here. Since it's coming from a trigger, the extra attack can't use triggers so it'll just be a Stat 6 2/4/5 attack
  11. Not sure what you mean here? He has Puncture on Rams and Flay on Masks. Both are great and don't require the target to be Undead. Other than Obey he doesn't actually do anything special against Undead. If kills an enemy Undead, then he gets a card. It doesn't specifically list Undead on Flay but it's his counter-undead trigger. He has it because undead typically have H2W so it gets around the extra by allowing you to cheat in for that 4/5 damage. All the students have puncture but against H2W, you'll still typically be on a negative to damage. Steel has a similar thing with Armor Piercing trigger. Most (but not all) constructs have armor so it helps him fight them. It can work against anything with armor but it's on him because he fights constructs.
  12. Obey is great, but the vast majority of models with obeys or obey-like actions have either the suit built in or a way to get it built in. The only other model I could find who had an obey without an easy way to get a suit was Old Cranky. I honestly think he'd be really cool and on par with steel if he had a way to get that crow built in. I was thinking something like "Secrets of the Dead: When this model activates, it may remove a corpse marker within 2". If it does, this model gains +to all its final duel totals until the End Phase." This would be a buff that's more flavorful than just adding a crow to the action and would require resources (corpse markers) to use while also synergizing with Studied Opponent.
  13. So I'm a little disappointed in this guy. I summoned him recently in a game vs Titania. I figured this would be a great time to pull him out but honestly I felt like Steel or Viscera both would have been a better choice to either cut through armor or ignore all the severe terrain. He seems really suit hungry. He wants masks on his melee to activate his counter-undead ability, he wants crows to use his obey, and he wants rams to get his extra attack on his bonus action. Has anyone here gotten good use out of him? He's not terrible but I dislike that I have to jump through suited hoops to get off his unique abilities. Compare this to Steel who has the armor piercing trigger built in, Analyze weakness doesn't require a suit, and has a bonus action that can heal him or a friendly without any suits involved
  14. Chiaki can't hand out her own reliquary unless she dies. She has condition removal though.
  15. I'd recommend Yan Lo and the Retainers. It's a very tough/killy keyword to balance out her scheming ability and an elite one to balance out her more minion focused playstyle. Also, Archie and Manos have great synergy together, especially when taken into a Yan Lo crew with Chiaki. The only issue is that Yan Lo's new box isn't out yet and there's gonna be some overlap with his old between boxes (Ashigaru are in the Eternal Servitude box now)
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