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About Deathinabox

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  1. Yeah, so I just looked over the catalan riflemen again, and this exact trick works for them as well, except that they're good without it too. They can for the corps and draw a card and remove then drop a scheme marker, then shoot twice. Better gun, ignores shooting defenses, better triggers and easier access to them, all for 1ss more. I wanted to make desperate mercs useful but if they weren't dead already, catalans killed them
  2. I'm curious if desperate mercs will start to be seen with yannic as they can drop a scheme marker, rapid fire, and draw a card. This will give them two shots and a drawn card each turn, which isn't bad for 4ss
  3. CR7 just got a lot better in outcasts. The brawler gives them the targeted condition removal they were missing, but yannic is great with sloth. Heal all enemies in range, then damage them all 1. Then give all those models within range of sloth a sin token
  4. I often don't take more than a couple stones with Yan Lo. I find that he doesn't need them to stay alive as his crew is filled with defensive tech. He also isn't trigger dependent at all. Manos provides his own stones through Siphon Power, and I never take Toshiro in a Yan Lo crew. There's also a bunch of discarding in the crew so unless I'm taking an OOK henchman who needs them, I'd rather just take a minion or some upgrades.
  5. So I really wish I could remember who originally came up with this idea (If you see this, please take credit. You deserve it). But while on the forum, someone suggested that in order to make taking henchmen as a leader more interesting (even if it still wouldn't make them super viable), each henchman could gain a leader-only ability. This wouldn't affect the henchmen at all when hired with a master, but could make some really cool games with a henchman leader. His example was giving effectively Necromantic Font to Hayreddin to allow him to hire Resser Zombies when taken as a leader to give you
  6. Do remember we also have ruthless on an upgrade. With loot their corpses and dismember, it honestly could pay for itself
  7. A big thing will tossing Val in like that. I find that when I do I'm typically piece-trading her. She doesn't tend to last long after going in like that. As stated above, it's also quite a bit of set-up.
  8. So if you want to go with rule of cool you can totally have the Grave Golem fight the Ice Golem, but Ice will almost certainly win that fight. If you are looking for something to kill Ice, the Doc himself actually really excels at it. He pierces armor and has such a high stat vs Df you can often be on a straight flip even without Focus (especially if they decide to forgo the discards and take the Injured) With three moderates or lows+crit strike, he can pretty easily one-round an ice golem.
  9. Yeah, I typically use Academic Broadcast on turn 1 to hit most of my models. Then after that, Schtook plays kinda far from most of the others (he's ranged and not very fast in a melee crew) so there's typically not more than 1 or 2 in range of the ability, so it's often more efficient to just shoot stuff or pass out fast. I do consider using it most turns but I often decide something else is gonna be more useful for me.
  10. Fun trick you can do if you want cards from Following Orders, you can Command Lucius to Command someone else, and get a card or more from it
  11. Fair enough, I have a very aggressive playstyle so I don't often find myself with a lot of focus on my models.
  12. Oh yeah, for sure Flay can be great and I think building that suit in would be way too strong. Against things without H2W however, I think puncture (which all the students and Val have) is actually stronger as you'll typically be on a straight flip (so you can cheat) and will be more likely to just top deck a moderate or severe and save you the card you would have cheated.
  13. Quick note here. Since it's coming from a trigger, the extra attack can't use triggers so it'll just be a Stat 6 2/4/5 attack
  14. Not sure what you mean here? He has Puncture on Rams and Flay on Masks. Both are great and don't require the target to be Undead. Other than Obey he doesn't actually do anything special against Undead. If kills an enemy Undead, then he gets a card. It doesn't specifically list Undead on Flay but it's his counter-undead trigger. He has it because undead typically have H2W so it gets around the extra by allowing you to cheat in for that 4/5 damage. All the students have puncture but against H2W, you'll still typically be on a negative to damage. Steel has a similar thing with Armor Pie
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