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Dan34j

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Everything posted by Dan34j

  1. Come one come all as another single commander playtest game is submitted. Cult vs Abysinnia.
  2. Another YouTube battle pitting the allegience boxes of the cult of the burning man vs abysinnia. Enjoy the chaos!
  3. Hey all, at the prompting of @Aaron I and @bfrench played a 2 commander test game today and it is posted here : We get through the first two turns and will look to finish off the game in the future. Enjoy!
  4. beforewebegin.podbean.com is where you can find/stream/download all the episodes. Thanks for listening.
  5. Glad you enjoyed the game. My favorite highlight was the vulture finishing off Hoffman. Hilarious. Yeah I can see the izamu flesh construct gs being quite stout. I have never really worried about my things living with nico. More concerned about bringing more in when I need it. I could see that combo with resser masters who aren't as effective as summoning as it is a really tough nut to crack.
  6. But they are creepy and reduce wp within a certain range by 1.....
  7. I don't really move mortimer or nico that much. I use the vulture to position corpse markers where I want them. Mortimer just brings in 2 corpse markers a turn right where he starts the game at for me till turn 3. Turn 4 depending on number of corpse markers available and the status of the game he may do something different. Melee 7 is a thing, and something my opponents don't realize he has since I usually just have him back making corpse markers. I run a podcast and some of my earlier episodes I discuss some specific lists I use with nico. It looks like episodes 2, 8, and 13 all relate to nico in some form or another. I also will paste in a youtube vassal game i played with nico against hoffman and it is a good representation of how I play Nico. Just mind a few adult words from my opponent.
  8. So I find healing is a huge trap. In my mind it is a waste of AP as you can just resummon something that dies. Making more activations and more ap is what will put you ahead. If the opponent is spending ap to kill a summons that is fine. Just resummon out of the new corpse marker and continue swinging. If you heal up one minion that only nets you for a punk zombie 4 wounds. If you summon another punk zombie out of the second marker you are gaining 3 wounds an activation and 2 ap, potentially 3 with fast or flurry. Yin is there to just live, super hard to take down and works well with Hanged. With wave 3 I believe Yin will bid adieu and the Carrion Emissary will come into the list. Bete I never cheat her attack or defense unless I really want to paralyze something. She is already positive on the attack and defense 7 so it's a pretty solid start already. I only hang onto the 10. She is great with how often things are dying around the board while using Nico and she can pop up and really put a wrench in things and is a decent scheme runner if you pop her up in a remote location. Mainly she is there to be a nuisance and tie up the opponent, either a big hitter or a cluster. If she charges a cluster with her 6 ml and positive she can make it difficult for things to walk away, and again defense 7 so it may take a few ap to get rid of her. Roadblocking............that is what mindless zombies and summons are for. I am typically summoning all of my models about 6'' in front of Nico so that I can draw the card from sacrificing the mindless zombie. This screen of models keeps nico protected and he is typically kept in a hard to access spot either in cover or on a hill. So I don't really need the big model base/ht to screen him. With my summoning schedule I am usually keeping the opponent pretty busy dealing with everything in their face. Another big thing that I do with nico is I play more of a turtle strategy in most strategies. By this I mean that I typically hang back and force my opponent to come to me. The only models I typically send forward will be crooligans to scheme run and if they are killed bete pops out and makes them regret it. I am typically out activating my opponent by turn 3 if not sooner and this allows me to save nico for last to summon in models where needed to interfere with enemy models and allows me to summon the correct model for the job. The only strategy this isn't the greatest in would be Squatter's Rights as you need to spread your models out a bit more so Nico has to venture a bit further forward to continue his summoning ways. Otherwise he is pretty content to sit back and be lured around by a belle in the backfield. Any other questions let me know. I was one of the presenters and Nico is my main master. Gotta love a great toolbox master.
  9. I feel like the biggest trap of playing Nico is attempting to heal anything. That is wasted ap as far as I am concerned. I will try to summon as many models as I have cards and corpses to and if short on either will make things fast around him. I have had great success with Nico as he is my primary competitive master that I run and to give a sample of a list that I run with the new strats would be Nico - Maniacal Laugh, Undertaker Mortimer - Corpse Bloat Vulture Bete Noir - sometimes Unnerving Aura Crooligan Belle x 2 Yin or Toshiro depending on strat With this list I am very survivable with the models I have while being able to control the board and summon in what I need where I need it to intercept and hassle the enemy. I tend to summon and make a fast shikome turn 2-3 to help with any scheme running. Summon Hanged. If your summon does nothing but tie up a model and eat their ap to kill it you have won, as Nico will activate and summon another model up out of it's corpse marker to keep that model tied up. Mindless zombies are great at eating activations and shambling over and hassling models. I find the reason I am able to win most of my games is that I will control activations starting turn 3 and using Nico and his ability to summon and hand out fast will have far more ap than my opponent. With these two things under your control it makes scoring Strat and schemes that much easier as you can react better to your opponents activations. Hope this helps and good luck with Nico, he is a great master with the way he is able to summon in so many silver bullets for specific situations.
  10. I tend to run seamus with yin and a hanged. All the wp attacks really work well with his sinister rep and allows you to be a little more careless with Seamus as almost everything you are running (belles etc.) have a wp based attack that will heal him back up. But yes Yin is a very strong first purchase and then a crew box of either molly or mcmourning is a great follow up for what they come with.
  11. Glad to be of help. Awkward about the black space. I was having issues with uploading the video. Once fall gets here a bit more would be willing to give you a game/demo. Until then happy vassaling.
  12. A little while back I did a tutorial for playing Malifaux on Vassal. Figured I would throw it up here as this seems like a spot people are asking for how tos.
  13. Dan34j

    New Player

    I did a tutorial video and here is the link : Hope this helps. Let me know if you have any questions.
  14. You have to ignore the name. It's not really part 2. It's the whole thing in the 11 parts. But yeah. Commentating is good and joe does a nice job switching our audio on and off to get little listen ins.
  15. Here is the link for a game I played against Adam from cheated fates radio with joe commentating. Was a good tough game. Game came down to one charge at the end of the game..... http://m.youtube.com/playlist?list=PL7HF0fnmrjexA145aMZzIOohhnnovtKrL Outcasts Von Schill - he's mad now Taelor - oath keeper Rusty alyce Johan Steam trunk Freikorpsman x 2 Freikorps trapper Schemes selected : frame 4 murder taelor, make them suffer Pandora - cry for me, the box opens Primordial magic Candy - fears Barboros Bishop Mr. Tannen Sorrow Schemes selected : frame for murder bishop, protect territory revealed Strat was extraction Schemes were : line in the sand, protect territory, breakthrough, frame for murder, make them suffer Hope you all enjoy and stay tuned for further developments.....
  16. @Kogan If you really want to reliably get the spare parts 4 corpse markers off fairly easily, I like using Mortimer with Molly and giving him corpse bloat. On turn 2 you can summon in a Rogue Necromancy. Turn 1 ) Morty Corpse Bloats and finds a bone Turn 2 ) Morty Corpse Bloats and finds a bone or Molly can summon a model that will appear and die to create the last marker Plus mortimer has the advantage of having chatty which is really nice for squatter's rights and stake a claim, and then for any of the scheme marker schemes. Toshiro and molly can play really well together. Especially if you have the models to take advantage of his Command the Graves. Since molly, other than the spare parts upgrade, doesn't need corpse markers he will gladly use them to give a group focus or summon an Ashigaru. Also his 6'' positive attack bubble for minions is pretty solid to have things summoned in near him and take advantage of that. Plus he can make them fast.
  17. I will also firmly throw a pitch for Arcanist performers as they give you a third expunge on the table, and the thing with their expunge is that it has no ceiling for the amount it can expunge. 14 wound master, transfuse onto him and then give them a sip of wine, and it's a lure. Also they can clear enemy scheme markers from a distance which is very handy. And interact while engaged. I will echo Rafkin as well as he is a monster in a Dougie crew. 4 swings in a turn on a model that starts poisoned. Can take the transfusion upgrade. Can heal your poisoned models. Solid. I like to run my McMourning crews on two flanks with Nurse Flesh Construct, zombie chi, sebastian and Mcmourning on one side, and rafkin and performer and either guild autopsy or some other cheap model holding down the other flank. They can merge if needed, or they can effectively hold their flanks quite well. Welcome to the sickness, well the poison. Enjoy!
  18. On the Lone Rider one of the Wyrd higher ups mentioned before that they priced those a bit higher as people will only buy 1 since it is a rare 1 model. It's the price of keeping the lights on. But yeah in general I am not too concerned with price creep. If you look back at their blister packs of metal they were in the $10-$15 range for a single model and usually in the $18-$20ish range for a blister with 2-3 models inside. I for one will not complain about the prices as it is a really reasonably priced game to get into compared to most.
  19. It lives!! From the lands of the twitter to an official ruleset. Well done! Have you had a chance to run it? If so how did you manage models? Did you dip into your collection to make it so that people would have them? Or is there a general sense of community and people didn't mind sharing. Again, well done sir.
  20. What the previous gentlemen have said. Nico can hand out fast just needing to flip a 4. Toshiro needs an 8 a bit tougher but still doable. Playing Nico with Toshiro I generally have at least 2 fast models a turn. Very effective with models that can flurry.
  21. So my number 1 may shock a few people.......or maybe not. 1) Crooligans - love the from the shadows and the place 5'' 2) Rotten Belles - I like doxies but doxies only lure once per turn where a belle can potentially lure 3 times, can lure friendly models as well 3) Bete - throw at enemy, re-bury and repeat, great backup for your crooligans. Make the oppponent make a tough choice. 4) Mortimer - the chatty aura is amazing and makes him very good in Squatter's Rights and Stake a Claim with any Rezzer master 5) Toshiro - mini-Nico as I like to call him. plays very well with nico and fast/focused minions with + attack flips is brutal
  22. I have really like playing the following : Sebastian - Transfusion Flesh Construct Flesh Construct Arcanist Performer The flesh constructs can soak up a ton of damage pass out poison and be transfused. The performer can pull things out of turf war and expunge at the same time. Also with the close quarters if her lure causes a model to end in base to base it makes the person paralyzed. The other great thing is sebastian's 8'' cover bubble against shooting. As a side note if I can pull in Mike Marshall and Cheated Fates Joe episode 11 of Before We Begin will be a discussion over this format and some different twists and tricks.
  23. Red chapel killer is your friend. Start Seamus hiding at the very beginning and remember when he pops up it is just within an inch of blocking terrain. So he doesn't have to be out of Los just near blocking terrain. Then copycat can teleport over and position him so that when he fire he pushes directly into Seamus to allow him to take both of his shots at the target. An belles. Lots of belles.
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